|
@@ -4096,22 +4096,28 @@ Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p
|
|
|
ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
|
|
|
|
|
|
if (ScriptServer::is_global_class(p_class)) {
|
|
|
- Ref<ImageTexture> icon;
|
|
|
- Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(p_class);
|
|
|
- StringName name = p_class;
|
|
|
-
|
|
|
- while (script.is_valid()) {
|
|
|
- name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
|
|
|
- String current_icon_path = EditorNode::get_editor_data().script_class_get_icon_path(name);
|
|
|
- icon = _load_custom_class_icon(current_icon_path);
|
|
|
+ String class_name = p_class;
|
|
|
+ Ref<Script> script = EditorNode::get_editor_data().script_class_load_script(class_name);
|
|
|
+
|
|
|
+ while (true) {
|
|
|
+ String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(class_name);
|
|
|
+ Ref<Texture> icon = _load_custom_class_icon(icon_path);
|
|
|
if (icon.is_valid()) {
|
|
|
- return icon;
|
|
|
+ return icon; // Current global class has icon.
|
|
|
}
|
|
|
- script = script->get_base_script();
|
|
|
- }
|
|
|
|
|
|
- if (icon.is_null()) {
|
|
|
- icon = gui_base->get_theme_icon(ScriptServer::get_global_class_base(name), SNAME("EditorIcons"));
|
|
|
+ // Find next global class along the inheritance chain.
|
|
|
+ do {
|
|
|
+ Ref<Script> base_script = script->get_base_script();
|
|
|
+ if (base_script.is_null()) {
|
|
|
+ // We've reached a native class, use its icon.
|
|
|
+ String base_type;
|
|
|
+ script->get_language()->get_global_class_name(script->get_path(), &base_type);
|
|
|
+ return gui_base->get_theme_icon(base_type, "EditorIcons");
|
|
|
+ }
|
|
|
+ script = base_script;
|
|
|
+ class_name = EditorNode::get_editor_data().script_class_get_name(script->get_path());
|
|
|
+ } while (class_name.is_empty());
|
|
|
}
|
|
|
}
|
|
|
|