@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
if (sm->transitions[i].from == current && auto_advance) {
- if (sm->transitions[i].transition->get_priority() < priority_best) {
+ if (sm->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = sm->transitions[i].transition->get_priority();
auto_advance_to = i;
}