Selaa lähdekoodia

Unbind the framebuffer when updating meshes.

While the vertex shaders used to update the meshes aren't actually rendering to the framebuffer, they may still refuse to run with some framebuffers bound - such as XR with multiple views.
Malcolm Nixon 2 vuotta sitten
vanhempi
commit
679f5bf410
1 muutettua tiedostoa jossa 1 lisäystä ja 0 poistoa
  1. 1 0
      drivers/gles3/storage/mesh_storage.cpp

+ 1 - 0
drivers/gles3/storage/mesh_storage.cpp

@@ -1075,6 +1075,7 @@ void MeshStorage::update_mesh_instances() {
 	}
 
 	glEnable(GL_RASTERIZER_DISCARD);
+	glBindFramebuffer(GL_FRAMEBUFFER, 0);
 	// Process skeletons and blend shapes using transform feedback
 	while (dirty_mesh_instance_arrays.first()) {
 		MeshInstance *mi = dirty_mesh_instance_arrays.first()->self();