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Make note of 16 probe limit

Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake

Update doc/classes/ReflectionProbe.xml

Fix from clayjohn, Directly link to settings

Co-Authored-By: Clay John <[email protected]>
Nathan 5 年之前
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共有 1 個文件被更改,包括 2 次插入1 次删除
  1. 2 1
      doc/classes/ReflectionProbe.xml

+ 2 - 1
doc/classes/ReflectionProbe.xml

@@ -4,8 +4,9 @@
 		Captures its surroundings to create reflections.
 	</brief_description>
 	<description>
-		Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
+		Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses.
 		The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them.
+		Note: By default Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in [member ProjectSettings.rendering/quality/reflections/atlas_subdiv].
 	</description>
 	<tutorials>
 		<link>https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html</link>