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Merge pull request #17752 from nikibobi/texture-progress-tint

Add tint property to TextureProgress
Juan Linietsky 7 years ago
parent
commit
644ada1aac
2 changed files with 69 additions and 15 deletions
  1. 58 14
      scene/gui/texture_progress.cpp
  2. 11 1
      scene/gui/texture_progress.h

+ 58 - 14
scene/gui/texture_progress.cpp

@@ -106,6 +106,33 @@ Ref<Texture> TextureProgress::get_progress_texture() const {
 	return progress;
 }
 
+void TextureProgress::set_tint_under(const Color &p_tint) {
+	tint_under = p_tint;
+	update();
+}
+
+Color TextureProgress::get_tint_under() const {
+	return tint_under;
+}
+
+void TextureProgress::set_tint_progress(const Color &p_tint) {
+	tint_progress = p_tint;
+	update();
+}
+
+Color TextureProgress::get_tint_progress() const {
+	return tint_progress;
+}
+
+void TextureProgress::set_tint_over(const Color &p_tint) {
+	tint_over = p_tint;
+	update();
+}
+
+Color TextureProgress::get_tint_over() const {
+	return tint_over;
+}
+
 Point2 TextureProgress::unit_val_to_uv(float val) {
 	if (progress.is_null())
 		return Point2();
@@ -170,7 +197,7 @@ Point2 TextureProgress::get_relative_center() {
 	return p;
 }
 
-void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) {
+void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
 	Vector2 texture_size = p_texture->get_size();
 	Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
 	Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
@@ -240,7 +267,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
 	}
 
 	RID ci = get_canvas_item();
-	VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright);
+	VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
 }
 
 void TextureProgress::_notification(int p_what) {
@@ -251,42 +278,42 @@ void TextureProgress::_notification(int p_what) {
 
 			if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
 				if (under.is_valid()) {
-					draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0);
+					draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
 				}
 				if (progress.is_valid()) {
-					draw_nine_patch_stretched(progress, mode, get_as_ratio());
+					draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
 				}
 				if (over.is_valid()) {
-					draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0);
+					draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
 				}
 			} else {
 				if (under.is_valid())
-					draw_texture(under, Point2());
+					draw_texture(under, Point2(), tint_under);
 				if (progress.is_valid()) {
 					Size2 s = progress->get_size();
 					switch (mode) {
 						case FILL_LEFT_TO_RIGHT: {
 							Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
-							draw_texture_rect_region(progress, region, region);
+							draw_texture_rect_region(progress, region, region, tint_progress);
 						} break;
 						case FILL_RIGHT_TO_LEFT: {
 							Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
-							draw_texture_rect_region(progress, region, region);
+							draw_texture_rect_region(progress, region, region, tint_progress);
 						} break;
 						case FILL_TOP_TO_BOTTOM: {
 							Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
-							draw_texture_rect_region(progress, region, region);
+							draw_texture_rect_region(progress, region, region, tint_progress);
 						} break;
 						case FILL_BOTTOM_TO_TOP: {
 							Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
-							draw_texture_rect_region(progress, region, region);
+							draw_texture_rect_region(progress, region, region, tint_progress);
 						} break;
 						case FILL_CLOCKWISE:
 						case FILL_COUNTER_CLOCKWISE: {
 							float val = get_as_ratio() * rad_max_degrees / 360;
 							if (val == 1) {
 								Rect2 region = Rect2(Point2(), s);
-								draw_texture_rect_region(progress, region, region);
+								draw_texture_rect_region(progress, region, region, tint_progress);
 							} else if (val != 0) {
 								Array pts;
 								float direction = mode == FILL_CLOCKWISE ? 1 : -1;
@@ -311,7 +338,9 @@ void TextureProgress::_notification(int p_what) {
 									uvs.push_back(uv);
 									points.push_back(Point2(uv.x * s.x, uv.y * s.y));
 								}
-								draw_polygon(points, Vector<Color>(), uvs, progress);
+								Vector<Color> colors;
+								colors.push_back(tint_progress);
+								draw_polygon(points, colors, uvs, progress);
 							}
 							if (Engine::get_singleton()->is_editor_hint()) {
 								Point2 p = progress->get_size();
@@ -323,11 +352,11 @@ void TextureProgress::_notification(int p_what) {
 							}
 						} break;
 						default:
-							draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
+							draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
 					}
 				}
 				if (over.is_valid())
-					draw_texture(over, Point2());
+					draw_texture(over, Point2(), tint_over);
 			}
 
 		} break;
@@ -389,6 +418,15 @@ void TextureProgress::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
 	ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
 
+	ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under);
+	ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under);
+
+	ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress);
+	ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress);
+
+	ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over);
+	ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over);
+
 	ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
 	ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
 
@@ -409,6 +447,10 @@ void TextureProgress::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+	ADD_GROUP("Tint", "tint_");
+	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
+	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
+	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress");
 	ADD_GROUP("Radial Fill", "radial_");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
 	ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
@@ -440,4 +482,6 @@ TextureProgress::TextureProgress() {
 	stretch_margin[MARGIN_RIGHT] = 0;
 	stretch_margin[MARGIN_BOTTOM] = 0;
 	stretch_margin[MARGIN_TOP] = 0;
+
+	tint_under = tint_progress = tint_over = Color(1, 1, 1);
 }

+ 11 - 1
scene/gui/texture_progress.h

@@ -82,6 +82,15 @@ public:
 	void set_nine_patch_stretch(bool p_stretch);
 	bool get_nine_patch_stretch() const;
 
+	void set_tint_under(const Color &p_tint);
+	Color get_tint_under() const;
+
+	void set_tint_progress(const Color &p_tint);
+	Color get_tint_progress() const;
+
+	void set_tint_over(const Color &p_tint);
+	Color get_tint_over() const;
+
 	Size2 get_minimum_size() const;
 
 	TextureProgress();
@@ -93,10 +102,11 @@ private:
 	Point2 rad_center_off;
 	bool nine_patch_stretch;
 	int stretch_margin[4];
+	Color tint_under, tint_progress, tint_over;
 
 	Point2 unit_val_to_uv(float val);
 	Point2 get_relative_center();
-	void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio);
+	void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
 };
 
 VARIANT_ENUM_CAST(TextureProgress::FillMode);