Allow clearing backbuffer after finishing CanvasGroup
@@ -300,6 +300,8 @@ void RasterizerCanvasGLES3::canvas_render_items(RID p_to_render_target, Item *p_
}
canvas_group_owner = nullptr;
+ // Backbuffer is dirty now and needs to be re-cleared if another CanvasGroup needs it.
+ backbuffer_cleared = false;
if (backbuffer_copy) {
@@ -1475,6 +1475,8 @@ void RendererCanvasRenderRD::canvas_render_items(RID p_to_render_target, Item *p