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Fix advancing based on condition in AnimationNodeStateMachinePlayback

Andy Brenneke 7 years ago
parent
commit
6714f73d9e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/animation/animation_node_state_machine.cpp

+ 1 - 1
scene/animation/animation_node_state_machine.cpp

@@ -390,7 +390,7 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
 				auto_advance = true;
 			}
 
-			if (sm->transitions[i].from == current && sm->transitions[i].transition->has_auto_advance()) {
+			if (sm->transitions[i].from == current && auto_advance) {
 
 				if (sm->transitions[i].transition->get_priority() < priority_best) {
 					auto_advance_to = i;