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@@ -409,6 +409,12 @@ void Camera2D::force_update_scroll() {
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_update_scroll();
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}
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+void Camera2D::reset_smoothing() {
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+
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+ smoothed_camera_pos = camera_pos;
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+ _update_scroll();
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+}
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+
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void Camera2D::set_follow_smoothing(float p_speed) {
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@@ -544,6 +550,7 @@ void Camera2D::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("is_follow_smoothing_enabled"),&Camera2D::is_follow_smoothing_enabled);
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ObjectTypeDB::bind_method(_MD("force_update_scroll"),&Camera2D::force_update_scroll);
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+ ObjectTypeDB::bind_method(_MD("reset_smoothing"),&Camera2D::reset_smoothing);
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ObjectTypeDB::bind_method(_MD("_set_old_smoothing","follow_smoothing"),&Camera2D::_set_old_smoothing);
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