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Add alternative shortcut for Align Transform to View in the 3D editor

The new shortcut is Ctrl + Alt + Numpad 0 and is the one listed
in the 3D viewport's Perspective menu (since PopupMenu accelerators
display the first shortcut only). This shortcut matches Blender
and avoids conflicts with the GeForce Experience overlay, which
defaults to Ctrl + Alt + M.

Ctrl + Alt + M is still defined as an alternative default,
so that existing workflows are not impacted.
Hugo Locurcio 1 year ago
parent
commit
6932630c02
1 changed files with 2 additions and 1 deletions
  1. 2 1
      editor/plugins/node_3d_editor_plugin.cpp

+ 2 - 1
editor/plugins/node_3d_editor_plugin.cpp

@@ -8644,7 +8644,8 @@ Node3DEditor::Node3DEditor() {
 	ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), Key::K);
 	ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), Key::O);
 	ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), Key::F);
-	ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::M);
+	ED_SHORTCUT_ARRAY("spatial_editor/align_transform_with_view", TTR("Align Transform with View"),
+			{ int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::KP_0), int32_t(KeyModifierMask::ALT | KeyModifierMask::CMD_OR_CTRL | Key::M) });
 	ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::F);
 	ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KeyModifierMask::SHIFT + Key::F);
 	ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::EQUAL); // Usually direct access key for `KEY_PLUS`.