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@@ -93,7 +93,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> rect = node->get_shape();
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- if (idx < 2) {
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+ if (idx < 3) {
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return rect->get_extents().abs();
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}
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@@ -175,12 +175,15 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
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} break;
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case RECTANGLE_SHAPE: {
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- if (idx < 2) {
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+ if (idx < 3) {
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Ref<RectangleShape2D> rect = node->get_shape();
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Vector2 extents = rect->get_extents();
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- extents[idx] = p_point[idx];
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-
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+ if (idx == 2) {
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+ extents = p_point;
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+ } else {
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+ extents[idx] = p_point[idx];
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+ }
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rect->set_extents(extents.abs());
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canvas_item_editor->update_viewport();
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@@ -496,13 +499,15 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> shape = node->get_shape();
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- handles.resize(2);
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+ handles.resize(3);
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Vector2 ext = shape->get_extents();
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handles.write[0] = Point2(ext.x, 0);
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handles.write[1] = Point2(0, -ext.y);
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+ handles.write[2] = Point2(ext.x, -ext.y);
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p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
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p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
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+ p_overlay->draw_texture(h, gt.xform(handles[2]) - size);
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} break;
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