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Fix state machine priority for auto advance

Guilherme Felipe 6 år sedan
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67eda1d4dd
1 ändrade filer med 2 tillägg och 1 borttagningar
  1. 2 1
      scene/animation/animation_node_state_machine.cpp

+ 2 - 1
scene/animation/animation_node_state_machine.cpp

@@ -421,7 +421,8 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
 
 			if (sm->transitions[i].from == current && auto_advance) {
 
-				if (sm->transitions[i].transition->get_priority() < priority_best) {
+				if (sm->transitions[i].transition->get_priority() <= priority_best) {
+					priority_best = sm->transitions[i].transition->get_priority();
 					auto_advance_to = i;
 				}
 			}