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Add Android Studio support.

fhuya 6 anos atrás
pai
commit
669db2a50a

+ 9 - 5
.gitignore

@@ -7,14 +7,18 @@ doc/_build/
 # Javascript specific
 *.bc
 
+# CLion
+cmake-build-debug
+
 # Android specific
-platform/android/java/.gradle
-platform/android/java/.gradletasknamecache
-platform/android/java/local.properties
-platform/android/java/project.properties
+.gradle
+local.properties
+*.iml
+.idea
+.gradletasknamecache
+project.properties
 platform/android/java/libs/*
 platform/android/java/assets
-platform/android/java/*.iml
 
 # General c++ generated files
 *.lib

+ 44 - 0
misc/ide/jetbrains/AndroidManifest.xml

@@ -0,0 +1,44 @@
+<?xml version="1.0" encoding="utf-8"?>
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+      xmlns:tools="http://schemas.android.com/tools"
+      package="com.godot.game"
+      android:versionCode="1"
+      android:versionName="1.0"
+      android:installLocation="auto"
+      >
+<supports-screens android:smallScreens="true"
+                      android:normalScreens="true"
+                      android:largeScreens="true"
+                      android:xlargeScreens="true"/>
+
+    <uses-feature android:glEsVersion="0x00020000" android:required="true" />
+
+
+
+    <application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning"  >
+        <activity android:name="org.godotengine.godot.Godot"
+                  android:label="@string/godot_project_name_string"
+                  android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+                  android:launchMode="singleTask"
+                  android:screenOrientation="landscape"
+                  android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"
+                  android:resizeableActivity="false"
+                  tools:ignore="UnusedAttribute">
+
+            <intent-filter>
+                <action android:name="android.intent.action.MAIN" />
+                <category android:name="android.intent.category.LAUNCHER" />
+            </intent-filter>
+        </activity>
+    <service android:name="org.godotengine.godot.GodotDownloaderService" />
+
+
+
+    </application>
+
+    <instrumentation android:icon="@drawable/icon"
+                     android:label="@string/godot_project_name_string"
+                     android:name="org.godotengine.godot.GodotInstrumentation"
+                     android:targetPackage="com.godot.game" />
+
+</manifest>

+ 18 - 0
misc/ide/jetbrains/CMakeLists.txt

@@ -0,0 +1,18 @@
+cmake_minimum_required(VERSION 3.6)
+project(godot)
+
+set(CMAKE_CXX_STANDARD 14)
+set(CMAKE_CXX_STANDARD_REQUIRED ON)
+set(CMAKE_CXX_EXTENSIONS OFF)
+
+set(GODOT_ROOT_DIR ../../..)
+
+# Get sources
+file(GLOB_RECURSE SOURCES ${GODOT_ROOT_DIR}/*.c**)
+file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
+
+add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
+target_include_directories(${PROJECT_NAME}
+        SYSTEM PUBLIC
+        ${GODOT_ROOT_DIR}
+        ${GODOT_ROOT_DIR}/modules/gdnative/include)

+ 108 - 0
misc/ide/jetbrains/build.gradle

@@ -0,0 +1,108 @@
+buildscript {
+    repositories {
+        google()
+        jcenter()
+    }
+    dependencies {
+        classpath 'com.android.tools.build:gradle:3.3.2'
+    }
+}
+
+allprojects {
+    repositories {
+        google()
+        jcenter()
+    }
+}
+
+apply plugin: 'com.android.library'
+
+dependencies {
+    implementation "com.android.support:support-core-utils:28.0.0"
+}
+
+def pathToRootDir = "../../../"
+// Note: Only keep the abis you support to speed up the gradle 'assemble' task.
+def supportedAbis = ["armv6", "armv7", "arm64v8", "x86", "x86_64"]
+
+android {
+
+    lintOptions {
+        abortOnError false
+        disable "MissingTranslation", 'UnusedResources'
+    }
+
+    compileSdkVersion 28
+    buildToolsVersion "28.0.3"
+    useLibrary 'org.apache.http.legacy'
+
+    packagingOptions {
+        exclude 'META-INF/LICENSE'
+        exclude 'META-INF/NOTICE'
+    }
+    defaultConfig {
+        minSdkVersion 18
+        targetSdkVersion 28
+    }
+
+    sourceSets {
+        main {
+            manifest.srcFile "AndroidManifest.xml"
+            java.srcDirs = ["${pathToRootDir}platform/android/java/src"]
+            res.srcDirs = ["${pathToRootDir}platform/android/java/res"]
+            aidl.srcDirs = ["${pathToRootDir}platform/android/java/aidl"]
+            assets.srcDirs = ["${pathToRootDir}platform/android/java/assets"]
+        }
+        debug.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/debug"]
+        release.jniLibs.srcDirs = ["${pathToRootDir}platform/android/java/libs/release"]
+    }
+
+    libraryVariants.all { variant ->
+        variant.outputs.all { output ->
+            output.outputFileName = "godot-lib.${variant.name}.aar"
+        }
+
+        def buildType = variant.buildType.name.capitalize()
+
+        def taskPrefix = ""
+        if (project.path != ":") {
+            taskPrefix = project.path + ":"
+        }
+
+        // Disable the externalNativeBuild* task as it would cause build failures since the cmake build
+        // files is only setup for editing support.
+        gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
+
+        // Create tasks to generate the Godot native libraries.
+        def taskName = "compileGodotNativeLibs" + buildType
+        def releaseTarget = "release"
+        if (buildType == "Debug") {
+            releaseTarget += "_debug"
+        }
+
+        def abiTaskNames = []
+        // Creating gradle tasks to generate the native libraries for the supported abis.
+        supportedAbis.each { abi ->
+            def abiTaskName = taskName + abi.capitalize()
+            abiTaskNames += abiTaskName
+            tasks.create(name: abiTaskName, type: Exec) {
+                executable "scons"
+                args "--directory=${pathToRootDir}", "platform=android", "target=${releaseTarget}", "android_arch=${abi}"
+            }
+        }
+
+        // Creating gradle task to run all of the previously generated tasks.
+        tasks.create(name: taskName, type: GradleBuild) {
+            tasks = abiTaskNames
+        }
+
+        // Schedule the tasks so the generated libs are present before the aar file is packaged.
+        tasks["merge${buildType}JniLibFolders"].dependsOn taskName
+    }
+
+    externalNativeBuild {
+        cmake {
+            path "CMakeLists.txt"
+        }
+    }
+}

BIN
misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.jar


+ 6 - 0
misc/ide/jetbrains/gradle/wrapper/gradle-wrapper.properties

@@ -0,0 +1,6 @@
+#Sun Mar 31 16:34:43 PDT 2019
+distributionBase=GRADLE_USER_HOME
+distributionPath=wrapper/dists
+zipStoreBase=GRADLE_USER_HOME
+zipStorePath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.1-all.zip

+ 172 - 0
misc/ide/jetbrains/gradlew

@@ -0,0 +1,172 @@
+#!/usr/bin/env sh
+
+##############################################################################
+##
+##  Gradle start up script for UN*X
+##
+##############################################################################
+
+# Attempt to set APP_HOME
+# Resolve links: $0 may be a link
+PRG="$0"
+# Need this for relative symlinks.
+while [ -h "$PRG" ] ; do
+    ls=`ls -ld "$PRG"`
+    link=`expr "$ls" : '.*-> \(.*\)$'`
+    if expr "$link" : '/.*' > /dev/null; then
+        PRG="$link"
+    else
+        PRG=`dirname "$PRG"`"/$link"
+    fi
+done
+SAVED="`pwd`"
+cd "`dirname \"$PRG\"`/" >/dev/null
+APP_HOME="`pwd -P`"
+cd "$SAVED" >/dev/null
+
+APP_NAME="Gradle"
+APP_BASE_NAME=`basename "$0"`
+
+# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+DEFAULT_JVM_OPTS=""
+
+# Use the maximum available, or set MAX_FD != -1 to use that value.
+MAX_FD="maximum"
+
+warn () {
+    echo "$*"
+}
+
+die () {
+    echo
+    echo "$*"
+    echo
+    exit 1
+}
+
+# OS specific support (must be 'true' or 'false').
+cygwin=false
+msys=false
+darwin=false
+nonstop=false
+case "`uname`" in
+  CYGWIN* )
+    cygwin=true
+    ;;
+  Darwin* )
+    darwin=true
+    ;;
+  MINGW* )
+    msys=true
+    ;;
+  NONSTOP* )
+    nonstop=true
+    ;;
+esac
+
+CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
+# Determine the Java command to use to start the JVM.
+if [ -n "$JAVA_HOME" ] ; then
+    if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
+        # IBM's JDK on AIX uses strange locations for the executables
+        JAVACMD="$JAVA_HOME/jre/sh/java"
+    else
+        JAVACMD="$JAVA_HOME/bin/java"
+    fi
+    if [ ! -x "$JAVACMD" ] ; then
+        die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+    fi
+else
+    JAVACMD="java"
+    which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+
+Please set the JAVA_HOME variable in your environment to match the
+location of your Java installation."
+fi
+
+# Increase the maximum file descriptors if we can.
+if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
+    MAX_FD_LIMIT=`ulimit -H -n`
+    if [ $? -eq 0 ] ; then
+        if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
+            MAX_FD="$MAX_FD_LIMIT"
+        fi
+        ulimit -n $MAX_FD
+        if [ $? -ne 0 ] ; then
+            warn "Could not set maximum file descriptor limit: $MAX_FD"
+        fi
+    else
+        warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
+    fi
+fi
+
+# For Darwin, add options to specify how the application appears in the dock
+if $darwin; then
+    GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
+fi
+
+# For Cygwin, switch paths to Windows format before running java
+if $cygwin ; then
+    APP_HOME=`cygpath --path --mixed "$APP_HOME"`
+    CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+    JAVACMD=`cygpath --unix "$JAVACMD"`
+
+    # We build the pattern for arguments to be converted via cygpath
+    ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
+    SEP=""
+    for dir in $ROOTDIRSRAW ; do
+        ROOTDIRS="$ROOTDIRS$SEP$dir"
+        SEP="|"
+    done
+    OURCYGPATTERN="(^($ROOTDIRS))"
+    # Add a user-defined pattern to the cygpath arguments
+    if [ "$GRADLE_CYGPATTERN" != "" ] ; then
+        OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
+    fi
+    # Now convert the arguments - kludge to limit ourselves to /bin/sh
+    i=0
+    for arg in "$@" ; do
+        CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
+        CHECK2=`echo "$arg"|egrep -c "^-"`                                 ### Determine if an option
+
+        if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then                    ### Added a condition
+            eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
+        else
+            eval `echo args$i`="\"$arg\""
+        fi
+        i=$((i+1))
+    done
+    case $i in
+        (0) set -- ;;
+        (1) set -- "$args0" ;;
+        (2) set -- "$args0" "$args1" ;;
+        (3) set -- "$args0" "$args1" "$args2" ;;
+        (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+        (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+        (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+        (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+        (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+        (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+    esac
+fi
+
+# Escape application args
+save () {
+    for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
+    echo " "
+}
+APP_ARGS=$(save "$@")
+
+# Collect all arguments for the java command, following the shell quoting and substitution rules
+eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
+
+# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
+if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
+  cd "$(dirname "$0")"
+fi
+
+exec "$JAVACMD" "$@"

+ 84 - 0
misc/ide/jetbrains/gradlew.bat

@@ -0,0 +1,84 @@
+@if "%DEBUG%" == "" @echo off
+@rem ##########################################################################
+@rem
+@rem  Gradle startup script for Windows
+@rem
+@rem ##########################################################################
+
+@rem Set local scope for the variables with windows NT shell
+if "%OS%"=="Windows_NT" setlocal
+
+set DIRNAME=%~dp0
+if "%DIRNAME%" == "" set DIRNAME=.
+set APP_BASE_NAME=%~n0
+set APP_HOME=%DIRNAME%
+
+@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
+set DEFAULT_JVM_OPTS=
+
+@rem Find java.exe
+if defined JAVA_HOME goto findJavaFromJavaHome
+
+set JAVA_EXE=java.exe
+%JAVA_EXE% -version >NUL 2>&1
+if "%ERRORLEVEL%" == "0" goto init
+
+echo.
+echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:findJavaFromJavaHome
+set JAVA_HOME=%JAVA_HOME:"=%
+set JAVA_EXE=%JAVA_HOME%/bin/java.exe
+
+if exist "%JAVA_EXE%" goto init
+
+echo.
+echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
+echo.
+echo Please set the JAVA_HOME variable in your environment to match the
+echo location of your Java installation.
+
+goto fail
+
+:init
+@rem Get command-line arguments, handling Windows variants
+
+if not "%OS%" == "Windows_NT" goto win9xME_args
+
+:win9xME_args
+@rem Slurp the command line arguments.
+set CMD_LINE_ARGS=
+set _SKIP=2
+
+:win9xME_args_slurp
+if "x%~1" == "x" goto execute
+
+set CMD_LINE_ARGS=%*
+
+:execute
+@rem Setup the command line
+
+set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
+@rem Execute Gradle
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+
+:end
+@rem End local scope for the variables with windows NT shell
+if "%ERRORLEVEL%"=="0" goto mainEnd
+
+:fail
+rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
+rem the _cmd.exe /c_ return code!
+if  not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
+exit /b 1
+
+:mainEnd
+if "%OS%"=="Windows_NT" endlocal
+
+:omega

+ 2 - 0
misc/ide/jetbrains/settings.gradle

@@ -0,0 +1,2 @@
+// Configure the root project.
+rootProject.name = "Godot"