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Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called.

Brian Richardson 7 years ago
parent
commit
680a5cbb0b
1 changed files with 2 additions and 2 deletions
  1. 2 2
      scene/3d/camera.h

+ 2 - 2
scene/3d/camera.h

@@ -132,9 +132,9 @@ public:
 
 	virtual Transform get_camera_transform() const;
 
-	Vector3 project_ray_normal(const Point2 &p_pos) const;
+	virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
 	virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
-	Vector3 project_local_ray_normal(const Point2 &p_pos) const;
+	virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
 	virtual Point2 unproject_position(const Vector3 &p_pos) const;
 	bool is_position_behind(const Vector3 &p_pos) const;
 	virtual Vector3 project_position(const Point2 &p_point) const;