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Clarify the behaviour of CSGMesh3D using ArrayMesh

(cherry picked from commit 378f835a9c0a5502819693ec3453ab64a3c3e320)
mandryskowski преди 2 години
родител
ревизия
666460448d
променени са 1 файла, в които са добавени 2 реда и са изтрити 1 реда
  1. 2 1
      modules/csg/doc_classes/CSGMesh3D.xml

+ 2 - 1
modules/csg/doc_classes/CSGMesh3D.xml

@@ -16,7 +16,8 @@
 		</member>
 		<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
 			The [Mesh] resource to use as a CSG shape.
-			[b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel.
+			[b]Note:[/b] When using an [ArrayMesh], all vertex attributes except [constant Mesh.ARRAY_VERTEX], [constant Mesh.ARRAY_NORMAL] and [constant Mesh.ARRAY_TEX_UV] are left unused. Only [constant Mesh.ARRAY_VERTEX] and [constant Mesh.ARRAY_TEX_UV] will be passed to the GPU.
+			[constant Mesh.ARRAY_NORMAL] is only used to determine which faces require the use of flat shading. By default, CSGMesh will ignore the mesh's vertex normals, recalculate them for each vertex and use a smooth shader. If a flat shader is required for a face, ensure that all vertex normals of the face are approximately equal.
 		</member>
 	</members>
 </class>