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Эх сурвалжийг харах

Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.

Marcel Admiraal 5 жил өмнө
parent
commit
63f4e92195
1 өөрчлөгдсөн 1 нэмэгдсэн , 1 устгасан
  1. 1 1
      modules/csg/csg.cpp

+ 1 - 1
modules/csg/csg.cpp

@@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
 
 	// Check if distance exists.
 	for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
-		if (Math::abs(**E - p_distance) < vertex_snap) {
+		if (Math::is_equal_approx(**E, p_distance)) {
 			return;
 		}
 	}