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Fix the issue causing long-press on a selected node on the scene tree to trigger both the context menu and the rename functionality

Fredia Huya-Kouadio 2 年之前
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6528f984fe
共有 2 個文件被更改,包括 29 次插入5 次删除
  1. 24 4
      platform/android/android_input_handler.cpp
  2. 5 1
      platform/android/android_input_handler.h

+ 24 - 4
platform/android/android_input_handler.cpp

@@ -100,13 +100,22 @@ void AndroidInputHandler::process_key_event(int p_scancode, int p_physical_scanc
 	input->parse_input_event(ev);
 }
 
-void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap) {
+void AndroidInputHandler::_cancel_all_touch() {
+	_parse_all_touch(false, false, true);
+	touch.clear();
+}
+
+void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index) {
 	if (touch.size()) {
 		//end all if exist
 		for (int i = 0; i < touch.size(); i++) {
 			Ref<InputEventScreenTouch> ev;
 			ev.instance();
-			ev->set_index(touch[i].id);
+			if (reset_index) {
+				ev->set_index(-1);
+			} else {
+				ev->set_index(touch[i].id);
+			}
 			ev->set_pressed(p_pressed);
 			ev->set_position(touch[i].pos);
 			ev->set_double_tap(p_double_tap);
@@ -167,7 +176,9 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
 			}
 
 		} break;
-		case AMOTION_EVENT_ACTION_CANCEL:
+		case AMOTION_EVENT_ACTION_CANCEL: {
+			_cancel_all_touch();
+		} break;
 		case AMOTION_EVENT_ACTION_UP: { //release
 			_release_all_touch();
 		} break;
@@ -207,6 +218,12 @@ void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const
 	}
 }
 
+void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
+	buttons_state = 0;
+	_parse_mouse_event_info(0, false, false, p_source_mouse_relative);
+	mouse_event_info.valid = false;
+}
+
 void AndroidInputHandler::_parse_mouse_event_info(int buttons_mask, bool p_pressed, bool p_double_click, bool p_source_mouse_relative) {
 	if (!mouse_event_info.valid) {
 		return;
@@ -267,8 +284,11 @@ void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_an
 			_parse_mouse_event_info(event_buttons_mask, true, p_double_click, p_source_mouse_relative);
 		} break;
 
+		case AMOTION_EVENT_ACTION_CANCEL: {
+			_cancel_mouse_event_info(p_source_mouse_relative);
+		} break;
+
 		case AMOTION_EVENT_ACTION_UP:
-		case AMOTION_EVENT_ACTION_CANCEL:
 		case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
 			_release_mouse_event_info(p_source_mouse_relative);
 		} break;

+ 5 - 1
platform/android/android_input_handler.h

@@ -90,10 +90,14 @@ private:
 
 	void _release_mouse_event_info(bool p_source_mouse_relative = false);
 
-	void _parse_all_touch(bool p_pressed, bool p_double_tap);
+	void _cancel_mouse_event_info(bool p_source_mouse_relative = false);
+
+	void _parse_all_touch(bool p_pressed, bool p_double_tap, bool reset_index = false);
 
 	void _release_all_touch();
 
+	void _cancel_all_touch();
+
 public:
 	void process_joy_event(const JoypadEvent &p_event);
 	void process_key_event(int p_scancode, int p_physical_scancode, int p_unicode, bool p_pressed);