|
@@ -174,13 +174,19 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
|
|
|
texture_storage->texture_2d_initialize(texture, p_image);
|
|
|
RID rd_texture = texture_storage->texture_get_rd_texture(texture);
|
|
|
|
|
|
+ RD::SamplerState sampler_state;
|
|
|
+ sampler_state.min_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST;
|
|
|
+ sampler_state.mag_filter = p_use_filter ? RD::SAMPLER_FILTER_LINEAR : RD::SAMPLER_FILTER_NEAREST;
|
|
|
+ sampler_state.max_lod = 0;
|
|
|
+ RID sampler = RD::get_singleton()->sampler_create(sampler_state);
|
|
|
+
|
|
|
RID uset;
|
|
|
{
|
|
|
Vector<RD::Uniform> uniforms;
|
|
|
RD::Uniform u;
|
|
|
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
|
|
|
u.binding = 0;
|
|
|
- u.append_id(blit.sampler);
|
|
|
+ u.append_id(sampler);
|
|
|
u.append_id(rd_texture);
|
|
|
uniforms.push_back(u);
|
|
|
uset = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
|
|
@@ -241,6 +247,7 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color
|
|
|
RD::get_singleton()->swap_buffers();
|
|
|
|
|
|
texture_storage->texture_free(texture);
|
|
|
+ RD::get_singleton()->free(sampler);
|
|
|
}
|
|
|
|
|
|
RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
|