Browse Source

Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform

Rémi Verschelde 3 years ago
parent
commit
6637207c70

+ 3 - 0
doc/classes/PhysicsTestMotionParameters2D.xml

@@ -16,6 +16,9 @@
 		<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
 			Optional array of body [RID] to exclude from collision.
 		</member>
+		<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
+			Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
+		</member>
 		<member name="from" type="Transform2D" setter="set_from" getter="get_from" default="Transform2D(1, 0, 0, 1, 0, 0)">
 			Transform in global space where the motion should start. Usually set to [member Node2D.global_transform] for the current body's transform.
 		</member>

+ 3 - 0
doc/classes/PhysicsTestMotionParameters3D.xml

@@ -16,6 +16,9 @@
 		<member name="exclude_bodies" type="Array" setter="set_exclude_bodies" getter="get_exclude_bodies" default="[]">
 			Optional array of body [RID] to exclude from collision.
 		</member>
+		<member name="exclude_objects" type="Array" setter="set_exclude_objects" getter="get_exclude_objects" default="[]">
+			Optional array of object unique instance ID to exclude from collision. See [method Object.get_instance_id].
+		</member>
 		<member name="from" type="Transform3D" setter="set_from" getter="get_from" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
 			Transform in global space where the motion should start. Usually set to [member Node3D.global_transform] for the current body's transform.
 		</member>

+ 9 - 0
scene/2d/physics_body_2d.cpp

@@ -1089,6 +1089,9 @@ bool CharacterBody2D::move_and_slide() {
 	if (!current_platform_velocity.is_equal_approx(Vector2())) {
 		PhysicsServer2D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
 		parameters.exclude_bodies.insert(platform_rid);
+		if (platform_object_id.is_valid()) {
+			parameters.exclude_objects.insert(platform_object_id);
+		}
 
 		PhysicsServer2D::MotionResult floor_result;
 		if (move_and_collide(parameters, floor_result, false, false)) {
@@ -1125,9 +1128,11 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 
 	Vector2 prev_floor_normal = floor_normal;
 	RID prev_platform_rid = platform_rid;
+	ObjectID prev_platform_object_id = platform_object_id;
 	int prev_platform_layer = platform_layer;
 
 	platform_rid = RID();
+	platform_object_id = ObjectID();
 	floor_normal = Vector2();
 	platform_velocity = Vector2();
 
@@ -1199,6 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 					}
 					on_floor = true;
 					platform_rid = prev_platform_rid;
+					platform_object_id = prev_platform_object_id;
 					platform_layer = prev_platform_layer;
 					platform_velocity = p_prev_platform_velocity;
 					floor_normal = prev_floor_normal;
@@ -1285,6 +1291,7 @@ void CharacterBody2D::_move_and_slide_free(double p_delta) {
 	Vector2 motion = motion_velocity * p_delta;
 
 	platform_rid = RID();
+	platform_object_id = ObjectID();
 	floor_normal = Vector2();
 	platform_velocity = Vector2();
 
@@ -1402,6 +1409,7 @@ void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResu
 
 void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_result) {
 	platform_rid = p_result.collider;
+	platform_object_id = p_result.collider_id;
 	platform_velocity = p_result.collider_velocity;
 	platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
 }
@@ -1620,6 +1628,7 @@ void CharacterBody2D::_notification(int p_what) {
 			// Reset move_and_slide() data.
 			on_floor = false;
 			platform_rid = RID();
+			platform_object_id = ObjectID();
 			on_ceiling = false;
 			on_wall = false;
 			motion_results.clear();

+ 1 - 0
scene/2d/physics_body_2d.h

@@ -368,6 +368,7 @@ private:
 	Vector2 real_velocity;
 
 	RID platform_rid;
+	ObjectID platform_object_id;
 	bool on_floor = false;
 	bool on_ceiling = false;
 	bool on_wall = false;

+ 7 - 0
scene/3d/physics_body_3d.cpp

@@ -1131,6 +1131,9 @@ bool CharacterBody3D::move_and_slide() {
 	if (!current_platform_velocity.is_equal_approx(Vector3())) {
 		PhysicsServer3D::MotionParameters parameters(get_global_transform(), current_platform_velocity * delta, margin);
 		parameters.exclude_bodies.insert(platform_rid);
+		if (platform_object_id.is_valid()) {
+			parameters.exclude_objects.insert(platform_object_id);
+		}
 
 		PhysicsServer3D::MotionResult floor_result;
 		if (move_and_collide(parameters, floor_result, false, false)) {
@@ -1169,6 +1172,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
 	Vector3 prev_floor_normal = floor_normal;
 
 	platform_rid = RID();
+	platform_object_id = ObjectID();
 	platform_velocity = Vector3();
 	platform_ceiling_velocity = Vector3();
 	floor_normal = Vector3();
@@ -1416,6 +1420,7 @@ void CharacterBody3D::_move_and_slide_free(double p_delta) {
 	Vector3 motion = motion_velocity * p_delta;
 
 	platform_rid = RID();
+	platform_object_id = ObjectID();
 	floor_normal = Vector3();
 	platform_velocity = Vector3();
 
@@ -1611,6 +1616,7 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
 
 void CharacterBody3D::_set_platform_data(const PhysicsServer3D::MotionCollision &p_collision) {
 	platform_rid = p_collision.collider;
+	platform_object_id = p_collision.collider_id;
 	platform_velocity = p_collision.collider_velocity;
 	platform_layer = PhysicsServer3D::get_singleton()->body_get_collision_layer(platform_rid);
 }
@@ -1833,6 +1839,7 @@ void CharacterBody3D::_notification(int p_what) {
 			// Reset move_and_slide() data.
 			collision_state.state = 0;
 			platform_rid = RID();
+			platform_object_id = ObjectID();
 			motion_results.clear();
 			platform_velocity = Vector3();
 		} break;

+ 1 - 0
scene/3d/physics_body_3d.h

@@ -383,6 +383,7 @@ private:
 	int max_slides = 6;
 	int platform_layer = 0;
 	RID platform_rid;
+	ObjectID platform_object_id;
 	uint32_t moving_platform_floor_layers = UINT32_MAX;
 	uint32_t moving_platform_wall_layers = 0;
 	real_t floor_snap_length = 0.1;

+ 9 - 0
servers/physics_2d/space_2d_sw.cpp

@@ -615,6 +615,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
 					if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
 						continue;
 					}
+					if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+						continue;
+					}
 
 					int shape_idx = intersection_query_subindex_results[i];
 
@@ -747,6 +750,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
 				if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
 					continue;
 				}
+				if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+					continue;
+				}
 
 				int col_shape_idx = intersection_query_subindex_results[i];
 				Shape2DSW *against_shape = col_obj->get_shape(col_shape_idx);
@@ -896,6 +902,9 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body, const PhysicsServer2D::Motion
 				if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
 					continue;
 				}
+				if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+					continue;
+				}
 
 				int shape_idx = intersection_query_subindex_results[i];
 

+ 10 - 0
servers/physics_3d/space_3d_sw.cpp

@@ -704,6 +704,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
 					if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
 						continue;
 					}
+					if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+						continue;
+					}
 
 					int shape_idx = intersection_query_subindex_results[i];
 
@@ -795,6 +798,9 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
 				if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
 					continue;
 				}
+				if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+					continue;
+				}
 
 				int shape_idx = intersection_query_subindex_results[i];
 
@@ -916,6 +922,10 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const PhysicsServer3D::Motion
 				if (p_parameters.exclude_bodies.has(col_obj->get_self())) {
 					continue;
 				}
+				if (p_parameters.exclude_objects.has(col_obj->get_instance_id())) {
+					continue;
+				}
+
 				int shape_idx = intersection_query_subindex_results[i];
 
 				rcd.object = col_obj;

+ 24 - 0
servers/physics_server_2d.cpp

@@ -430,6 +430,26 @@ void PhysicsTestMotionParameters2D::set_exclude_bodies(const Vector<RID> &p_excl
 	}
 }
 
+Array PhysicsTestMotionParameters2D::get_exclude_objects() const {
+	Array exclude;
+	exclude.resize(parameters.exclude_objects.size());
+
+	int object_index = 0;
+	for (ObjectID object_id : parameters.exclude_objects) {
+		exclude[object_index++] = object_id;
+	}
+
+	return exclude;
+}
+
+void PhysicsTestMotionParameters2D::set_exclude_objects(const Array &p_exclude) {
+	for (int i = 0; i < p_exclude.size(); ++i) {
+		ObjectID object_id = p_exclude[i];
+		ERR_CONTINUE(object_id.is_null());
+		parameters.exclude_objects.insert(object_id);
+	}
+}
+
 void PhysicsTestMotionParameters2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters2D::get_from);
 	ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters2D::set_from);
@@ -446,11 +466,15 @@ void PhysicsTestMotionParameters2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters2D::get_exclude_bodies);
 	ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters2D::set_exclude_bodies);
 
+	ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters2D::get_exclude_objects);
+	ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters2D::set_exclude_objects);
+
 	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "from"), "set_from", "get_from");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion"), "set_motion", "get_motion");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
 }
 
 ///////////////////////////////

+ 4 - 0
servers/physics_server_2d.h

@@ -472,6 +472,7 @@ public:
 		real_t margin = 0.08;
 		bool collide_separation_ray = false;
 		Set<RID> exclude_bodies;
+		Set<ObjectID> exclude_objects;
 
 		MotionParameters() {}
 
@@ -609,6 +610,9 @@ public:
 
 	Vector<RID> get_exclude_bodies() const;
 	void set_exclude_bodies(const Vector<RID> &p_exclude);
+
+	Array get_exclude_objects() const;
+	void set_exclude_objects(const Array &p_exclude);
 };
 
 class PhysicsTestMotionResult2D : public RefCounted {

+ 24 - 0
servers/physics_server_3d.cpp

@@ -380,6 +380,26 @@ void PhysicsTestMotionParameters3D::set_exclude_bodies(const Vector<RID> &p_excl
 	}
 }
 
+Array PhysicsTestMotionParameters3D::get_exclude_objects() const {
+	Array exclude;
+	exclude.resize(parameters.exclude_objects.size());
+
+	int object_index = 0;
+	for (ObjectID object_id : parameters.exclude_objects) {
+		exclude[object_index++] = object_id;
+	}
+
+	return exclude;
+}
+
+void PhysicsTestMotionParameters3D::set_exclude_objects(const Array &p_exclude) {
+	for (int i = 0; i < p_exclude.size(); ++i) {
+		ObjectID object_id = p_exclude[i];
+		ERR_CONTINUE(object_id.is_null());
+		parameters.exclude_objects.insert(object_id);
+	}
+}
+
 void PhysicsTestMotionParameters3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_from"), &PhysicsTestMotionParameters3D::get_from);
 	ClassDB::bind_method(D_METHOD("set_from"), &PhysicsTestMotionParameters3D::set_from);
@@ -399,12 +419,16 @@ void PhysicsTestMotionParameters3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_exclude_bodies"), &PhysicsTestMotionParameters3D::get_exclude_bodies);
 	ClassDB::bind_method(D_METHOD("set_exclude_bodies"), &PhysicsTestMotionParameters3D::set_exclude_bodies);
 
+	ClassDB::bind_method(D_METHOD("get_exclude_objects"), &PhysicsTestMotionParameters3D::get_exclude_objects);
+	ClassDB::bind_method(D_METHOD("set_exclude_objects"), &PhysicsTestMotionParameters3D::set_exclude_objects);
+
 	ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "from"), "set_from", "get_from");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion"), "set_motion", "get_motion");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin"), "set_margin", "get_margin");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_collisions"), "set_max_collisions", "get_max_collisions");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_separation_ray"), "set_collide_separation_ray_enabled", "is_collide_separation_ray_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_bodies"), "set_exclude_bodies", "get_exclude_bodies");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "exclude_objects"), "set_exclude_objects", "get_exclude_objects");
 }
 
 ///////////////////////////////

+ 4 - 0
servers/physics_server_3d.h

@@ -491,6 +491,7 @@ public:
 		int max_collisions = 1;
 		bool collide_separation_ray = false;
 		Set<RID> exclude_bodies;
+		Set<ObjectID> exclude_objects;
 
 		MotionParameters() {}
 
@@ -805,6 +806,9 @@ public:
 
 	Vector<RID> get_exclude_bodies() const;
 	void set_exclude_bodies(const Vector<RID> &p_exclude);
+
+	Array get_exclude_objects() const;
+	void set_exclude_objects(const Array &p_exclude);
 };
 
 class PhysicsTestMotionResult3D : public RefCounted {