Przeglądaj źródła

Fix SoftBody memory corruption when using invalid mesh

In case of failure the new soft body wasn't created but the previous one
wasn't destroyed, causing discrepancies with visual server updates.
PouleyKetchoupp 3 lat temu
rodzic
commit
63f6d91a1a
1 zmienionych plików z 5 dodań i 7 usunięć
  1. 5 7
      modules/bullet/soft_body_bullet.cpp

+ 5 - 7
modules/bullet/soft_body_bullet.cpp

@@ -117,19 +117,17 @@ void SoftBodyBullet::update_visual_server(SoftBodyVisualServerHandler *p_visual_
 }
 
 void SoftBodyBullet::set_soft_mesh(const Ref<Mesh> &p_mesh) {
-	if (p_mesh.is_null()) {
-		soft_mesh.unref();
-	} else {
-		soft_mesh = p_mesh;
-	}
+	destroy_soft_body();
+
+	soft_mesh = p_mesh;
 
 	if (soft_mesh.is_null()) {
-		destroy_soft_body();
 		return;
 	}
 
-	Array arrays = soft_mesh->surface_get_arrays(0);
 	ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & VS::ARRAY_FORMAT_INDEX));
+
+	Array arrays = soft_mesh->surface_get_arrays(0);
 	set_trimesh_body_shape(arrays[VS::ARRAY_INDEX], arrays[VS::ARRAY_VERTEX]);
 }