Don't try to update the visual shader graph if it doesn't exist yet
@@ -119,6 +119,9 @@ void VisualShaderEditor::_update_graph() {
if (updating)
return;
+ if (visual_shader.is_null())
+ return;
+
graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE);
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());