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@@ -999,6 +999,39 @@ public:
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virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0;
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virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0;
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+ virtual RID canvas_light_create()=0;
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+ virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0;
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+ virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0;
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+ virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0;
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+ virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0;
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+ virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0;
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+ virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0;
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+ virtual void canvas_light_set_height(RID p_light, float p_height)=0;
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+ virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0;
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+ virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0;
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+
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+ enum CanvasLightBlendMode {
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+ CANVAS_LIGHT_BLEND_ADD,
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+ CANVAS_LIGHT_BLEND_SUB,
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+ CANVAS_LIGHT_BLEND_MULTIPLY,
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+ CANVAS_LIGHT_BLEND_DODGE,
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+ CANVAS_LIGHT_BLEND_BURN,
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+ CANVAS_LIGHT_BLEND_LIGHTEN,
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+ CANVAS_LIGHT_BLEND_DARKEN,
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+ CANVAS_LIGHT_BLEND_OVERLAY,
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+ CANVAS_LIGHT_BLEND_SCREEN,
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+ };
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+ virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode)=0;
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+ virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0;
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+ virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0;
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+ virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0;
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+
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+
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+ virtual RID canvas_light_occluder_create()=0;
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+ virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0;
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+ virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0;
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+ virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector<Vector2>& p_shape)=0;
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+
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/* CURSOR */
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virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians
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virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0;
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