|
@@ -336,6 +336,12 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
|
|
|
}
|
|
|
|
|
|
if (Node *node = Object::cast_to<Node>(obj)) {
|
|
|
+ // For debugging multiplayer.
|
|
|
+ {
|
|
|
+ PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY);
|
|
|
+ properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority()));
|
|
|
+ }
|
|
|
+
|
|
|
// Add specialized NodePath info (if inside tree).
|
|
|
if (node->is_inside_tree()) {
|
|
|
PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
|