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@@ -1483,12 +1483,12 @@ double Engine::get_physics_interpolation_fraction() const {
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return ::Engine::get_singleton()->get_physics_interpolation_fraction();
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}
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-void Engine::set_target_fps(int p_fps) {
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- ::Engine::get_singleton()->set_target_fps(p_fps);
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+void Engine::set_max_fps(int p_fps) {
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+ ::Engine::get_singleton()->set_max_fps(p_fps);
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}
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-int Engine::get_target_fps() const {
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- return ::Engine::get_singleton()->get_target_fps();
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+int Engine::get_max_fps() const {
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+ return ::Engine::get_singleton()->get_max_fps();
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}
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double Engine::get_frames_per_second() const {
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@@ -1625,8 +1625,8 @@ void Engine::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &Engine::set_physics_jitter_fix);
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ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &Engine::get_physics_jitter_fix);
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ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &Engine::get_physics_interpolation_fraction);
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- ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &Engine::set_target_fps);
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- ClassDB::bind_method(D_METHOD("get_target_fps"), &Engine::get_target_fps);
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+ ClassDB::bind_method(D_METHOD("set_max_fps", "max_fps"), &Engine::set_max_fps);
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+ ClassDB::bind_method(D_METHOD("get_max_fps"), &Engine::get_max_fps);
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ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &Engine::set_time_scale);
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ClassDB::bind_method(D_METHOD("get_time_scale"), &Engine::get_time_scale);
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@@ -1669,7 +1669,7 @@ void Engine::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second");
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- ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_fps"), "set_max_fps", "get_max_fps");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_scale"), "set_time_scale", "get_time_scale");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix");
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}
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