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Fixes min size of various editor plugins on HiDPI

* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
Haoyu Qiu 5 years ago
parent
commit
65e2230f6e

+ 2 - 1
editor/plugins/animation_tree_editor_plugin.cpp

@@ -39,6 +39,7 @@
 #include "core/os/input.h"
 #include "core/os/input.h"
 #include "core/os/keyboard.h"
 #include "core/os/keyboard.h"
 #include "core/project_settings.h"
 #include "core/project_settings.h"
+#include "editor/editor_scale.h"
 #include "scene/animation/animation_blend_tree.h"
 #include "scene/animation/animation_blend_tree.h"
 #include "scene/animation/animation_player.h"
 #include "scene/animation/animation_player.h"
 #include "scene/gui/menu_button.h"
 #include "scene/gui/menu_button.h"
@@ -284,7 +285,7 @@ AnimationTreeEditorPlugin::AnimationTreeEditorPlugin(EditorNode *p_node) {
 
 
 	editor = p_node;
 	editor = p_node;
 	anim_tree_editor = memnew(AnimationTreeEditor);
 	anim_tree_editor = memnew(AnimationTreeEditor);
-	anim_tree_editor->set_custom_minimum_size(Size2(0, 300));
+	anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
 
 
 	button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
 	button = editor->add_bottom_panel_item(TTR("AnimationTree"), anim_tree_editor);
 	button->hide();
 	button->hide();

+ 2 - 1
editor/plugins/audio_stream_editor_plugin.cpp

@@ -33,6 +33,7 @@
 #include "core/io/resource_loader.h"
 #include "core/io/resource_loader.h"
 #include "core/project_settings.h"
 #include "core/project_settings.h"
 #include "editor/audio_stream_preview.h"
 #include "editor/audio_stream_preview.h"
+#include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_settings.h"
 
 
 void AudioStreamEditor::_notification(int p_what) {
 void AudioStreamEditor::_notification(int p_what) {
@@ -208,7 +209,7 @@ void AudioStreamEditor::_bind_methods() {
 
 
 AudioStreamEditor::AudioStreamEditor() {
 AudioStreamEditor::AudioStreamEditor() {
 
 
-	set_custom_minimum_size(Size2(1, 100));
+	set_custom_minimum_size(Size2(1, 100) * EDSCALE);
 	_current = 0;
 	_current = 0;
 	_dragging = false;
 	_dragging = false;
 
 

+ 2 - 1
editor/plugins/resource_preloader_editor_plugin.cpp

@@ -32,6 +32,7 @@
 
 
 #include "core/io/resource_loader.h"
 #include "core/io/resource_loader.h"
 #include "core/project_settings.h"
 #include "core/project_settings.h"
+#include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_settings.h"
 
 
 void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
 void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
@@ -438,7 +439,7 @@ ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin(EditorNode *p_node)
 
 
 	editor = p_node;
 	editor = p_node;
 	preloader_editor = memnew(ResourcePreloaderEditor);
 	preloader_editor = memnew(ResourcePreloaderEditor);
-	preloader_editor->set_custom_minimum_size(Size2(0, 250));
+	preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
 
 
 	button = editor->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor);
 	button = editor->add_bottom_panel_item(TTR("ResourcePreloader"), preloader_editor);
 	button->hide();
 	button->hide();

+ 2 - 1
editor/plugins/shader_editor_plugin.cpp

@@ -35,6 +35,7 @@
 #include "core/os/keyboard.h"
 #include "core/os/keyboard.h"
 #include "core/os/os.h"
 #include "core/os/os.h"
 #include "editor/editor_node.h"
 #include "editor/editor_node.h"
+#include "editor/editor_scale.h"
 #include "editor/editor_settings.h"
 #include "editor/editor_settings.h"
 #include "editor/property_editor.h"
 #include "editor/property_editor.h"
 #include "servers/visual/shader_types.h"
 #include "servers/visual/shader_types.h"
@@ -756,7 +757,7 @@ ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
 	editor = p_node;
 	editor = p_node;
 	shader_editor = memnew(ShaderEditor(p_node));
 	shader_editor = memnew(ShaderEditor(p_node));
 
 
-	shader_editor->set_custom_minimum_size(Size2(0, 300));
+	shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
 	button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
 	button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
 	button->hide();
 	button->hide();
 }
 }

+ 1 - 1
editor/plugins/visual_shader_editor_plugin.cpp

@@ -2852,7 +2852,7 @@ VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) {
 
 
 	editor = p_node;
 	editor = p_node;
 	visual_shader_editor = memnew(VisualShaderEditor);
 	visual_shader_editor = memnew(VisualShaderEditor);
-	visual_shader_editor->set_custom_minimum_size(Size2(0, 300));
+	visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
 
 
 	button = editor->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
 	button = editor->add_bottom_panel_item(TTR("VisualShader"), visual_shader_editor);
 	button->hide();
 	button->hide();