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Merge pull request #85753 from groud/allow_invisible_scene_tiles

Keep scene tiles even if the TileMap is invisible
Rémi Verschelde 1 anno fa
parent
commit
654132cb9c
1 ha cambiato i file con 1 aggiunte e 1 eliminazioni
  1. 1 1
      scene/2d/tile_map.cpp

+ 1 - 1
scene/2d/tile_map.cpp

@@ -1191,7 +1191,7 @@ void TileMapLayer::_scenes_update() {
 	const Ref<TileSet> &tile_set = tile_map_node->get_tileset();
 
 	// Check if we should cleanup everything.
-	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid() || !tile_map_node->is_visible_in_tree();
+	bool forced_cleanup = in_destructor || !enabled || !tile_map_node->is_inside_tree() || !tile_set.is_valid();
 
 	if (forced_cleanup) {
 		// Clean everything.