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Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL

Juan Linietsky 11 лет назад
Родитель
Сommit
642c63319e

+ 4 - 3
core/math/camera_matrix.cpp

@@ -67,9 +67,10 @@ Plane CameraMatrix::xform4(const Plane& p_vec4) {
 
 void CameraMatrix::set_perspective(float p_fovy_degrees, float p_aspect, float p_z_near, float p_z_far,bool p_flip_fov) {
 
-	if (p_flip_fov)
-		p_fovy_degrees=get_fovy(p_fovy_degrees,p_aspect);
+	if (p_flip_fov) {
+		p_fovy_degrees=get_fovy(p_fovy_degrees,1.0/p_aspect);
 
+	}
 
 	float sine, cotangent, deltaZ;
 	float radians = p_fovy_degrees / 2.0 * Math_PI / 180.0;
@@ -110,7 +111,7 @@ void CameraMatrix::set_orthogonal(float p_left, float p_right, float p_bottom, f
 
 void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar,bool p_flip_fov) {
 
-	if (p_flip_fov) {
+	if (!p_flip_fov) {
 		p_size*=p_aspect;
 	}
 

+ 1 - 1
core/math/camera_matrix.h

@@ -60,7 +60,7 @@ struct CameraMatrix {
 
 	static float get_fovy(float p_fovx,float p_aspect) {
 
-		return Math::atan(p_aspect * Math::tan(p_fovx * 0.5))*2.0;
+		return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5))*2.0);
 	}
 
 	float get_z_far() const;

+ 3 - 1
drivers/gles2/shader_gles2.cpp

@@ -267,7 +267,9 @@ ShaderGLES2::Version* ShaderGLES2::get_current_version() {
 	/* SETUP CONDITIONALS */
 	
 	Vector<const char*> strings;
-	//strings.push_back("#version 120\n"); //ATI requieres this before anything
+#ifdef GLEW_ENABLED
+	strings.push_back("#version 120\n"); //ATI requieres this before anything
+#endif
 	int define_line_ofs=1;
 
 	for(int j=0;j<conditional_count;j++) {

+ 51 - 32
scene/3d/camera.cpp

@@ -74,16 +74,18 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) {
 			mode=PROJECTION_ORTHOGONAL;
 
 		changed_all=true;
-	} else if (p_name=="fov")
+	} else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
 		fov=p_value;
-	else if (p_name=="size")
+	else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
 		size=p_value;
 	else if (p_name=="near")
 		near=p_value;
 	else if (p_name=="far")
 		far=p_value;														
+	else if (p_name=="keep_aspect")
+		set_keep_aspect_mode(KeepAspect(int(p_value)));
 	else if (p_name=="vaspect")
-		set_use_vertical_aspect(p_value);
+		set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT);
 	else if (p_name=="current") {
 		if (p_value.operator bool()) {
 			make_current();
@@ -107,16 +109,16 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const {
 
 	if (p_name=="projection") {
 		r_ret= mode;
-	} else if (p_name=="fov")
+	} else if (p_name=="fov" || p_name=="fovy" || p_name=="fovx")
 		r_ret= fov;
-	else if (p_name=="size")
+	else if (p_name=="size" || p_name=="sizex" || p_name=="sizey")
 		r_ret= size;
 	else if (p_name=="near")
 		r_ret= near;
 	else if (p_name=="far")
 		r_ret= far;
-	else if (p_name=="vaspect")
-		r_ret= vaspect;
+	else if (p_name=="keep_aspect")
+		r_ret= int(keep_aspect);
 	else if (p_name=="current") {
 
 		if (is_inside_scene() && get_scene()->is_editor_hint()) {
@@ -142,19 +144,29 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
 	
 		case PROJECTION_PERSPECTIVE: {
 		
-			p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1") );
+			p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
+			if (keep_aspect==KEEP_WIDTH)
+				p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+			else
+				p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+
 			
 		} break;
 		case PROJECTION_ORTHOGONAL: {
 		
-			p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01" ) );
+			p_list->push_back( PropertyInfo( Variant::REAL, "size" , PROPERTY_HINT_RANGE, "1,16384,0.01",PROPERTY_USAGE_NOEDITOR ) );
+			if (keep_aspect==KEEP_WIDTH)
+				p_list->push_back( PropertyInfo( Variant::REAL, "sizex" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
+			else
+				p_list->push_back( PropertyInfo( Variant::REAL, "sizey" , PROPERTY_HINT_RANGE, "0.1,16384,0.01",PROPERTY_USAGE_EDITOR) );
+
 		} break;
 	
 	}
 	
 	p_list->push_back( PropertyInfo( Variant::REAL, "near" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
 	p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") );
-	p_list->push_back( PropertyInfo( Variant::BOOL, "vaspect") );
+	p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") );
 	p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) );
 	p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) );
 	p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) );
@@ -441,7 +453,7 @@ Vector3 Camera::project_local_ray_normal(const Point2& p_pos) const {
 		ray=Vector3(0,0,-1);
 	} else {
 		CameraMatrix cm;
-		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 		float screen_w,screen_h;
 		cm.get_viewport_size(screen_w,screen_h);
 		ray=Vector3( ((p_pos.x/viewport_size.width)*2.0-1.0)*screen_w, ((1.0-(p_pos.y/viewport_size.height))*2.0-1.0)*screen_h,-near).normalized();
@@ -472,7 +484,7 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const {
 
 		Vector2 pos = p_pos / viewport_size;
 		float vsize,hsize;
-		if (vaspect) {
+		if (keep_aspect==KEEP_WIDTH) {
 			vsize = size/viewport_size.get_aspect();
 			hsize = size;
 		} else {
@@ -503,9 +515,9 @@ Point2 Camera::unproject_position(const Vector3& p_pos) const {
 
 
 	if (mode==PROJECTION_ORTHOGONAL)
-		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 	else
-		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 
 	Plane p(get_camera_transform().xform_inv(p_pos),1.0);
 
@@ -533,9 +545,9 @@ Vector3 Camera::project_position(const Point2& p_point) const {
 	CameraMatrix cm;
 
 	if (mode==PROJECTION_ORTHOGONAL)
-		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 	else
-		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 
 	Size2 vp_size;
 	cm.get_viewport_size(vp_size.x,vp_size.y);
@@ -583,6 +595,20 @@ Ref<Environment> Camera::get_environment() const {
 }
 
 
+void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
+
+	keep_aspect=p_aspect;
+	VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_aspect==KEEP_WIDTH);
+
+	_change_notify();
+}
+
+Camera::KeepAspect Camera::get_keep_aspect_mode() const{
+
+	return keep_aspect;
+}
+
+
 
 void Camera::_bind_methods() {
 
@@ -608,12 +634,16 @@ void Camera::_bind_methods() {
 	ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
 	ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
 	ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
-	ObjectTypeDB::bind_method(_MD("set_use_vertical_aspect","enable"),&Camera::set_use_vertical_aspect);
-	ObjectTypeDB::bind_method(_MD("is_using_vertical_aspect"),&Camera::is_using_vertical_aspect);
+	ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
+	ObjectTypeDB::bind_method(_MD("get_keep_aspect_mode"),&Camera::get_keep_aspect_mode);
 	//ObjectTypeDB::bind_method( _MD("_camera_make_current"),&Camera::_camera_make_current );
 
 	BIND_CONSTANT( PROJECTION_PERSPECTIVE );
 	BIND_CONSTANT( PROJECTION_ORTHOGONAL );
+
+	BIND_CONSTANT( KEEP_WIDTH );
+	BIND_CONSTANT( KEEP_HEIGHT );
+
 }
 
 float Camera::get_fov() const {
@@ -661,26 +691,15 @@ Vector<Plane> Camera::get_frustum() const {
 	Size2 viewport_size = viewport_ptr->get_visible_rect().size;
 	CameraMatrix cm;
 	if (mode==PROJECTION_PERSPECTIVE)
-		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_perspective(fov,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 	else
-		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,vaspect);
+		cm.set_orthogonal(size,viewport_size.get_aspect(),near,far,keep_aspect==KEEP_WIDTH);
 
 	return cm.get_projection_planes(get_global_transform());
 
 }
 
 
-void Camera::set_use_vertical_aspect(bool p_enable) {
-
-	vaspect=p_enable;
-	VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera,p_enable);
-}
-
-
-bool Camera::is_using_vertical_aspect() const{
-
-	return vaspect;
-}
 
 void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
 
@@ -712,7 +731,7 @@ Camera::Camera() {
 	force_change=false;
 	mode=PROJECTION_PERSPECTIVE;
 	set_perspective(60.0,0.1,100.0);
-	vaspect=false;
+	keep_aspect=KEEP_HEIGHT;
 	layers=0xFFFFFFFF;
 	//active=false;
 }

+ 9 - 3
scene/3d/camera.h

@@ -46,6 +46,11 @@ public:
 		PROJECTION_ORTHOGONAL
 	};
 
+	enum KeepAspect {
+		KEEP_WIDTH,
+		KEEP_HEIGHT
+	};
+
 private:
 
 	bool force_change;
@@ -56,7 +61,7 @@ private:
 	float fov;
 	float size;
 	float near,far;
-	bool vaspect;
+	KeepAspect keep_aspect;
 	
 	RID camera;
 	RID scenario_id;
@@ -126,8 +131,8 @@ public:
 	void set_environment(const Ref<Environment>& p_environment);
 	Ref<Environment> get_environment() const;
 
-	void set_use_vertical_aspect(bool p_enable);
-	bool is_using_vertical_aspect() const;
+	void set_keep_aspect_mode(KeepAspect p_aspect);
+	KeepAspect get_keep_aspect_mode() const;
 
 	void look_at(const Vector3& p_target, const Vector3& p_up_normal);
 	void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
@@ -140,5 +145,6 @@ public:
 
 
 VARIANT_ENUM_CAST( Camera::Projection );
+VARIANT_ENUM_CAST( Camera::KeepAspect );
 
 #endif

+ 38 - 1
tools/editor/plugins/spatial_editor_plugin.cpp

@@ -38,7 +38,7 @@
 #include "tools/editor/editor_settings.h"
 #include "scene/resources/surface_tool.h"
 #include "tools/editor/spatial_editor_gizmos.h"
-
+#include "globals.h"
 #define DISTANCE_DEFAULT 4
 
 
@@ -1753,6 +1753,41 @@ void SpatialEditorViewport::_draw() {
 
 	}
 
+	if (previewing) {
+
+
+		Size2 ss = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
+		float aspect = ss.get_aspect();
+		Size2 s = get_size();
+
+		Rect2 draw_rect;
+
+
+		switch(previewing->get_keep_aspect_mode()) {
+			case Camera::KEEP_WIDTH: {
+
+				draw_rect.size = Size2(s.width,s.width/aspect);
+				draw_rect.pos.x=0;
+				draw_rect.pos.y=(s.height-draw_rect.size.y)*0.5;
+
+			} break;
+			case Camera::KEEP_HEIGHT: {
+
+				draw_rect.size = Size2(s.height*aspect,s.height);
+				draw_rect.pos.y=0;
+				draw_rect.pos.x=(s.width-draw_rect.size.x)*0.5;
+
+			} break;
+		}
+
+		draw_rect = Rect2(Vector2(),s).clip(draw_rect);
+
+		surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(draw_rect.size.x,0),Color(0.6,0.6,0.1,0.5),2.0);
+		surface->draw_line(draw_rect.pos+Vector2(draw_rect.size.x,0),draw_rect.pos+draw_rect.size,Color(0.6,0.6,0.1,0.5),2.0);
+		surface->draw_line(draw_rect.pos+draw_rect.size,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0);
+		surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0);
+	}
+
 }
 
 
@@ -1936,6 +1971,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
 		if (!preview)
 			preview_camera->hide();
 		view_menu->show();
+		surface->update();
 
 	} else {
 
@@ -1943,6 +1979,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
 		previewing->connect("exit_scene",this,"_preview_exited_scene");
 		VS::get_singleton()->viewport_attach_camera( viewport->get_viewport(), preview->get_camera() ); //replace
 		view_menu->hide();
+		surface->update();
 
 	}
 }