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StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `get_current_length`.

This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.

Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
Eoin O'Neill 5 년 전
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674fb52f52
2개의 변경된 파일9개의 추가작업 그리고 0개의 파일을 삭제
  1. 7 0
      doc/classes/AnimationNodeStateMachinePlayback.xml
  2. 2 0
      scene/animation/animation_node_state_machine.cpp

+ 7 - 0
doc/classes/AnimationNodeStateMachinePlayback.xml

@@ -35,6 +35,13 @@
 				Returns the current travel path as computed internally by the A* algorithm.
 			</description>
 		</method>
+		<method name="get_current_play_position" qualifiers="const">
+			<return type="float">
+			</return>
+			<description>
+				Returns the playback position within the current animation state.
+			</description>
+		</method>
 		<method name="is_playing" qualifiers="const">
 			<return type="bool">
 			</return>

+ 2 - 0
scene/animation/animation_node_state_machine.cpp

@@ -495,6 +495,8 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
 	ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
 	ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
+	ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
+	ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
 	ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
 }