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Эх сурвалжийг харах

Make LineEdit secret character easier to change and enter
1. Allow values longer than 1 character in the property,
but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
so that an error isn't printed when you erase all characters in the property.

jsjtxietian 2 жил өмнө
parent
commit
6950aab078

+ 1 - 1
doc/classes/LineEdit.xml

@@ -269,7 +269,7 @@
 			If [code]true[/code], every character is replaced with the secret character (see [member secret_character]).
 		</member>
 		<member name="secret_character" type="String" setter="set_secret_character" getter="get_secret_character" default="&quot;•&quot;">
-			The character to use to mask secret input (defaults to "•"). Only a single character can be used as the secret character.
+			The character to use to mask secret input. Only a single character can be used as the secret character. If it is longer than one character, only the first one will be used. If it is empty, a space will be used instead.
 		</member>
 		<member name="select_all_on_focus" type="bool" setter="set_select_all_on_focus" getter="is_select_all_on_focus" default="false">
 			If [code]true[/code], the [LineEdit] will select the whole text when it gains focus.

+ 16 - 5
scene/gui/line_edit.cpp

@@ -1914,15 +1914,12 @@ bool LineEdit::is_secret() const {
 }
 
 void LineEdit::set_secret_character(const String &p_string) {
-	// An empty string as the secret character would crash the engine.
-	// It also wouldn't make sense to use multiple characters as the secret character.
-	ERR_FAIL_COND_MSG(p_string.length() != 1, "Secret character must be exactly one character long (" + itos(p_string.length()) + " characters given).");
-
 	if (secret_character == p_string) {
 		return;
 	}
 
 	secret_character = p_string;
+	update_configuration_warnings();
 	_shape();
 	queue_redraw();
 }
@@ -2266,6 +2263,13 @@ void LineEdit::_emit_text_change() {
 	emit_signal(SNAME("text_changed"), text);
 	text_changed_dirty = false;
 }
+PackedStringArray LineEdit::get_configuration_warnings() const {
+	PackedStringArray warnings = Control::get_configuration_warnings();
+	if (secret_character.length() > 1) {
+		warnings.push_back("Secret Character property supports only one character. Extra characters will be ignored.");
+	}
+	return warnings;
+}
 
 void LineEdit::_shape() {
 	const Ref<Font> &font = theme_cache.font;
@@ -2281,7 +2285,14 @@ void LineEdit::_shape() {
 	if (text.length() == 0 && ime_text.length() == 0) {
 		t = placeholder_translated;
 	} else if (pass) {
-		t = secret_character.repeat(text.length() + ime_text.length());
+		// TODO: Integrate with text server to add support for non-latin scripts.
+		// Allow secret_character as empty strings, act like if a space was used as a secret character.
+		String secret = " ";
+		// Allow values longer than 1 character in the property, but trim characters after the first one.
+		if (!secret_character.is_empty()) {
+			secret = secret_character.left(1);
+		}
+		t = secret.repeat(text.length() + ime_text.length());
 	} else {
 		if (ime_text.length() > 0) {
 			t = text.substr(0, caret_column) + ime_text + text.substr(caret_column, text.length());

+ 2 - 0
scene/gui/line_edit.h

@@ -385,6 +385,8 @@ public:
 
 	virtual bool is_text_field() const override;
 
+	PackedStringArray get_configuration_warnings() const override;
+
 	void show_virtual_keyboard();
 
 	LineEdit(const String &p_placeholder = String());