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@@ -44,32 +44,40 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID
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ERR_CONTINUE(texture.is_null());
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RID rd_texture = storage->texture_get_rd_texture(texture);
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ERR_CONTINUE(rd_texture.is_null());
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+
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if (!render_target_descriptors.has(rd_texture) || !RD::get_singleton()->uniform_set_is_valid(render_target_descriptors[rd_texture])) {
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Vector<RD::Uniform> uniforms;
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RD::Uniform u;
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u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
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u.binding = 0;
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- u.ids.push_back(copy_viewports_sampler);
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+ u.ids.push_back(blit.sampler);
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u.ids.push_back(rd_texture);
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uniforms.push_back(u);
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- RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, copy_viewports_rd_shader, 0);
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+ RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, blit.shader.version_get_shader(blit.shader_version, BLIT_MODE_NORMAL), 0);
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render_target_descriptors[rd_texture] = uniform_set;
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}
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Size2 screen_size(RD::get_singleton()->screen_get_width(p_screen), RD::get_singleton()->screen_get_height(p_screen));
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-
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- RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_viewports_rd_pipeline);
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- RD::get_singleton()->draw_list_bind_index_array(draw_list, copy_viewports_rd_array);
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+ BlitMode mode = p_render_targets[i].lens_distortion.apply ? BLIT_MODE_LENS : p_render_targets[i].multi_view.use_layer ? BLIT_MODE_USE_LAYER :
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+ BLIT_MODE_NORMAL;
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+ RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, blit.pipelines[mode]);
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+ RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array);
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RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0);
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- float push_constant[4] = {
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- p_render_targets[i].rect.position.x / screen_size.width,
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- p_render_targets[i].rect.position.y / screen_size.height,
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- p_render_targets[i].rect.size.width / screen_size.width,
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- p_render_targets[i].rect.size.height / screen_size.height,
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- };
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- RD::get_singleton()->draw_list_set_push_constant(draw_list, push_constant, 4 * sizeof(float));
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+ blit.push_constant.rect[0] = p_render_targets[i].rect.position.x / screen_size.width;
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+ blit.push_constant.rect[1] = p_render_targets[i].rect.position.y / screen_size.height;
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+ blit.push_constant.rect[2] = p_render_targets[i].rect.size.width / screen_size.width;
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+ blit.push_constant.rect[3] = p_render_targets[i].rect.size.height / screen_size.height;
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+ blit.push_constant.layer = p_render_targets[i].multi_view.layer;
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+ blit.push_constant.eye_center[0] = p_render_targets[i].lens_distortion.eye_center.x;
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+ blit.push_constant.eye_center[1] = p_render_targets[i].lens_distortion.eye_center.y;
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+ blit.push_constant.k1 = p_render_targets[i].lens_distortion.k1;
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+ blit.push_constant.k2 = p_render_targets[i].lens_distortion.k2;
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+ blit.push_constant.upscale = p_render_targets[i].lens_distortion.upscale;
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+ blit.push_constant.aspect_ratio = p_render_targets[i].lens_distortion.aspect_ratio;
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+
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+ RD::get_singleton()->draw_list_set_push_constant(draw_list, &blit.push_constant, sizeof(BlitPushConstant));
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RD::get_singleton()->draw_list_draw(draw_list, true);
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}
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@@ -96,40 +104,22 @@ void RendererCompositorRD::end_frame(bool p_swap_buffers) {
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}
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void RendererCompositorRD::initialize() {
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- { //create framebuffer copy shader
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- RenderingDevice::ShaderStageData vert;
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- vert.shader_stage = RenderingDevice::SHADER_STAGE_VERTEX;
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- vert.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_VERTEX,
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- "#version 450\n"
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- "layout(push_constant, binding = 0, std140) uniform Pos { vec4 dst_rect; } pos;\n"
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- "layout(location =0) out vec2 uv;\n"
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- "void main() { \n"
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- " vec2 base_arr[4] = vec2[](vec2(0.0,0.0),vec2(0.0,1.0),vec2(1.0,1.0),vec2(1.0,0.0));\n"
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- " uv = base_arr[gl_VertexIndex];\n"
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- " vec2 vtx = pos.dst_rect.xy+uv*pos.dst_rect.zw;\n"
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- " gl_Position = vec4(vtx * 2.0 - 1.0,0.0,1.0);\n"
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- "}\n");
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-
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- RenderingDevice::ShaderStageData frag;
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- frag.shader_stage = RenderingDevice::SHADER_STAGE_FRAGMENT;
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- frag.spir_v = RenderingDevice::get_singleton()->shader_compile_from_source(RenderingDevice::SHADER_STAGE_FRAGMENT,
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- "#version 450\n"
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- "layout (location = 0) in vec2 uv;\n"
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- "layout (location = 0) out vec4 color;\n"
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- "layout (binding = 0) uniform sampler2D src_rt;\n"
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- "void main() { color=texture(src_rt,uv); }\n");
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-
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- Vector<RenderingDevice::ShaderStageData> source;
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- source.push_back(vert);
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- source.push_back(frag);
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- String error;
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- copy_viewports_rd_shader = RD::get_singleton()->shader_create(source);
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- if (!copy_viewports_rd_shader.is_valid()) {
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- print_line("Failed compilation: " + error);
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+ {
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+ // Initialize blit
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+ Vector<String> blit_modes;
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+ blit_modes.push_back("\n");
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+ blit_modes.push_back("\n#define USE_LAYER\n");
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+ blit_modes.push_back("\n#define USE_LAYER\n#define APPLY_LENS_DISTORTION\n");
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+
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+ blit.shader.initialize(blit_modes);
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+
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+ blit.shader_version = blit.shader.version_create();
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+
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+ for (int i = 0; i < BLIT_MODE_MAX; i++) {
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+ blit.pipelines[i] = RD::get_singleton()->render_pipeline_create(blit.shader.version_get_shader(blit.shader_version, i), RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
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}
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- }
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- { //create index array for copy shader
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+ //create index array for copy shader
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Vector<uint8_t> pv;
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pv.resize(6 * 4);
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{
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@@ -142,15 +132,10 @@ void RendererCompositorRD::initialize() {
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p32[4] = 2;
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p32[5] = 3;
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}
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- copy_viewports_rd_index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
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- copy_viewports_rd_array = RD::get_singleton()->index_array_create(copy_viewports_rd_index_buffer, 0, 6);
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- }
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+ blit.index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
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+ blit.array = RD::get_singleton()->index_array_create(blit.index_buffer, 0, 6);
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- { //pipeline
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- copy_viewports_rd_pipeline = RD::get_singleton()->render_pipeline_create(copy_viewports_rd_shader, RD::get_singleton()->screen_get_framebuffer_format(), RD::INVALID_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RenderingDevice::PipelineColorBlendState::create_disabled(), 0);
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- }
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- { // sampler
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- copy_viewports_sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
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+ blit.sampler = RD::get_singleton()->sampler_create(RD::SamplerState());
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}
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}
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@@ -162,9 +147,9 @@ void RendererCompositorRD::finalize() {
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memdelete(storage);
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//only need to erase these, the rest are erased by cascade
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- RD::get_singleton()->free(copy_viewports_rd_index_buffer);
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- RD::get_singleton()->free(copy_viewports_rd_shader);
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- RD::get_singleton()->free(copy_viewports_sampler);
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+ blit.shader.version_free(blit.shader_version);
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+ RD::get_singleton()->free(blit.index_buffer);
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+ RD::get_singleton()->free(blit.sampler);
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}
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RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
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