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Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.

Davide Baldo 6 năm trước cách đây
mục cha
commit
672b1b19c0
1 tập tin đã thay đổi với 3 bổ sung1 xóa
  1. 3 1
      scene/2d/tile_map.cpp

+ 3 - 1
scene/2d/tile_map.cpp

@@ -1114,6 +1114,8 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
 		*/
 		*/
 		set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
 		set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
 	}
 	}
+
+	format = FORMAT_2;
 }
 }
 
 
 PoolVector<int> TileMap::_get_tile_data() const {
 PoolVector<int> TileMap::_get_tile_data() const {
@@ -1403,7 +1405,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
 bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
 bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
 
 
 	if (p_name == "format") {
 	if (p_name == "format") {
-		r_ret = FORMAT_2;
+		r_ret = format;
 		return true;
 		return true;
 	} else if (p_name == "tile_data") {
 	} else if (p_name == "tile_data") {
 		r_ret = _get_tile_data();
 		r_ret = _get_tile_data();