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Fix various assorted warnings

Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
Hein-Pieter van Braam 8 years ago
parent
commit
67a706fc1b

+ 2 - 2
core/io/resource_format_binary.cpp

@@ -1814,11 +1814,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
 
 				if (skip_editor && F->get().name.begins_with("__editor"))
 					continue;
-				if (F->get().usage & PROPERTY_USAGE_STORAGE) {
+				if ((F->get().usage & PROPERTY_USAGE_STORAGE)) {
 					Property p;
 					p.name_idx = get_string_index(F->get().name);
 					p.value = E->get()->get(F->get().name);
-					if ((F->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO && p.value.is_zero()) || (F->get().usage & PROPERTY_USAGE_STORE_IF_NONONE && p.value.is_one()))
+					if (((F->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && p.value.is_zero()) || ((F->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && p.value.is_one()))
 						continue;
 					p.pi = F->get();
 

+ 3 - 0
core/io/stream_peer.cpp

@@ -446,6 +446,7 @@ Error StreamPeerBuffer::get_data(uint8_t *p_buffer, int p_bytes) {
 
 	return OK;
 }
+
 Error StreamPeerBuffer::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
 
 	if (pointer + p_bytes > data.size()) {
@@ -463,6 +464,8 @@ Error StreamPeerBuffer::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_
 
 	pointer += r_received;
 	// FIXME: return what? OK or ERR_*
+	// return OK for now so we don't maybe return garbage
+	return OK;
 }
 
 int StreamPeerBuffer::get_available_bytes() const {

+ 3 - 3
core/ordered_hash_map.h

@@ -55,8 +55,8 @@ public:
 		friend class OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH_TABLE_POWER, RELATIONSHIP>;
 
 		typename InternalList::Element *list_element;
-		typename InternalList::Element *next_element;
 		typename InternalList::Element *prev_element;
+		typename InternalList::Element *next_element;
 
 		Element(typename InternalList::Element *p_element) {
 			list_element = p_element;
@@ -69,7 +69,7 @@ public:
 
 	public:
 		_FORCE_INLINE_ Element()
-			: list_element(NULL), next_element(NULL), prev_element(NULL) {
+			: list_element(NULL), prev_element(NULL), next_element(NULL) {
 		}
 
 		Element next() const {
@@ -312,4 +312,4 @@ bool operator!=(const typename OrderedHashMap<K, V, Hasher, Comparator, MIN_HASH
 	return (first.list_element != second.list_element);
 }
 
-#endif // ORDERED_HASH_MAP_H
+#endif // ORDERED_HASH_MAP_H

+ 34 - 48
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -165,7 +165,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 		} break;
 		case Image::FORMAT_RGB8: {
 
-			r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8 : GL_RGB8;
+			r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8 : GL_RGB8;
 			r_gl_format = GL_RGB;
 			r_gl_type = GL_UNSIGNED_BYTE;
 			srgb = true;
@@ -174,7 +174,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 		case Image::FORMAT_RGBA8: {
 
 			r_gl_format = GL_RGBA;
-			r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+			r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
 			r_gl_type = GL_UNSIGNED_BYTE;
 			srgb = true;
 
@@ -254,7 +254,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.s3tc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT1_EXT;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -270,7 +270,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.s3tc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT3_EXT;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -286,7 +286,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.s3tc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV : _EXT_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -331,7 +331,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.bptc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM : _EXT_COMPRESSED_RGBA_BPTC_UNORM;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -371,7 +371,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.pvrtc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -386,7 +386,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.pvrtc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -402,7 +402,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.pvrtc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -418,7 +418,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.pvrtc_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT : _EXT_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -503,7 +503,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.etc2_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ETC2 : _EXT_COMPRESSED_RGB8_ETC2;
 				r_gl_format = GL_RGB;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -518,7 +518,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.etc2_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : _EXT_COMPRESSED_RGBA8_ETC2_EAC;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -533,7 +533,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 
 			if (config.etc2_supported) {
 
-				r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
+				r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? _EXT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : _EXT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
 				r_gl_format = GL_RGBA;
 				r_gl_type = GL_UNSIGNED_BYTE;
 				r_compressed = true;
@@ -560,7 +560,7 @@ Ref<Image> RasterizerStorageGLES3::_get_gl_image_and_format(const Ref<Image> &p_
 		}
 
 		r_gl_format = GL_RGBA;
-		r_gl_internal_format = (config.srgb_decode_supported || p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
+		r_gl_internal_format = (config.srgb_decode_supported || (p_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR)) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
 		r_gl_type = GL_UNSIGNED_BYTE;
 		r_compressed = false;
 		srgb = true;
@@ -686,7 +686,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
 
 	texture->ignore_mipmaps = compressed && !img->has_mipmaps();
 
-	if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
+	if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps)
 		glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, config.use_fast_texture_filter ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR_MIPMAP_LINEAR);
 	else {
 		if (texture->flags & VS::TEXTURE_FLAG_FILTER) {
@@ -717,7 +717,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
 		glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
 	}
 
-	if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
+	if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
 
 		if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
@@ -770,7 +770,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
 		}
 	}
 
-	int mipmaps = (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
+	int mipmaps = ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && img->has_mipmaps()) ? img->get_mipmap_count() + 1 : 1;
 
 	int w = img->get_width();
 	int h = img->get_height();
@@ -820,7 +820,7 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture, const Ref<Image> &p
 
 	texture->stored_cube_sides |= (1 << p_cube_side);
 
-	if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
+	if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && mipmaps == 1 && !texture->ignore_mipmaps && (!(texture->flags & VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides == (1 << 6) - 1)) {
 		//generate mipmaps if they were requested and the image does not contain them
 		glGenerateMipmap(texture->target);
 	} else if (mipmaps > 1) {
@@ -912,7 +912,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
 	uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
 	texture->flags = p_flags | cube; // can't remove a cube from being a cube
 
-	if ((texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
+	if (((texture->flags & VS::TEXTURE_FLAG_REPEAT) || (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT)) && texture->target != GL_TEXTURE_CUBE_MAP) {
 
 		if (texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) {
 			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
@@ -937,7 +937,7 @@ void RasterizerStorageGLES3::texture_set_flags(RID p_texture, uint32_t p_flags)
 		}
 	}
 
-	if (texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
+	if ((texture->flags & VS::TEXTURE_FLAG_MIPMAPS) && !texture->ignore_mipmaps) {
 		if (!had_mipmaps && texture->mipmaps == 1) {
 			glGenerateMipmap(texture->target);
 		}
@@ -3360,7 +3360,7 @@ Rect3 RasterizerStorageGLES3::mesh_get_aabb(RID p_mesh, RID p_skeleton) const {
 		for (int i = 0; i < mesh->surfaces.size(); i++) {
 
 			Rect3 laabb;
-			if (mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
+			if ((mesh->surfaces[i]->format & VS::ARRAY_FORMAT_BONES) && mesh->surfaces[i]->skeleton_bone_aabb.size()) {
 
 				int bs = mesh->surfaces[i]->skeleton_bone_aabb.size();
 				const Rect3 *skbones = mesh->surfaces[i]->skeleton_bone_aabb.ptr();
@@ -4631,7 +4631,7 @@ void RasterizerStorageGLES3::light_directional_set_shadow_depth_range_mode(RID p
 	Light *light = light_owner.getornull(p_light);
 	ERR_FAIL_COND(!light);
 
-	light->directional_range_mode=p_range_mode;
+	light->directional_range_mode = p_range_mode;
 }
 
 VS::LightDirectionalShadowDepthRangeMode RasterizerStorageGLES3::light_directional_get_shadow_depth_range_mode(RID p_light) const {
@@ -6864,42 +6864,28 @@ int RasterizerStorageGLES3::get_captured_render_info(VS::RenderInfo p_info) {
 int RasterizerStorageGLES3::get_render_info(VS::RenderInfo p_info) {
 
 	switch (p_info) {
-		case VS::INFO_OBJECTS_IN_FRAME: {
-
+		case VS::INFO_OBJECTS_IN_FRAME:
 			return info.render_final.object_count;
-		} break;
-		case VS::INFO_VERTICES_IN_FRAME: {
-
+		case VS::INFO_VERTICES_IN_FRAME:
 			return info.render_final.vertices_count;
-		} break;
-		case VS::INFO_MATERIAL_CHANGES_IN_FRAME: {
+		case VS::INFO_MATERIAL_CHANGES_IN_FRAME:
 			return info.render_final.material_switch_count;
-		} break;
-		case VS::INFO_SHADER_CHANGES_IN_FRAME: {
+		case VS::INFO_SHADER_CHANGES_IN_FRAME:
 			return info.render_final.shader_rebind_count;
-		} break;
-		case VS::INFO_SURFACE_CHANGES_IN_FRAME: {
+		case VS::INFO_SURFACE_CHANGES_IN_FRAME:
 			return info.render_final.surface_switch_count;
-		} break;
-		case VS::INFO_DRAW_CALLS_IN_FRAME: {
+		case VS::INFO_DRAW_CALLS_IN_FRAME:
 			return info.render_final.draw_call_count;
-		} break;
-		case VS::INFO_USAGE_VIDEO_MEM_TOTAL: {
-
+		case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
 			return 0; //no idea
-		} break;
-		case VS::INFO_VIDEO_MEM_USED: {
-
+		case VS::INFO_VIDEO_MEM_USED:
 			return info.vertex_mem + info.texture_mem;
-		} break;
-		case VS::INFO_TEXTURE_MEM_USED: {
-
+		case VS::INFO_TEXTURE_MEM_USED:
 			return info.texture_mem;
-		} break;
-		case VS::INFO_VERTEX_MEM_USED: {
-
+		case VS::INFO_VERTEX_MEM_USED:
 			return info.vertex_mem;
-		} break;
+		default:
+			return 0; //no idea either
 	}
 }
 

+ 1 - 1
editor/fileserver/editor_file_server.cpp

@@ -34,7 +34,7 @@
 #include "io/marshalls.h"
 
 //#define DEBUG_PRINT(m_p) print_line(m_p)
-#define DEBUG_TIME(m_what) printf("MS: %s - %lli\n", m_what, OS::get_singleton()->get_ticks_usec());
+#define DEBUG_TIME(m_what) printf("MS: %s - %lu\n", m_what, OS::get_singleton()->get_ticks_usec());
 
 //#define DEBUG_TIME(m_what)
 

+ 1 - 1
editor/import/resource_importer_scene.cpp

@@ -1024,7 +1024,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
 	String root_type = p_options["nodes/root_type"];
 
 	if (scene->get_class() != root_type) {
-		Node *base_node = base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
+		Node *base_node = Object::cast_to<Node>(ClassDB::instance(root_type));
 
 		if (base_node) {
 

+ 1 - 2
editor/plugins/canvas_item_editor_plugin.cpp

@@ -1515,7 +1515,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 		}
 
 		if (drag == DRAG_NONE) {
-			if ((m->get_button_mask() & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m->get_button_mask() & BUTTON_MASK_MIDDLE || (m->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
+			if (((m->get_button_mask() & BUTTON_MASK_LEFT) && tool == TOOL_PAN) || (m->get_button_mask() & BUTTON_MASK_MIDDLE) || ((m->get_button_mask() & BUTTON_MASK_LEFT) && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
 				// Pan the viewport
 				Point2i relative;
 				if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
@@ -2269,7 +2269,6 @@ void CanvasItemEditor::_notification(int p_what) {
 
 	if (p_what == NOTIFICATION_FIXED_PROCESS) {
 
-
 		EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
 
 		List<Node *> &selection = editor_selection->get_selected_node_list();

+ 2 - 2
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -395,7 +395,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mm.is_valid()) {
 
-		if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
+		if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
 
 			Vector2 gpoint = mm->get_position();
 			Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
@@ -554,7 +554,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 
 	if (mm.is_valid()) {
 
-		if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+		if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
 
 			Vector2 drag(mm->get_relative().x, mm->get_relative().y);
 			uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);

+ 3 - 3
modules/gdscript/gd_editor.cpp

@@ -866,7 +866,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
 									MethodBind *mb = ClassDB::get_method(base_type, getter);
 									if (mb) {
 										PropertyInfo rt = mb->get_return_info();
-										if (rt.usage & PROPERTY_USAGE_CLASS_IS_ENUM && t == Variant::INT) {
+										if ((rt.usage & PROPERTY_USAGE_CLASS_IS_ENUM) && t == Variant::INT) {
 											r_type.enumeration = rt.class_name;
 										} else if (t == Variant::OBJECT) {
 
@@ -1903,11 +1903,11 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
 				arghint += ", ";
 			else
 				arghint += " ";
-			if (i == p_argidx || (mi.flags & METHOD_FLAG_VARARG && i > p_argidx)) {
+			if (i == p_argidx || ((mi.flags & METHOD_FLAG_VARARG) && i > p_argidx)) {
 				arghint += String::chr(0xFFFF);
 			}
 			arghint += _get_visual_datatype(mi.arguments[i]) + " " + mi.arguments[i].name;
-			if (i == p_argidx || (mi.flags & METHOD_FLAG_VARARG && i > p_argidx)) {
+			if (i == p_argidx || ((mi.flags & METHOD_FLAG_VARARG) && i > p_argidx)) {
 				arghint += String::chr(0xFFFF);
 			}
 		}

+ 30 - 25
scene/2d/line_builder.cpp

@@ -173,13 +173,15 @@ void LineBuilder::build() {
 
 	strip_begin(pos_up0, pos_down0, color0, uvx0);
 
-	//  pos_up0 ------------- pos_up1 --------------------
-	//     |                     |
-	//   pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
-	//     |                     |
-	// pos_down0 ------------ pos_down1 ------------------
-	//
-	//   i-1                     i                      i+1
+	/*
+	 *  pos_up0 ------------- pos_up1 --------------------
+	 *     |                     |
+	 *   pos0 - - - - - - - - - pos1 - - - - - - - - - pos2
+	 *     |                     |
+	 * pos_down0 ------------ pos_down1 ------------------
+	 *
+	 *   i-1                     i                      i+1
+	 */
 
 	// http://labs.hyperandroid.com/tag/opengl-lines
 	// (not the same implementation but visuals help a lot)
@@ -206,17 +208,19 @@ void LineBuilder::build() {
 			inner_normal1 = -u1 * hw;
 		}
 
-		// ---------------------------
-		//                        /
-		// 0                     /    1
-		//                      /          /
-		// --------------------x------    /
-		//                    /          /    (here shown with orientation == DOWN)
-		//                   /          /
-		//                  /          /
-		//                 /          /
-		//                     2     /
-		//                          /
+		/*
+		 * ---------------------------
+		 *                        /
+		 * 0                     /    1
+		 *                      /          /
+		 * --------------------x------    /
+		 *                    /          /    (here shown with orientation == DOWN)
+		 *                   /          /
+		 *                  /          /
+		 *                 /          /
+		 *                     2     /
+		 *                          /
+		 */
 
 		// Find inner intersection at the joint
 		Vector2 corner_pos_in, corner_pos_out;
@@ -315,13 +319,14 @@ void LineBuilder::build() {
 		// Add joint geometry
 		if (current_joint_mode != LINE_JOINT_SHARP) {
 
-			// ________________ cbegin
-			//               / \
-			//              /   \
-			// ____________/_ _ _\ cend
-			//             |     |
-			//             |     |
-			//             |     |
+			/* ________________ cbegin
+			 *               / \
+			 *              /   \
+			 * ____________/_ _ _\ cend
+			 *             |     |
+			 *             |     |
+			 *             |     |
+			 */
 
 			Vector2 cbegin, cend;
 			if (orientation == UP) {

+ 1 - 1
scene/gui/tree.cpp

@@ -2304,7 +2304,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 				int col, h, section;
 				TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
 
-				if (drop_mode_flags && it != drop_mode_over || section != drop_mode_section) {
+				if ((drop_mode_flags && it != drop_mode_over) || section != drop_mode_section) {
 					drop_mode_over = it;
 					drop_mode_section = section;
 					update();

+ 13 - 12
scene/resources/curve.cpp

@@ -331,18 +331,19 @@ real_t Curve::interpolate_local_nocheck(int index, real_t local_offset) const {
 	const Point a = _points[index];
 	const Point b = _points[index + 1];
 
-	// Cubic bezier
-
-	//       ac-----bc
-	//      /         \
-	//     /           \     Here with a.right_tangent > 0
-	//    /             \    and b.left_tangent < 0
-	//   /               \
-	//  a                 b
-	//
-	//  |-d1--|-d2--|-d3--|
-	//
-	// d1 == d2 == d3 == d / 3
+	/* Cubic bezier
+	 *
+	 *       ac-----bc
+	 *      /         \
+	 *     /           \     Here with a.right_tangent > 0
+	 *    /             \    and b.left_tangent < 0
+	 *   /               \
+	 *  a                 b
+	 *
+	 *  |-d1--|-d2--|-d3--|
+	 *
+	 * d1 == d2 == d3 == d / 3
+	 */
 
 	// Control points are chosen at equal distances
 	real_t d = b.pos.x - a.pos.x;

+ 4 - 4
scene/resources/packed_scene.cpp

@@ -92,7 +92,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
 
 			NODE_FROM_ID(nparent, n.parent);
 #ifdef DEBUG_ENABLED
-			if (!nparent && n.parent & FLAG_ID_IS_PATH) {
+			if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
 
 				WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
 			}
@@ -489,7 +489,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
 			// only save what has been changed
 			// only save changed properties in instance
 
-			if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
+			if ((E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E->get().name == "__meta__") {
 				//property has requested that no instance state is saved, sorry
 				//also, meta won't be overridden or saved
 				continue;
@@ -1288,7 +1288,7 @@ bool SceneState::is_node_instance_placeholder(int p_idx) const {
 
 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
 
-	return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER;
+	return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
 }
 
 Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
@@ -1313,7 +1313,7 @@ String SceneState::get_node_instance_placeholder(int p_idx) const {
 
 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
 
-	if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
+	if (nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
 		return variants[nodes[p_idx].instance & FLAG_MASK];
 	}
 

+ 0 - 2
scene/resources/primitive_meshes.cpp

@@ -213,7 +213,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
 	prevrow = 0;
 	for (j = 0; j <= (rings + 1); j++) {
 		v = j;
-		w;
 
 		v /= (rings + 1);
 		w = sin(0.5 * Math_PI * v);
@@ -292,7 +291,6 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
 	prevrow = 0;
 	for (j = 0; j <= (rings + 1); j++) {
 		v = j;
-		w;
 
 		v /= (rings + 1);
 		v += 1.0;

+ 2 - 1
servers/audio_server.cpp

@@ -203,8 +203,9 @@ void AudioServer::_mix_step() {
 					if (!bus_map.has(bus->send)) {
 						bus = buses[0]; //send to master
 					} else {
+						int prev_index_cache = bus->index_cache;
 						bus = bus_map[bus->send];
-						if (bus->index_cache >= bus->index_cache) { //invalid, send to master
+						if (prev_index_cache >= bus->index_cache) { //invalid, send to master
 							bus = buses[0];
 						}
 					}

+ 2 - 1
servers/physics/broad_phase_basic.cpp

@@ -30,9 +30,10 @@
 #include "broad_phase_basic.h"
 #include "list.h"
 #include "print_string.h"
+
 BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subindex) {
 
-	ERR_FAIL_COND_V(p_object == NULL, NULL);
+	ERR_FAIL_COND_V(p_object == NULL, 0);
 
 	current++;
 

+ 23 - 28
servers/visual/visual_server_scene.cpp

@@ -101,7 +101,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
 		SWAP(A, B); //lesser always first
 	}
 
-	if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+	if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
 
 		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -119,7 +119,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
 		geom->lighting_dirty = true;
 
 		return E; //this element should make freeing faster
-	} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+	} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
 
 		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -133,7 +133,7 @@ void *VisualServerScene::_instance_pair(void *p_self, OctreeElementID, Instance
 		geom->reflection_dirty = true;
 
 		return E; //this element should make freeing faster
-	} else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+	} else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
 
 		InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -169,7 +169,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
 		SWAP(A, B); //lesser always first
 	}
 
-	if (B->base_type == VS::INSTANCE_LIGHT && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+	if (B->base_type == VS::INSTANCE_LIGHT && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
 
 		InstanceLightData *light = static_cast<InstanceLightData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -184,7 +184,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
 		}
 		geom->lighting_dirty = true;
 
-	} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+	} else if (B->base_type == VS::INSTANCE_REFLECTION_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
 
 		InstanceReflectionProbeData *reflection_probe = static_cast<InstanceReflectionProbeData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -196,7 +196,7 @@ void VisualServerScene::_instance_unpair(void *p_self, OctreeElementID, Instance
 
 		geom->reflection_dirty = true;
 
-	} else if (B->base_type == VS::INSTANCE_GI_PROBE && (1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK) {
+	} else if (B->base_type == VS::INSTANCE_GI_PROBE && ((1 << A->base_type) & VS::INSTANCE_GEOMETRY_MASK)) {
 
 		InstanceGIProbeData *gi_probe = static_cast<InstanceGIProbeData *>(B->base_data);
 		InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(A->base_data);
@@ -890,50 +890,48 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
 				max_distance = MIN(shadow_max, max_distance);
 			}
 			max_distance = MAX(max_distance, p_cam_projection.get_z_near() + 0.001);
-			float min_distance = MIN(p_cam_projection.get_z_near(),max_distance);
+			float min_distance = MIN(p_cam_projection.get_z_near(), max_distance);
 
 			VS::LightDirectionalShadowDepthRangeMode depth_range_mode = VSG::storage->light_directional_get_shadow_depth_range_mode(p_instance->base);
 
-				if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
+			if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED) {
 				//optimize min/max
 				Vector<Plane> planes = p_cam_projection.get_projection_planes(p_cam_transform);
 				int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, VS::INSTANCE_GEOMETRY_MASK);
-				Plane base(p_cam_transform.origin,-p_cam_transform.basis.get_axis(2));
+				Plane base(p_cam_transform.origin, -p_cam_transform.basis.get_axis(2));
 				//check distance max and min
 
-				bool found_items=false;
-				float z_max=-1e20;
-				float z_min=1e20;
+				bool found_items = false;
+				float z_max = -1e20;
+				float z_min = 1e20;
 
-				for(int i=0;i<cull_count;i++) {
+				for (int i = 0; i < cull_count; i++) {
 
 					Instance *instance = instance_shadow_cull_result[i];
 					if (!instance->visible || !((1 << instance->base_type) & VS::INSTANCE_GEOMETRY_MASK) || !static_cast<InstanceGeometryData *>(instance->base_data)->can_cast_shadows) {
 						continue;
 					}
 
-					float max,min;
+					float max, min;
 					instance->transformed_aabb.project_range_in_plane(base, min, max);
 
-					if (max>z_max) {
-						z_max=max;
+					if (max > z_max) {
+						z_max = max;
 					}
 
-					if (min<z_min) {
-						z_min=min;
+					if (min < z_min) {
+						z_min = min;
 					}
 
-					found_items=true;
+					found_items = true;
 				}
 
 				if (found_items) {
-					min_distance=MAX(min_distance,z_min);
-					max_distance=MIN(max_distance,z_max);
+					min_distance = MAX(min_distance, z_min);
+					max_distance = MIN(max_distance, z_max);
 				}
-
 			}
 
-
 			float range = max_distance - min_distance;
 
 			int splits = 0;
@@ -1062,7 +1060,7 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
 					z_max_cam = z_vec.dot(center) + radius;
 					z_min_cam = z_vec.dot(center) - radius;
 
-					if (depth_range_mode==VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
+					if (depth_range_mode == VS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE) {
 						//this trick here is what stabilizes the shadow (make potential jaggies to not move)
 						//at the cost of some wasted resolution. Still the quality increase is very well worth it
 
@@ -1073,8 +1071,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
 						y_max_cam = Math::stepify(y_max_cam, unit);
 						y_min_cam = Math::stepify(y_min_cam, unit);
 					}
-
-
 				}
 
 				//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -1118,7 +1114,6 @@ void VisualServerScene::_light_instance_update_shadow(Instance *p_instance, cons
 
 				{
 
-
 					CameraMatrix ortho_camera;
 					real_t half_x = (x_max_cam - x_min_cam) * 0.5;
 					real_t half_y = (y_max_cam - y_min_cam) * 0.5;
@@ -1425,7 +1420,7 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform, const Cam
 				gi_probe_update_list.add(&gi_probe->update_element);
 			}
 
-		} else if ((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
+		} else if (((1 << ins->base_type) & VS::INSTANCE_GEOMETRY_MASK) && ins->visible && ins->cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
 
 			keep = true;