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Fix typos with codespell

Rémi Verschelde 2 år sedan
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6963ba631e

+ 1 - 1
DONORS.md

@@ -183,7 +183,7 @@ generous deed immortalized in the next stable release of Godot Engine.
     Cristopher
     Cristopher
     CT
     CT
     CzechBlueBea
     CzechBlueBea
-    CzłowiekImadło 
+    CzłowiekImadło
     Daniel Reed
     Daniel Reed
     Daniel Tebbutt
     Daniel Tebbutt
     Darrian Little
     Darrian Little

+ 2 - 2
doc/classes/EditorSettings.xml

@@ -296,8 +296,8 @@
 		<member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter="">
 		<member name="editors/3d/navigation/navigation_scheme" type="int" setter="" getter="">
 			The navigation scheme to use in the 3D editor. Changing this setting will affect the mouse buttons that must be held down to perform certain operations in the 3D editor viewport.
 			The navigation scheme to use in the 3D editor. Changing this setting will affect the mouse buttons that must be held down to perform certain operations in the 3D editor viewport.
 			- [b]Godot[/b] Middle mouse button to orbit, [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Mouse wheel[/kbd] to zoom.
 			- [b]Godot[/b] Middle mouse button to orbit, [kbd]Shift + Middle mouse button[/kbd] to pan. [kbd]Mouse wheel[/kbd] to zoom.
-			- [b]Maya:[/b] [kbd]Alt + Left mouse buttton[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Mouse wheel[/kbd] to zoom.
-			- [b]Modo:[/b] [kbd]Alt + Left mouse buttton[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
+			- [b]Maya:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Middle mouse button[/kbd] to pan, [kbd]Shift + Middle mouse button[/kbd] to pan 10 times faster. [kbd]Mouse wheel[/kbd] to zoom.
+			- [b]Modo:[/b] [kbd]Alt + Left mouse button[/kbd] to orbit. [kbd]Alt + Shift + Left mouse button[/kbd] to pan. [kbd]Ctrl + Alt + Left mouse button[/kbd] to zoom.
 			See also [member editors/3d/freelook/freelook_navigation_scheme].
 			See also [member editors/3d/freelook/freelook_navigation_scheme].
 			[b]Note:[/b] On certain window managers on Linux, the [kbd]Alt[/kbd] key will be intercepted by the window manager when clicking a mouse button at the same time. This means Godot will not see the modifier key as being pressed.
 			[b]Note:[/b] On certain window managers on Linux, the [kbd]Alt[/kbd] key will be intercepted by the window manager when clicking a mouse button at the same time. This means Godot will not see the modifier key as being pressed.
 		</member>
 		</member>

+ 1 - 1
doc/classes/PopupMenu.xml

@@ -493,7 +493,7 @@
 			<argument index="0" name="id" type="int" />
 			<argument index="0" name="id" type="int" />
 			<description>
 			<description>
 				Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated.
 				Emitted when an item of some [code]id[/code] is pressed or its accelerator is activated.
-				[b]Note:[/b] If [code]id[/code] is negative (either explicitly or due to overflow), this will return the correponding index instead.
+				[b]Note:[/b] If [code]id[/code] is negative (either explicitly or due to overflow), this will return the corresponding index instead.
 			</description>
 			</description>
 		</signal>
 		</signal>
 		<signal name="index_pressed">
 		<signal name="index_pressed">

+ 1 - 1
doc/classes/TranslationServer.xml

@@ -110,7 +110,7 @@
 			<return type="String" />
 			<return type="String" />
 			<argument index="0" name="locale" type="String" />
 			<argument index="0" name="locale" type="String" />
 			<description>
 			<description>
-				Retunrs [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
+				Returns [code]locale[/code] string standardized to match known locales (e.g. [code]en-US[/code] would be matched to [code]en_US[/code]).
 			</description>
 			</description>
 		</method>
 		</method>
 		<method name="translate" qualifiers="const">
 		<method name="translate" qualifiers="const">

+ 1 - 1
drivers/gles2/rasterizer_scene_gles2.h

@@ -122,7 +122,7 @@ public:
 
 
 		/*
 		/*
 		struct SceneDataUBO {
 		struct SceneDataUBO {
-			//this is a std140 compatible struct. Please read the OpenGL 3.3 Specificaiton spec before doing any changes
+			//this is a std140 compatible struct. Please read the OpenGL 3.3 Specification spec before doing any changes
 			float projection_matrix[16];
 			float projection_matrix[16];
 			float inv_projection_matrix[16];
 			float inv_projection_matrix[16];
 			float camera_inverse_matrix[16];
 			float camera_inverse_matrix[16];

+ 1 - 1
editor/editor_file_system.cpp

@@ -1938,7 +1938,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
 		if (group_file_cache.has(p_files[i])) {
 		if (group_file_cache.has(p_files[i])) {
 			//maybe the file itself is a group!
 			//maybe the file itself is a group!
 			groups_to_reimport.insert(p_files[i]);
 			groups_to_reimport.insert(p_files[i]);
-			//groups do not belong to grups
+			//groups do not belong to groups
 			group_file = String();
 			group_file = String();
 		} else if (group_file != String()) {
 		} else if (group_file != String()) {
 			//it's a group file, add group to import and skip this file
 			//it's a group file, add group to import and skip this file

+ 1 - 1
editor/plugins/spatial_editor_plugin.cpp

@@ -989,7 +989,7 @@ void SpatialEditorViewport::_update_name() {
 	}
 	}
 
 
 	if (RoomManager::static_rooms_get_active_and_loaded()) {
 	if (RoomManager::static_rooms_get_active_and_loaded()) {
-		// TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
+		// TRANSLATORS: This will be appended to the view name when Portal Occlusion is enabled.
 		name += TTR(" [portals active]");
 		name += TTR(" [portals active]");
 	}
 	}
 
 

+ 1 - 1
misc/scripts/codespell.sh

@@ -1,5 +1,5 @@
 #!/bin/sh
 #!/bin/sh
-SKIP_LIST="./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
+SKIP_LIST="./.git,./bin,./thirdparty,*.gen.*,*.po,*.pot,package-lock.json,./core/string/locales.h,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
 IGNORE_LIST="ba,childs,commiting,complies,curvelinear,doubleclick,expct,fave,findn,gird,inout,leapyear,lod,nd,numer,ois,readded,ro,statics,switchs,te,varius,varn"
 IGNORE_LIST="ba,childs,commiting,complies,curvelinear,doubleclick,expct,fave,findn,gird,inout,leapyear,lod,nd,numer,ois,readded,ro,statics,switchs,te,varius,varn"
 
 
 codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"
 codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}"

+ 2 - 2
modules/gdnative/nativescript/nativescript.cpp

@@ -189,7 +189,7 @@ bool NativeScript::can_instance() const {
 
 
 #ifdef TOOLS_ENABLED
 #ifdef TOOLS_ENABLED
 	// Only valid if this is either a tool script or a "regular" script.
 	// Only valid if this is either a tool script or a "regular" script.
-	// (so an environment whre scripting is disabled (and not the editor) would not
+	// (so an environment where scripting is disabled (and not the editor) would not
 	// create objects).
 	// create objects).
 	return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
 	return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
 #else
 #else
@@ -1760,7 +1760,7 @@ void NativeReloadNode::_notification(int p_what) {
 					// Multiple GDNative libraries may be reloaded. The library and script
 					// Multiple GDNative libraries may be reloaded. The library and script
 					// path should match to prevent failing `NSL->library_classes` lookup
 					// path should match to prevent failing `NSL->library_classes` lookup
 					// from `get_script_desc()` in `script->_update_placeholder` below.
 					// from `get_script_desc()` in `script->_update_placeholder` below.
-					// This check also prevents "!script_data is true" error from occuring
+					// This check also prevents "!script_data is true" error from occurring
 					// when e. g. re-focusing editor window.
 					// when e. g. re-focusing editor window.
 					if (L->key() != U->key()) {
 					if (L->key() != U->key()) {
 						continue;
 						continue;

+ 1 - 1
platform/windows/tts_windows.cpp

@@ -90,7 +90,7 @@ void TTS_Windows::_update_tts() {
 
 
 		UTData ut;
 		UTData ut;
 		ut.string = text;
 		ut.string = text;
-		ut.offset = pitch_tag.length(); // Substract injected <pitch> tag offset.
+		ut.offset = pitch_tag.length(); // Subtract injected <pitch> tag offset.
 		ut.id = message.id;
 		ut.id = message.id;
 
 
 		synth->SetVolume(message.volume);
 		synth->SetVolume(message.volume);

+ 1 - 1
scene/main/http_request.cpp

@@ -277,7 +277,7 @@ bool HTTPRequest::_update_connection() {
 
 
 				call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray());
 				call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray());
 				return true;
 				return true;
-				// Request migh have been done
+				// Request might have been done
 			} else {
 			} else {
 				// Did not request yet, do request
 				// Did not request yet, do request