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@@ -250,6 +250,14 @@ DirAccess *DirAccess::create(AccessType p_access) {
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DirAccess *da = create_func[p_access] ? create_func[p_access]() : nullptr;
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if (da) {
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da->_access_type = p_access;
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+
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+ // for ACCESS_RESOURCES and ACCESS_FILESYSTEM, current_dir already defaults to where game was started
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+ // in case current directory is force changed elsewhere for ACCESS_RESOURCES
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+ if (p_access == ACCESS_RESOURCES) {
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+ da->change_dir("res://");
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+ } else if (p_access == ACCESS_USERDATA) {
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+ da->change_dir("user://");
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+ }
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}
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return da;
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