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@@ -911,7 +911,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
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actions[VS::SHADER_CANVAS_ITEM].renames["VERTEX"] = "outvec.xy";
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actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
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actions[VS::SHADER_CANVAS_ITEM].renames["UV"] = "uv";
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- actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "gl_PointSize";
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+ actions[VS::SHADER_CANVAS_ITEM].renames["POINT_SIZE"] = "point_size";
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actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
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actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
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actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
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actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
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@@ -986,7 +986,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
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actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
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actions[VS::SHADER_SPATIAL].renames["UV"] = "uv_interp";
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actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
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actions[VS::SHADER_SPATIAL].renames["UV2"] = "uv2_interp";
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actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
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actions[VS::SHADER_SPATIAL].renames["COLOR"] = "color_interp";
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- actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "gl_PointSize";
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+ actions[VS::SHADER_SPATIAL].renames["POINT_SIZE"] = "point_size";
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// gl_InstanceID is not available in OpenGL ES 2.0
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// gl_InstanceID is not available in OpenGL ES 2.0
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actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
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actions[VS::SHADER_SPATIAL].renames["INSTANCE_ID"] = "0";
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