Remove dead code from Viewport::_gui_input_event
@@ -1439,13 +1439,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//do not steal mouse focus and stuff while a focus mask exists
gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
} else {
- bool is_handled = false;
-
- if (is_handled) {
- set_input_as_handled();
- return;
- }
//Matrix32 parent_xform;
/*