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Merge pull request #9031 from Hinsbart/inputevent_pos

InputEvent: Renamed "pos" property to "position"
Andreas Haas 8 年之前
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69bec86028
共有 51 个文件被更改,包括 282 次插入282 次删除
  1. 30 30
      core/os/input_event.cpp
  2. 8 8
      core/os/input_event.h
  3. 15 15
      editor/animation_editor.cpp
  4. 1 1
      editor/editor_audio_buses.cpp
  5. 1 1
      editor/editor_node.cpp
  6. 1 1
      editor/editor_profiler.cpp
  7. 4 4
      editor/plugins/animation_tree_editor_plugin.cpp
  8. 11 11
      editor/plugins/canvas_item_editor_plugin.cpp
  9. 2 2
      editor/plugins/collision_polygon_2d_editor_plugin.cpp
  10. 2 2
      editor/plugins/collision_shape_2d_editor_plugin.cpp
  11. 2 2
      editor/plugins/curve_editor_plugin.cpp
  12. 5 5
      editor/plugins/gradient_texture_editor_plugin.cpp
  13. 2 2
      editor/plugins/light_occluder_2d_editor_plugin.cpp
  14. 2 2
      editor/plugins/line_2d_editor_plugin.cpp
  15. 2 2
      editor/plugins/navigation_polygon_editor_plugin.cpp
  16. 2 2
      editor/plugins/path_2d_editor_plugin.cpp
  17. 1 1
      editor/plugins/path_editor_plugin.cpp
  18. 5 5
      editor/plugins/polygon_2d_editor_plugin.cpp
  19. 2 2
      editor/plugins/script_text_editor.cpp
  20. 14 14
      editor/plugins/spatial_editor_plugin.cpp
  21. 13 13
      editor/plugins/texture_region_editor_plugin.cpp
  22. 2 2
      editor/plugins/tile_map_editor_plugin.cpp
  23. 4 4
      main/input_default.cpp
  24. 2 2
      main/tests/test_physics_2d.cpp
  25. 3 3
      modules/gridmap/grid_map_editor_plugin.cpp
  26. 13 13
      platform/android/os_android.cpp
  27. 8 8
      platform/iphone/os_iphone.cpp
  28. 16 16
      platform/osx/os_osx.mm
  29. 17 17
      platform/windows/os_windows.cpp
  30. 4 4
      platform/x11/os_x11.cpp
  31. 2 2
      scene/2d/screen_button.cpp
  32. 1 1
      scene/gui/base_button.cpp
  33. 2 2
      scene/gui/button_array.cpp
  34. 11 11
      scene/gui/color_picker.cpp
  35. 5 5
      scene/gui/color_ramp_edit.cpp
  36. 2 2
      scene/gui/dialogs.cpp
  37. 7 7
      scene/gui/graph_edit.cpp
  38. 2 2
      scene/gui/graph_node.cpp
  39. 4 4
      scene/gui/item_list.cpp
  40. 2 2
      scene/gui/line_edit.cpp
  41. 5 5
      scene/gui/popup_menu.cpp
  42. 2 2
      scene/gui/rich_text_label.cpp
  43. 3 3
      scene/gui/scroll_bar.cpp
  44. 2 2
      scene/gui/slider.cpp
  45. 3 3
      scene/gui/spin_box.cpp
  46. 5 5
      scene/gui/split_container.cpp
  47. 1 1
      scene/gui/tab_container.cpp
  48. 2 2
      scene/gui/tabs.cpp
  49. 6 6
      scene/gui/text_edit.cpp
  50. 7 7
      scene/gui/tree.cpp
  51. 14 14
      scene/main/viewport.cpp

+ 30 - 30
core/os/input_event.cpp

@@ -324,20 +324,20 @@ int InputEventMouse::get_button_mask() const {
 	return button_mask;
 }
 
-void InputEventMouse::set_pos(const Vector2 &p_pos) {
+void InputEventMouse::set_position(const Vector2 &p_pos) {
 
 	pos = p_pos;
 }
-Vector2 InputEventMouse::get_pos() const {
+Vector2 InputEventMouse::get_position() const {
 
 	return pos;
 }
 
-void InputEventMouse::set_global_pos(const Vector2 &p_global_pos) {
+void InputEventMouse::set_global_position(const Vector2 &p_global_pos) {
 
 	global_pos = p_global_pos;
 }
-Vector2 InputEventMouse::get_global_pos() const {
+Vector2 InputEventMouse::get_global_position() const {
 
 	return global_pos;
 }
@@ -347,15 +347,15 @@ void InputEventMouse::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
 	ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
 
-	ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventMouse::set_pos);
-	ClassDB::bind_method(D_METHOD("get_pos"), &InputEventMouse::get_pos);
+	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
+	ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
 
-	ClassDB::bind_method(D_METHOD("set_global_pos", "global_pos"), &InputEventMouse::set_global_pos);
-	ClassDB::bind_method(D_METHOD("get_global_pos"), &InputEventMouse::get_global_pos);
+	ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
+	ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_pos"), "set_global_pos", "get_global_pos");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position");
 }
 
 InputEventMouse::InputEventMouse() {
@@ -404,8 +404,8 @@ bool InputEventMouseButton::is_doubleclick() const {
 
 Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
 
-	Vector2 g = p_xform.xform(get_global_pos());
-	Vector2 l = p_xform.xform(get_pos() + p_local_ofs);
+	Vector2 g = p_xform.xform(get_global_position());
+	Vector2 l = p_xform.xform(get_position() + p_local_ofs);
 
 	Ref<InputEventMouseButton> mb;
 	mb.instance();
@@ -418,8 +418,8 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
 	mb->set_control(get_control());
 	mb->set_metakey(get_metakey());
 
-	mb->set_pos(l);
-	mb->set_global_pos(g);
+	mb->set_position(l);
+	mb->set_global_position(g);
 
 	mb->set_button_mask(get_button_mask());
 	mb->set_pressed(pressed);
@@ -489,8 +489,8 @@ Vector2 InputEventMouseMotion::get_speed() const {
 
 Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
 
-	Vector2 g = p_xform.xform(get_global_pos());
-	Vector2 l = p_xform.xform(get_pos() + p_local_ofs);
+	Vector2 g = p_xform.xform(get_global_position());
+	Vector2 l = p_xform.xform(get_position() + p_local_ofs);
 	Vector2 r = p_xform.basis_xform(get_relative());
 	Vector2 s = p_xform.basis_xform(get_speed());
 
@@ -505,8 +505,8 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
 	mm->set_control(get_control());
 	mm->set_metakey(get_metakey());
 
-	mm->set_pos(l);
-	mm->set_global_pos(g);
+	mm->set_position(l);
+	mm->set_global_position(g);
 
 	mm->set_button_mask(get_button_mask());
 	mm->set_relative(r);
@@ -650,11 +650,11 @@ int InputEventScreenTouch::get_index() const {
 	return index;
 }
 
-void InputEventScreenTouch::set_pos(const Vector2 &p_pos) {
+void InputEventScreenTouch::set_position(const Vector2 &p_pos) {
 
 	pos = p_pos;
 }
-Vector2 InputEventScreenTouch::get_pos() const {
+Vector2 InputEventScreenTouch::get_position() const {
 
 	return pos;
 }
@@ -675,7 +675,7 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
 	st->set_id(get_id());
 	st->set_device(get_device());
 	st->set_index(index);
-	st->set_pos(p_xform.xform(pos + p_local_ofs));
+	st->set_position(p_xform.xform(pos + p_local_ofs));
 	st->set_pressed(pressed);
 
 	return st;
@@ -686,14 +686,14 @@ void InputEventScreenTouch::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index);
 	ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index);
 
-	ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenTouch::set_pos);
-	ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenTouch::get_pos);
+	ClassDB::bind_method(D_METHOD("set_position", "pos"), &InputEventScreenTouch::set_position);
+	ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position);
 
 	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
 	//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
 }
 
@@ -715,11 +715,11 @@ int InputEventScreenDrag::get_index() const {
 	return index;
 }
 
-void InputEventScreenDrag::set_pos(const Vector2 &p_pos) {
+void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
 
 	pos = p_pos;
 }
-Vector2 InputEventScreenDrag::get_pos() const {
+Vector2 InputEventScreenDrag::get_position() const {
 
 	return pos;
 }
@@ -752,7 +752,7 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
 	sd->set_device(get_device());
 
 	sd->set_index(index);
-	sd->set_pos(p_xform.xform(pos + p_local_ofs));
+	sd->set_position(p_xform.xform(pos + p_local_ofs));
 	sd->set_relative(p_xform.basis_xform(relative));
 	sd->set_speed(p_xform.basis_xform(speed));
 
@@ -764,8 +764,8 @@ void InputEventScreenDrag::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
 	ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
 
-	ClassDB::bind_method(D_METHOD("set_pos", "pos"), &InputEventScreenDrag::set_pos);
-	ClassDB::bind_method(D_METHOD("get_pos"), &InputEventScreenDrag::get_pos);
+	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
+	ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
 
 	ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
 	ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
@@ -774,7 +774,7 @@ void InputEventScreenDrag::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
-	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "pos"), "set_pos", "get_pos");
+	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
 }

+ 8 - 8
core/os/input_event.h

@@ -265,11 +265,11 @@ public:
 	void set_button_mask(int p_mask);
 	int get_button_mask() const;
 
-	void set_pos(const Vector2 &p_pos);
-	Vector2 get_pos() const;
+	void set_position(const Vector2 &p_pos);
+	Vector2 get_position() const;
 
-	void set_global_pos(const Vector2 &p_global_pos);
-	Vector2 get_global_pos() const;
+	void set_global_position(const Vector2 &p_global_pos);
+	Vector2 get_global_position() const;
 
 	InputEventMouse();
 };
@@ -390,8 +390,8 @@ public:
 	void set_index(int p_index);
 	int get_index() const;
 
-	void set_pos(const Vector2 &p_pos);
-	Vector2 get_pos() const;
+	void set_position(const Vector2 &p_pos);
+	Vector2 get_position() const;
 
 	void set_pressed(bool p_pressed);
 	virtual bool is_pressed() const;
@@ -416,8 +416,8 @@ public:
 	void set_index(int p_index);
 	int get_index() const;
 
-	void set_pos(const Vector2 &p_pos);
-	Vector2 get_pos() const;
+	void set_position(const Vector2 &p_pos);
+	Vector2 get_position() const;
 
 	void set_relative(const Vector2 &p_relative);
 	Vector2 get_relative() const;

+ 15 - 15
editor/animation_editor.cpp

@@ -1900,13 +1900,13 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 
 		if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
 
-			Point2 mpos = mb->get_pos() - ofs;
+			Point2 mpos = mb->get_position() - ofs;
 
 			if (selection.size() == 0) {
 				// Auto-select on right-click if nothing is selected
 				// Note: This code is pretty much duplicated from the left click code,
 				// both codes could be moved into a function to avoid the duplicated code.
-				Point2 mpos = mb->get_pos() - ofs;
+				Point2 mpos = mb->get_position() - ofs;
 
 				if (mpos.y < h) {
 					return;
@@ -1951,7 +1951,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 					if (key == -1) {
 
 						click.click = ClickOver::CLICK_SELECT_KEYS;
-						click.at = mb->get_pos();
+						click.at = mb->get_position();
 						click.to = click.at;
 						click.shift = mb->get_shift();
 						selected_track = idx;
@@ -1974,7 +1974,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 					selection.insert(sk, ki);
 
 					click.click = ClickOver::CLICK_MOVE_KEYS;
-					click.at = mb->get_pos();
+					click.at = mb->get_position();
 					click.to = click.at;
 					update();
 					selected_track = idx;
@@ -2009,14 +2009,14 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 
 			if (mb->is_pressed()) {
 
-				Point2 mpos = mb->get_pos() - ofs;
+				Point2 mpos = mb->get_position() - ofs;
 
 				if (mpos.y < h) {
 
 					if (mpos.x < name_limit && mpos.x > (name_limit - hsep - hsize_icon->get_width())) {
 
 						click.click = ClickOver::CLICK_RESIZE_NAMES;
-						click.at = mb->get_pos();
+						click.at = mb->get_position();
 						click.to = click.at;
 						click.at.y = name_limit;
 					}
@@ -2035,7 +2035,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 							pos = animation->get_length();
 						timeline_pos = pos;
 						click.click = ClickOver::CLICK_DRAG_TIMELINE;
-						click.at = mb->get_pos();
+						click.at = mb->get_position();
 						click.to = click.at;
 						emit_signal("timeline_changed", pos, false);
 					}
@@ -2055,7 +2055,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 					if (mpos.x >= name_limit && mpos.x < settings_limit) {
 
 						click.click = ClickOver::CLICK_SELECT_KEYS;
-						click.at = mb->get_pos();
+						click.at = mb->get_position();
 						click.to = click.at;
 						//drag select region
 					}
@@ -2115,7 +2115,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 					if (key == -1) {
 
 						click.click = ClickOver::CLICK_SELECT_KEYS;
-						click.at = mb->get_pos();
+						click.at = mb->get_position();
 						click.to = click.at;
 						click.shift = mb->get_shift();
 						selected_track = idx;
@@ -2138,7 +2138,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 					selection.insert(sk, ki);
 
 					click.click = ClickOver::CLICK_MOVE_KEYS;
-					click.at = mb->get_pos();
+					click.at = mb->get_position();
 					click.to = click.at;
 					update();
 					selected_track = idx;
@@ -2601,7 +2601,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 					float clickp = click.at.x - ofs.x;
 					float dif = base - clickp;
 
-					float target = mm->get_pos().x + dif - ofs.x;
+					float target = mm->get_position().x + dif - ofs.x;
 
 					float ratio = target / settings_limit;
 
@@ -2615,7 +2615,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 				} break;
 				case ClickOver::CLICK_DRAG_TIMELINE: {
 
-					Point2 mpos = mm->get_pos() - ofs;
+					Point2 mpos = mm->get_position() - ofs;
 					/*
 					if (mpos.x<name_limit)
 						mpos.x=name_limit;
@@ -2646,7 +2646,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 				} break;
 				case ClickOver::CLICK_SELECT_KEYS: {
 
-					click.to = mm->get_pos();
+					click.to = mm->get_position();
 					if (click.to.y < h && click.at.y > h && mm->get_relative().y < 0) {
 
 						float prev = v_scroll->get_value();
@@ -2665,7 +2665,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 				} break;
 				case ClickOver::CLICK_MOVE_KEYS: {
 
-					click.to = mm->get_pos();
+					click.to = mm->get_position();
 				} break;
 				default: {}
 			}
@@ -2680,7 +2680,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
 
 		if (mm->get_button_mask() == 0) {
 
-			Point2 mpos = mm->get_pos() - ofs;
+			Point2 mpos = mm->get_position() - ofs;
 
 			if (mpos.y < h) {
 #if 0

+ 1 - 1
editor/editor_audio_buses.cpp

@@ -396,7 +396,7 @@ void EditorAudioBus::_gui_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 	if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
 
-		Vector2 pos = Vector2(mb->get_pos().x, mb->get_pos().y);
+		Vector2 pos = Vector2(mb->get_position().x, mb->get_position().y);
 		delete_popup->set_position(get_global_position() + pos);
 		delete_popup->popup();
 	}

+ 1 - 1
editor/editor_node.cpp

@@ -3736,7 +3736,7 @@ void EditorNode::_dock_select_input(const Ref<InputEvent> &p_input) {
 
 	if (me.is_valid()) {
 
-		Vector2 point = me->get_pos();
+		Vector2 point = me->get_position();
 
 		int nrect = -1;
 		for (int i = 0; i < DOCK_SLOT_MAX; i++) {

+ 1 - 1
editor/editor_profiler.cpp

@@ -496,7 +496,7 @@ void EditorProfiler::_graph_tex_input(const Ref<InputEvent> &p_ev) {
 			(mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) ||
 			(mm.is_valid())) {
 
-		int x = me->get_pos().x;
+		int x = me->get_position().x;
 		x = x * frame_metrics.size() / graph->get_size().width;
 
 		bool show_hover = x >= 0 && x < frame_metrics.size();

+ 4 - 4
editor/plugins/animation_tree_editor_plugin.cpp

@@ -744,7 +744,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
 		if (mb->is_pressed()) {
 
 			if (mb->get_button_index() == 1) {
-				click_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+				click_pos = Point2(mb->get_position().x, mb->get_position().y);
 				click_motion = click_pos;
 				click_type = _locate_click(click_pos, &click_node, &click_slot);
 				if (click_type != CLICK_NONE) {
@@ -780,7 +780,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
 				} else {
 					// try to disconnect/remove
 
-					Point2 rclick_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+					Point2 rclick_pos = Point2(mb->get_position().x, mb->get_position().y);
 					rclick_type = _locate_click(rclick_pos, &rclick_node, &rclick_slot);
 					if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
 
@@ -820,7 +820,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
 					case CLICK_INPUT_SLOT:
 					case CLICK_OUTPUT_SLOT: {
 
-						Point2 dst_click_pos = Point2(mb->get_pos().x, mb->get_pos().y);
+						Point2 dst_click_pos = Point2(mb->get_position().x, mb->get_position().y);
 						StringName id;
 						int slot;
 						ClickType dst_click_type = _locate_click(dst_click_pos, &id, &slot);
@@ -859,7 +859,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
 
 		if (mm->get_button_mask() & 1 && click_type != CLICK_NONE) {
 
-			click_motion = Point2(mm->get_pos().x, mm->get_pos().y);
+			click_motion = Point2(mm->get_position().x, mm->get_position().y);
 			update();
 		}
 		if ((mm->get_button_mask() & 4 || Input::get_singleton()->is_key_pressed(KEY_SPACE))) {

+ 11 - 11
editor/plugins/canvas_item_editor_plugin.cpp

@@ -962,7 +962,7 @@ bool CanvasItemEditor::get_remove_list(List<Node *> *p_list) {
 
 void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
 
-	Point2 click = b->get_pos();
+	Point2 click = b->get_position();
 
 	Node *scene = editor->get_edited_scene();
 	if (!scene)
@@ -1016,7 +1016,7 @@ void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
 
 		additive_selection = b->get_shift();
 
-		selection_menu->set_global_position(b->get_global_pos());
+		selection_menu->set_global_position(b->get_global_position());
 		selection_menu->popup();
 		selection_menu->call_deferred("grab_click_focus");
 		selection_menu->set_invalidate_click_until_motion();
@@ -1053,7 +1053,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 			float prev_zoom = zoom;
 			zoom = zoom * (1 - (0.05 * b->get_factor()));
 			{
-				Point2 ofs = b->get_pos();
+				Point2 ofs = b->get_position();
 				ofs = ofs / prev_zoom - ofs / zoom;
 				h_scroll->set_value(h_scroll->get_value() + ofs.x);
 				v_scroll->set_value(v_scroll->get_value() + ofs.y);
@@ -1071,7 +1071,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 			float prev_zoom = zoom;
 			zoom = zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95);
 			{
-				Point2 ofs = b->get_pos();
+				Point2 ofs = b->get_position();
 				ofs = ofs / prev_zoom - ofs / zoom;
 				h_scroll->set_value(h_scroll->get_value() + ofs.x);
 				v_scroll->set_value(v_scroll->get_value() + ofs.y);
@@ -1156,7 +1156,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 		if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) {
 			if (b->is_pressed()) {
 
-				Point2 mouse_pos = b->get_pos();
+				Point2 mouse_pos = b->get_position();
 				mouse_pos = transform.affine_inverse().xform(mouse_pos);
 				mouse_pos = snap_point(mouse_pos);
 				_edit_set_pivot(mouse_pos);
@@ -1274,8 +1274,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 					E->get().to
 				};
 
-				Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_pos(), s);
-				float d = p.distance_to(b->get_pos());
+				Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_position(), s);
+				float d = p.distance_to(b->get_position());
 				if (d < bone_width && d < closest_dist) {
 					Cbone = E;
 					closest_dist = d;
@@ -1342,7 +1342,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 			CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
 			ERR_FAIL_COND(!se);
 
-			Point2 click = b->get_pos();
+			Point2 click = b->get_position();
 
 			if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
 
@@ -1388,7 +1388,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 
 		//multi canvas_item edit
 
-		Point2 click = b->get_pos();
+		Point2 click = b->get_position();
 
 		if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) {
 			_prepare_drag(click);
@@ -1451,7 +1451,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 
 		if (box_selecting) {
 
-			box_selecting_to = transform.affine_inverse().xform(m->get_pos());
+			box_selecting_to = transform.affine_inverse().xform(m->get_position());
 			viewport->update();
 			return;
 		}
@@ -1497,7 +1497,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) {
 			}
 
 			Vector2 dfrom = drag_from;
-			Vector2 dto = transform.affine_inverse().xform(m->get_pos());
+			Vector2 dto = transform.affine_inverse().xform(m->get_position());
 			if (canvas_item->has_meta("_edit_lock_"))
 				continue;
 

+ 2 - 2
editor/plugins/collision_polygon_2d_editor_plugin.cpp

@@ -104,7 +104,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
 	if (mb.is_valid()) {
 		Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-		Vector2 gpoint = mb->get_pos();
+		Vector2 gpoint = mb->get_position();
 		Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 		cpoint = canvas_item_editor->snap_point(cpoint);
 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -289,7 +289,7 @@ bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
 
 		if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
 
-			Vector2 gpoint = mm->get_pos();
+			Vector2 gpoint = mm->get_position();
 			Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 			cpoint = canvas_item_editor->snap_point(cpoint);
 			edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);

+ 2 - 2
editor/plugins/collision_shape_2d_editor_plugin.cpp

@@ -322,7 +322,7 @@ bool CollisionShape2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 		Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-		Point2 gpoint(mb->get_pos().x, mb->get_pos().y);
+		Point2 gpoint(mb->get_position().x, mb->get_position().y);
 
 		if (mb->get_button_index() == BUTTON_LEFT) {
 			if (mb->is_pressed()) {
@@ -368,7 +368,7 @@ bool CollisionShape2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 			return false;
 		}
 
-		Point2 gpoint = mm->get_pos();
+		Point2 gpoint = mm->get_position();
 		Point2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 		cpoint = canvas_item_editor->snap_point(cpoint);
 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);

+ 2 - 2
editor/plugins/curve_editor_plugin.cpp

@@ -57,7 +57,7 @@ void CurveTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
 		Vector2 size = get_size();
 		size.y -= font_h;
 
-		Point2 p = Vector2(mb->get_pos().x, mb->get_pos().y) / size;
+		Point2 p = Vector2(mb->get_position().x, mb->get_position().y) / size;
 		p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min;
 		grabbed = -1;
 		grabbing = true;
@@ -111,7 +111,7 @@ void CurveTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
 		Vector2 size = get_size();
 		size.y -= font_h;
 
-		Point2 p = mm->get_pos() / size;
+		Point2 p = mm->get_position() / size;
 		p.y = CLAMP(1.0 - p.y, 0, 1) * (max - min) + min;
 		p.x = CLAMP(p.x, 0.0, 1.0);
 

+ 5 - 5
editor/plugins/gradient_texture_editor_plugin.cpp

@@ -94,14 +94,14 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 	//Show color picker on double click.
 	if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
-		grabbed = _get_point_from_pos(mb->get_pos().x);
+		grabbed = _get_point_from_pos(mb->get_position().x);
 		_show_color_picker();
 		accept_event();
 	}
 
 	//Delete point on right click
 	if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
-		grabbed = _get_point_from_pos(mb->get_pos().x);
+		grabbed = _get_point_from_pos(mb->get_position().x);
 		if (grabbed != -1) {
 			points.remove(grabbed);
 			grabbed = -1;
@@ -115,7 +115,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
 	//Hold alt key to duplicate selected color
 	if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
 
-		int x = mb->get_pos().x;
+		int x = mb->get_position().x;
 		grabbed = _get_point_from_pos(x);
 
 		if (grabbed != -1) {
@@ -140,7 +140,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
 	if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
 
 		update();
-		int x = mb->get_pos().x;
+		int x = mb->get_position().x;
 		int total_w = get_size().width - get_size().height - 3;
 
 		//Check if color selector was clicked.
@@ -220,7 +220,7 @@ void GradientTextureEdit::_gui_input(const Ref<InputEvent> &p_event) {
 
 		int total_w = get_size().width - get_size().height - 3;
 
-		int x = mm->get_pos().x;
+		int x = mm->get_position().x;
 		float newofs = CLAMP(x / float(total_w), 0, 1);
 
 		//Snap to nearest point if holding shift

+ 2 - 2
editor/plugins/light_occluder_2d_editor_plugin.cpp

@@ -118,7 +118,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 		Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-		Vector2 gpoint = mb->get_pos();
+		Vector2 gpoint = mb->get_position();
 		Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 		cpoint = canvas_item_editor->snap_point(cpoint);
 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -308,7 +308,7 @@ bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 		if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
 
-			Vector2 gpoint = mm->get_pos();
+			Vector2 gpoint = mm->get_position();
 			Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 			cpoint = canvas_item_editor->snap_point(cpoint);
 			edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);

+ 2 - 2
editor/plugins/line_2d_editor_plugin.cpp

@@ -87,7 +87,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mb.is_valid()) {
 
-		Vector2 gpoint = mb->get_pos();
+		Vector2 gpoint = mb->get_position();
 		Vector2 cpoint = mouse_to_local_pos(gpoint, mb->get_alt());
 
 		if (mb->is_pressed() && _dragging == false) {
@@ -146,7 +146,7 @@ bool Line2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 	if (mm.is_valid()) {
 
 		if (_dragging) {
-			Vector2 cpoint = mouse_to_local_pos(mm->get_pos(), mm->get_alt());
+			Vector2 cpoint = mouse_to_local_pos(mm->get_position(), mm->get_alt());
 			node->set_point_pos(action_point, cpoint);
 			canvas_item_editor->get_viewport_control()->update();
 			return true;

+ 2 - 2
editor/plugins/navigation_polygon_editor_plugin.cpp

@@ -134,7 +134,7 @@ bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event)
 
 		Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-		Vector2 gpoint = mb->get_pos();
+		Vector2 gpoint = mb->get_position();
 		Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 		cpoint = canvas_item_editor->snap_point(cpoint);
 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -361,7 +361,7 @@ bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event)
 
 		if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
 
-			Vector2 gpoint = mm->get_pos();
+			Vector2 gpoint = mm->get_position();
 			Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 			cpoint = canvas_item_editor->snap_point(cpoint);
 			edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);

+ 2 - 2
editor/plugins/path_2d_editor_plugin.cpp

@@ -74,7 +74,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 		Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-		Vector2 gpoint = mb->get_pos();
+		Vector2 gpoint = mb->get_position();
 		Vector2 cpoint =
 				!mb->get_alt() ?
 						canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :
@@ -431,7 +431,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 		if (action != ACTION_NONE) {
 			// Handle point/control movement.
 			Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
-			Vector2 gpoint = mm->get_pos();
+			Vector2 gpoint = mm->get_position();
 			Vector2 cpoint =
 					!mm->get_alt() ?
 							canvas_item_editor->snap_point(xform.affine_inverse().xform(gpoint)) :

+ 1 - 1
editor/plugins/path_editor_plugin.cpp

@@ -285,7 +285,7 @@ bool PathEditorPlugin::forward_spatial_gui_input(Camera *p_camera, const Ref<Inp
 
 	if (mb.is_valid()) {
 
-		Point2 mbpos(mb->get_pos().x, mb->get_pos().y);
+		Point2 mbpos(mb->get_position().x, mb->get_position().y);
 
 		if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
 			//click into curve, break it down

+ 5 - 5
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -212,7 +212,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 		Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
 
-		Vector2 gpoint = mb->get_pos();
+		Vector2 gpoint = mb->get_position();
 		Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 		cpoint = canvas_item_editor->snap_point(cpoint);
 		cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -397,7 +397,7 @@ bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 		if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
 
-			Vector2 gpoint = mm->get_pos();
+			Vector2 gpoint = mm->get_position();
 			Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
 			cpoint = canvas_item_editor->snap_point(cpoint);
 			edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
@@ -465,7 +465,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 
 			if (mb->is_pressed()) {
 
-				uv_drag_from = Vector2(mb->get_pos().x, mb->get_pos().y);
+				uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y);
 				uv_drag = true;
 				uv_prev = node->get_uv();
 				uv_move_current = uv_mode;
@@ -485,7 +485,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 					for (int i = 0; i < uv_prev.size(); i++) {
 
 						Vector2 tuv = mtx.xform(uv_prev[i]);
-						if (tuv.distance_to(Vector2(mb->get_pos().x, mb->get_pos().y)) < 8) {
+						if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
 							uv_drag_from = tuv;
 							uv_drag_index = i;
 						}
@@ -537,7 +537,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 
 		} else if (uv_drag) {
 
-			Vector2 uv_drag_to = mm->get_pos();
+			Vector2 uv_drag_to = mm->get_position();
 			Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
 
 			switch (uv_move_current) {

+ 2 - 2
editor/plugins/script_text_editor.cpp

@@ -1236,8 +1236,8 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
 
 			int col, row;
 			TextEdit *tx = code_editor->get_text_edit();
-			tx->_get_mouse_pos(mb->get_global_pos() - tx->get_global_position(), row, col);
-			Vector2 mpos = mb->get_global_pos() - tx->get_global_position();
+			tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
+			Vector2 mpos = mb->get_global_position() - tx->get_global_position();
 			bool have_selection = (tx->get_selection_text().length() > 0);
 			bool have_color = (tx->get_word_at_pos(mpos) == "Color");
 			if (have_color) {

+ 14 - 14
editor/plugins/spatial_editor_plugin.cpp

@@ -636,7 +636,7 @@ void SpatialEditorViewport::_smouseenter() {
 
 void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
 
-	_find_items_at_pos(b->get_pos(), clicked_includes_current, selection_results, b->get_shift());
+	_find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
 
 	Node *scene = editor->get_edited_scene();
 
@@ -684,7 +684,7 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
 			selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
 		}
 
-		selection_menu->set_global_position(b->get_global_pos());
+		selection_menu->set_global_position(b->get_global_position());
 		selection_menu->popup();
 		selection_menu->call_deferred("grab_click_focus");
 		selection_menu->set_invalidate_click_until_motion();
@@ -818,7 +818,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 						break;
 					}
 
-					_edit.mouse_pos = b->get_pos();
+					_edit.mouse_pos = b->get_position();
 					_edit.snap = false;
 					_edit.mode = TRANSFORM_NONE;
 
@@ -863,7 +863,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 							break; //bye
 						//handle rotate
 						_edit.mode = TRANSFORM_ROTATE;
-						_compute_edit(b->get_pos());
+						_compute_edit(b->get_position());
 						break;
 					}
 
@@ -873,7 +873,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 							break; //bye
 						//handle rotate
 						_edit.mode = TRANSFORM_TRANSLATE;
-						_compute_edit(b->get_pos());
+						_compute_edit(b->get_position());
 						break;
 					}
 
@@ -883,7 +883,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 							break; //bye
 						//handle rotate
 						_edit.mode = TRANSFORM_SCALE;
-						_compute_edit(b->get_pos());
+						_compute_edit(b->get_position());
 						break;
 					}
 
@@ -891,7 +891,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 
 					int gizmo_handle = -1;
 
-					clicked = _select_ray(b->get_pos(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
+					clicked = _select_ray(b->get_position(), b->get_shift(), clicked_includes_current, &gizmo_handle, b->get_shift());
 
 					//clicking is always deferred to either move or release
 
@@ -904,8 +904,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 
 						//default to regionselect
 						cursor.region_select = true;
-						cursor.region_begin = b->get_pos();
-						cursor.region_end = b->get_pos();
+						cursor.region_begin = b->get_position();
+						cursor.region_end = b->get_position();
 					}
 
 					if (clicked && gizmo_handle >= 0) {
@@ -989,7 +989,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 
 	if (m.is_valid()) {
 
-		_edit.mouse_pos = m->get_pos();
+		_edit.mouse_pos = m->get_position();
 
 		if (spatial_editor->get_selected()) {
 
@@ -1026,7 +1026,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 
 		if (_edit.gizmo.is_valid()) {
 
-			_edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_pos());
+			_edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
 			Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
 			String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
 			set_message(n + ": " + String(v));
@@ -1058,7 +1058,7 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 
 				if (cursor.region_select && nav_mode == NAVIGATION_NONE) {
 
-					cursor.region_end = m->get_pos();
+					cursor.region_end = m->get_position();
 					surface->update();
 					return;
 				}
@@ -1066,8 +1066,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 				if (_edit.mode == TRANSFORM_NONE && nav_mode == NAVIGATION_NONE)
 					return;
 
-				Vector3 ray_pos = _get_ray_pos(m->get_pos());
-				Vector3 ray = _get_ray(m->get_pos());
+				Vector3 ray_pos = _get_ray_pos(m->get_position());
+				Vector3 ray = _get_ray(m->get_position());
 
 				switch (_edit.mode) {
 

+ 13 - 13
editor/plugins/texture_region_editor_plugin.cpp

@@ -244,26 +244,26 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 						mtx.basis_xform(rect.pos + Vector2(margins[2], 0)) - draw_ofs,
 						mtx.basis_xform(rect.pos + rect.size - Vector2(margins[3], 0)) - draw_ofs
 					};
-					if (Math::abs(mb->get_pos().y - pos[0].y) < 8) {
+					if (Math::abs(mb->get_position().y - pos[0].y) < 8) {
 						edited_margin = 0;
 						prev_margin = margins[0];
-					} else if (Math::abs(mb->get_pos().y - pos[1].y) < 8) {
+					} else if (Math::abs(mb->get_position().y - pos[1].y) < 8) {
 						edited_margin = 1;
 						prev_margin = margins[1];
-					} else if (Math::abs(mb->get_pos().x - pos[2].x) < 8) {
+					} else if (Math::abs(mb->get_position().x - pos[2].x) < 8) {
 						edited_margin = 2;
 						prev_margin = margins[2];
-					} else if (Math::abs(mb->get_pos().x - pos[3].x) < 8) {
+					} else if (Math::abs(mb->get_position().x - pos[3].x) < 8) {
 						edited_margin = 3;
 						prev_margin = margins[3];
 					}
 					if (edited_margin >= 0) {
-						drag_from = Vector2(mb->get_pos().x, mb->get_pos().y);
+						drag_from = Vector2(mb->get_position().x, mb->get_position().y);
 						drag = true;
 					}
 				}
 				if (edited_margin < 0 && snap_mode == SNAP_AUTOSLICE) {
-					Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_pos().x, mb->get_pos().y));
+					Vector2 point = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
 					for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
 						if (E->get().has_point(point)) {
 							rect = E->get();
@@ -301,7 +301,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 						}
 					}
 				} else if (edited_margin < 0) {
-					drag_from = mtx.affine_inverse().xform(Vector2(mb->get_pos().x, mb->get_pos().y));
+					drag_from = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
 					if (snap_mode == SNAP_PIXEL)
 						drag_from = drag_from.snapped(Vector2(1, 1));
 					else if (snap_mode == SNAP_GRID)
@@ -318,7 +318,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 
 					for (int i = 0; i < 8; i++) {
 						Vector2 tuv = endpoints[i];
-						if (tuv.distance_to(Vector2(mb->get_pos().x, mb->get_pos().y)) < 8) {
+						if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
 							drag_index = i;
 						}
 					}
@@ -408,13 +408,13 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 			if (edited_margin >= 0) {
 				float new_margin;
 				if (edited_margin == 0)
-					new_margin = prev_margin + (mm->get_pos().y - drag_from.y) / draw_zoom;
+					new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
 				else if (edited_margin == 1)
-					new_margin = prev_margin - (mm->get_pos().y - drag_from.y) / draw_zoom;
+					new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
 				else if (edited_margin == 2)
-					new_margin = prev_margin + (mm->get_pos().x - drag_from.x) / draw_zoom;
+					new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
 				else if (edited_margin == 3)
-					new_margin = prev_margin - (mm->get_pos().x - drag_from.x) / draw_zoom;
+					new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
 				if (new_margin < 0)
 					new_margin = 0;
 				static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
@@ -423,7 +423,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
 				if (obj_styleBox.is_valid())
 					obj_styleBox->set_margin_size(m[edited_margin], new_margin);
 			} else {
-				Vector2 new_pos = mtx.affine_inverse().xform(mm->get_pos());
+				Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
 				if (snap_mode == SNAP_PIXEL)
 					new_pos = new_pos.snapped(Vector2(1, 1));
 				else if (snap_mode == SNAP_GRID)

+ 2 - 2
editor/plugins/tile_map_editor_plugin.cpp

@@ -826,7 +826,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 					paint_undo.clear();
 
-					Point2 local = node->world_to_map(xform_inv.xform(mb->get_pos()));
+					Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
 
 					if (mb->get_shift()) {
 
@@ -900,7 +900,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mm.is_valid()) {
 
-		Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_pos()));
+		Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_position()));
 
 		if (new_over_tile != over_tile) {
 

+ 4 - 4
main/input_default.cpp

@@ -325,11 +325,11 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
 			Ref<InputEventScreenTouch> touch_event;
 			touch_event.instance();
 			touch_event->set_pressed(mb->is_pressed());
-			touch_event->set_pos(mb->get_pos());
+			touch_event->set_position(mb->get_position());
 			main_loop->input_event(touch_event);
 		}
 
-		Point2 pos = mb->get_global_pos();
+		Point2 pos = mb->get_global_position();
 		if (mouse_pos != pos) {
 			set_mouse_position(pos);
 		}
@@ -343,7 +343,7 @@ void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
 			Ref<InputEventScreenDrag> drag_event;
 			drag_event.instance();
 
-			drag_event->set_pos(mm->get_pos());
+			drag_event->set_position(mm->get_position());
 			drag_event->set_relative(mm->get_relative());
 			drag_event->set_speed(mm->get_speed());
 
@@ -493,7 +493,7 @@ Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_moti
 			Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
 			Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
 
-	const Point2i pos_local = p_motion->get_global_pos() - p_rect.pos;
+	const Point2i pos_local = p_motion->get_global_position() - p_rect.pos;
 	const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
 	if (pos_warped != pos_local) {
 		OS::get_singleton()->warp_mouse_pos(pos_warped + p_rect.pos);

+ 2 - 2
main/tests/test_physics_2d.cpp

@@ -216,7 +216,7 @@ protected:
 
 			if (mb->is_pressed()) {
 
-				Point2 p(mb->get_pos().x, mb->get_pos().y);
+				Point2 p(mb->get_position().x, mb->get_position().y);
 
 				if (mb->get_button_index() == 1) {
 					ray_to = p;
@@ -232,7 +232,7 @@ protected:
 
 		if (mm.is_valid()) {
 
-			Point2 p = mm->get_pos();
+			Point2 p = mm->get_position();
 
 			if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
 				ray_to = p;

+ 3 - 3
modules/gridmap/grid_map_editor_plugin.cpp

@@ -560,7 +560,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
 				else
 					return false;
 
-				return do_input_action(p_camera, Point2(mb->get_pos().x, mb->get_pos().y), true);
+				return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
 			} else {
 
 				if (
@@ -604,7 +604,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
 
 		if (mm.is_valid()) {
 
-			return do_input_action(p_camera, mm->get_pos(), false);
+			return do_input_action(p_camera, mm->get_position(), false);
 		}
 
 	} else if (edit_mode->get_selected() == 1) {
@@ -616,7 +616,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
 
 			if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
 
-				Point2 point = mb->get_pos();
+				Point2 point = mb->get_position();
 
 				Camera *camera = p_camera;
 				Vector3 from = camera->project_ray_origin(point);

+ 13 - 13
platform/android/os_android.cpp

@@ -380,8 +380,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 					ev->set_button_index(BUTTON_LEFT);
 					ev->set_button_mask(BUTTON_MASK_LEFT);
 					ev->set_pressed(false);
-					ev->set_pos(touch[0].pos);
-					ev->set_global_pos(touch[0].pos);
+					ev->set_position(touch[0].pos);
+					ev->set_global_position(touch[0].pos);
 					input->parse_input_event(ev);
 				}
 
@@ -391,7 +391,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 					ev.instance();
 					ev->set_index(touch[i].id);
 					ev->set_pressed(false);
-					ev->set_pos(touch[i].pos);
+					ev->set_position(touch[i].pos);
 					input->parse_input_event(ev);
 				}
 			}
@@ -410,8 +410,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 				ev->set_button_index(BUTTON_LEFT);
 				ev->set_button_mask(BUTTON_MASK_LEFT);
 				ev->set_pressed(true);
-				ev->set_pos(touch[0].pos);
-				ev->set_global_pos(touch[0].pos);
+				ev->set_position(touch[0].pos);
+				ev->set_global_position(touch[0].pos);
 				input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
 				last_mouse = touch[0].pos;
 				input->parse_input_event(ev);
@@ -424,7 +424,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 				ev.instance();
 				ev->set_index(touch[i].id);
 				ev->set_pressed(true);
-				ev->set_pos(touch[i].pos.x);
+				ev->set_position(touch[i].pos.x);
 				input->parse_input_event(ev);
 			}
 
@@ -436,7 +436,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 				Ref<InputEventMouseMotion> ev;
 				ev.instance();
 				ev->set_button_mask(BUTTON_MASK_LEFT);
-				ev->set_pos(p_points[0].pos.x);
+				ev->set_position(p_points[0].pos.x);
 				input->set_mouse_position(Point2(ev.mouse_motion.x, ev.mouse_motion.y));
 				ev->set_speed(input->get_last_mouse_speed());
 				ev->set_relative(p_points[0].pos - last_mouse);
@@ -465,7 +465,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 				Ref<InputEventScreenDrag> ev;
 				ev.instance();
 				ev->set_index(touch[i].id);
-				ev->set_pos(p_points[idx].pos.x);
+				ev->set_position(p_points[idx].pos.x);
 				ev->set_relative(p_points[idx].pos - touch[i].pos);
 				input->parse_input_event(ev);
 				touch[i].pos = p_points[idx].pos;
@@ -481,8 +481,8 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 				ev->set_button_index(BUTTON_LEFT);
 				ev->set_button_mask(BUTTON_MASK_LEFT);
 				ev->set_pressed(false);
-				ev->set_pos(touch[0].pos.x);
-				ev->set_global_pos(touch[0].pos.x);
+				ev->set_position(touch[0].pos.x);
+				ev->set_global_position(touch[0].pos.x);
 				input->set_mouse_position(Point2(touch[0].pos.x, touch[0].pos.y));
 				input->parse_input_event(ev);
 
@@ -492,7 +492,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 					ev.instance();
 					ev->set_index(touch[i].id);
 					ev->set_pressed(false);
-					ev->set_pos(touch[i].pos);
+					ev->set_position(touch[i].pos);
 					input->parse_input_event(ev);
 				}
 				touch.clear();
@@ -511,7 +511,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 
 			ev->set_index(tp.id);
 			ev->set_pressed(true);
-			ev->set_pos(tp.pos);
+			ev->set_position(tp.pos);
 			input->parse_input_event(ev);
 
 		} break;
@@ -524,7 +524,7 @@ void OS_Android::process_touch(int p_what, int p_pointer, const Vector<TouchPos>
 					ev.instance();
 					ev->set_index(touch[i].id);
 					ev->set_pressed(false);
-					ev->set_pos(touch[i].pos);
+					ev->set_position(touch[i].pos);
 					input->parse_input_event(ev);
 					touch.remove(i);
 					i--;

+ 8 - 8
platform/iphone/os_iphone.cpp

@@ -212,7 +212,7 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
 
 		ev->set_index(p_idx);
 		ev->set_pressed(p_pressed);
-		ev->set_pos(Vector2(p_x, p_y));
+		ev->set_position(Vector2(p_x, p_y));
 		queue_event(ev);
 	};
 
@@ -225,12 +225,12 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
 		// swaped it for tilted screen
 		//ev->get_pos().x = ev.mouse_button.global_x = video_mode.height - p_y;
 		//ev->get_pos().y = ev.mouse_button.global_y = p_x;
-		ev->set_pos(Vector2(video_mode.height - p_y, p_x));
-		ev->set_global_pos(Vector2(video_mode.height - p_y, p_x));
+		ev->set_position(Vector2(video_mode.height - p_y, p_x));
+		ev->set_global_position(Vector2(video_mode.height - p_y, p_x));
 
 		//mouse_list.pressed[p_idx] = p_pressed;
 
-		input->set_mouse_position(ev->get_pos());
+		input->set_mouse_position(ev->get_position());
 		ev->set_button_index(BUTTON_LEFT);
 		ev->set_doubleclick(p_doubleclick);
 		ev->set_pressed(p_pressed);
@@ -246,7 +246,7 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_
 		Ref<InputEventScreenDrag> ev;
 		ev.instance();
 		ev->set_index(p_idx);
-		ev->set_pos(Vector2(p_x, p_y));
+		ev->set_position(Vector2(p_x, p_y));
 		ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
 		queue_event(ev);
 	};
@@ -255,11 +255,11 @@ void OSIPhone::mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_
 		Ref<InputEventMouseMotion> ev;
 		ev.instance();
 
-		ev->set_pos(Vector2(p_x, p_y));
-		ev->set_global_pos(Vector2(p_x, p_y));
+		ev->set_position(Vector2(p_x, p_y));
+		ev->set_global_position(Vector2(p_x, p_y));
 		ev->set_relative(Vector2(p_x - p_prev_x, p_y - p_prev_y));
 
-		input->set_mouse_position(ev->get_pos());
+		input->set_mouse_position(ev->get_position());
 		ev->set_speed(input->get_last_mouse_speed());
 		ev->set_button_mask(BUTTON_LEFT); // pressed
 

+ 16 - 16
platform/osx/os_osx.mm

@@ -291,8 +291,8 @@ static int button_mask = 0;
 	get_key_modifier_state([event modifierFlags], mb);
 	mb->set_button_index(BUTTON_LEFT);
 	mb->set_pressed(true);
-	mb->set_pos(Vector2(mouse_x, mouse_y));
-	mb->set_global_pos(Vector2(mouse_x, mouse_y));
+	mb->set_position(Vector2(mouse_x, mouse_y));
+	mb->set_global_position(Vector2(mouse_x, mouse_y));
 	mb->set_button_mask(button_mask);
 	mb->set_doubleclick([event clickCount] == 2);
 	OS_OSX::singleton->push_input(mb);
@@ -311,8 +311,8 @@ static int button_mask = 0;
 	get_key_modifier_state([event modifierFlags], mb);
 	mb->set_button_index(BUTTON_LEFT);
 	mb->set_pressed(false);
-	mb->set_pos(Vector2(mouse_x, mouse_y));
-	mb->set_global_pos(Vector2(mouse_x, mouse_y));
+	mb->set_position(Vector2(mouse_x, mouse_y));
+	mb->set_global_position(Vector2(mouse_x, mouse_y));
 	mb->set_button_mask(button_mask);
 	mb->set_doubleclick([event clickCount] == 2);
 	OS_OSX::singleton->push_input(mb);
@@ -330,8 +330,8 @@ static int button_mask = 0;
 	const NSPoint p = [event locationInWindow];
 	mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
 	mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
-	mm->set_pos(Vector2(mouse_x, mouse_y));
-	mm->set_global_pos(Vector2(mouse_x, mouse_y));
+	mm->set_position(Vector2(mouse_x, mouse_y));
+	mm->set_global_position(Vector2(mouse_x, mouse_y));
 	Vector2 relativeMotion = Vector2();
 	relativeMotion.x = [event deltaX] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
 	relativeMotion.y = [event deltaY] * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
@@ -352,8 +352,8 @@ static int button_mask = 0;
 	get_key_modifier_state([event modifierFlags], mb);
 	mb->set_button_index(BUTTON_RIGHT);
 	mb->set_pressed(true);
-	mb->set_pos(Vector2(mouse_x, mouse_y));
-	mb->set_global_pos(Vector2(mouse_x, mouse_y));
+	mb->set_position(Vector2(mouse_x, mouse_y));
+	mb->set_global_position(Vector2(mouse_x, mouse_y));
 	mb->set_button_mask(button_mask);
 	mb->set_doubleclick([event clickCount] == 2);
 	OS_OSX::singleton->push_input(mb);
@@ -373,8 +373,8 @@ static int button_mask = 0;
 	get_key_modifier_state([event modifierFlags], mb);
 	mb->set_button_index(BUTTON_RIGHT);
 	mb->set_pressed(false);
-	mb->set_pos(Vector2(mouse_x, mouse_y));
-	mb->set_global_pos(Vector2(mouse_x, mouse_y));
+	mb->set_position(Vector2(mouse_x, mouse_y));
+	mb->set_global_position(Vector2(mouse_x, mouse_y));
 	mb->set_button_mask(button_mask);
 	mb->set_doubleclick([event clickCount] == 2);
 	OS_OSX::singleton->push_input(mb);
@@ -393,8 +393,8 @@ static int button_mask = 0;
 	get_key_modifier_state([event modifierFlags], mb);
 	mb->set_button_index(BUTTON_MIDDLE);
 	mb->set_pressed(true);
-	mb->set_pos(Vector2(mouse_x, mouse_y));
-	mb->set_global_pos(Vector2(mouse_x, mouse_y));
+	mb->set_position(Vector2(mouse_x, mouse_y));
+	mb->set_global_position(Vector2(mouse_x, mouse_y));
 	mb->set_button_mask(button_mask);
 	mb->set_doubleclick([event clickCount] == 2);
 	OS_OSX::singleton->push_input(mb);
@@ -417,8 +417,8 @@ static int button_mask = 0;
 	get_key_modifier_state([event modifierFlags], mb);
 	mb->set_button_index(BUTTON_MIDDLE);
 	mb->set_pressed(true);
-	mb->set_pos(Vector2(mouse_x, mouse_y));
-	mb->set_global_pos(Vector2(mouse_x, mouse_y));
+	mb->set_position(Vector2(mouse_x, mouse_y));
+	mb->set_global_position(Vector2(mouse_x, mouse_y));
 	mb->set_button_mask(button_mask);
 	mb->set_doubleclick([event clickCount] == 2);
 	OS_OSX::singleton->push_input(mb);
@@ -701,8 +701,8 @@ inline void sendScrollEvent(int button, double factor, int modifierFlags) {
 	sc->set_factor(factor);
 	sc->set_pressed(true);
 	Vector2 mouse_pos = Vector2(mouse_x, mouse_y);
-	sc->set_pos(mouse_pos);
-	sc->set_global_pos(mouse_pos);
+	sc->set_position(mouse_pos);
+	sc->set_global_position(mouse_pos);
 	sc->set_button_mask(button_mask);
 	OS_OSX::singleton->push_input(sc);
 	sc->set_pressed(false);

+ 17 - 17
platform/windows/os_windows.cpp

@@ -219,7 +219,7 @@ void OS_Windows::_touch_event(bool p_pressed, int p_x, int p_y, int idx) {
 	event.instance();
 	event->set_index(idx);
 	event->set_pressed(p_pressed);
-	event->set_pos(Vector2(p_x, p_y));
+	event->set_position(Vector2(p_x, p_y));
 
 	if (main_loop) {
 		input->parse_input_event(event);
@@ -231,7 +231,7 @@ void OS_Windows::_drag_event(int p_x, int p_y, int idx) {
 	Ref<InputEventScreenDrag> event;
 	event.instance();
 	event->set_index(idx);
-	event->set_pos(Vector2(p_x, p_y));
+	event->set_position(Vector2(p_x, p_y));
 
 	if (main_loop)
 		input->parse_input_event(event);
@@ -378,7 +378,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
 			last_button_state = mm->get_button_mask();
 			/*mm->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
 			mm->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
-			mm->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+			mm->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
 
 			if (mouse_mode == MOUSE_MODE_CAPTURED) {
 
@@ -386,31 +386,31 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
 				old_x = c.x;
 				old_y = c.y;
 
-				if (mm->get_pos() == c) {
+				if (mm->get_position() == c) {
 					center = c;
 					return 0;
 				}
 
-				Point2i ncenter = mm->get_pos();
+				Point2i ncenter = mm->get_position();
 				center = ncenter;
 				POINT pos = { (int)c.x, (int)c.y };
 				ClientToScreen(hWnd, &pos);
 				SetCursorPos(pos.x, pos.y);
 			}
 
-			input->set_mouse_position(mm->get_pos());
+			input->set_mouse_position(mm->get_position());
 			mm->set_speed(input->get_last_mouse_speed());
 
 			if (old_invalid) {
 
-				old_x = mm->get_pos().x;
-				old_y = mm->get_pos().y;
+				old_x = mm->get_position().x;
+				old_y = mm->get_position().y;
 				old_invalid = false;
 			}
 
-			mm->set_relative(Vector2(mm->get_pos() - Vector2(old_x, old_y)));
-			old_x = mm->get_pos().x;
-			old_y = mm->get_pos().y;
+			mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
+			old_x = mm->get_position().x;
+			old_y = mm->get_position().y;
 			if (window_has_focus && main_loop)
 				input->parse_input_event(mm);
 
@@ -536,14 +536,14 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
 				/*
 			mb->get_button_mask()|=(wParam&MK_XBUTTON1)?(1<<5):0;
 			mb->get_button_mask()|=(wParam&MK_XBUTTON2)?(1<<6):0;*/
-				mb->set_pos(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
+				mb->set_position(Vector2(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)));
 
 				if (mouse_mode == MOUSE_MODE_CAPTURED) {
 
-					mb->set_pos(Vector2(old_x, old_y));
+					mb->set_position(Vector2(old_x, old_y));
 				}
 
-				mb->set_global_pos(mb->get_pos());
+				mb->set_global_position(mb->get_position());
 
 				if (uMsg != WM_MOUSEWHEEL) {
 					if (mb->is_pressed()) {
@@ -560,12 +560,12 @@ LRESULT OS_Windows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
 				} else if (mouse_mode != MOUSE_MODE_CAPTURED) {
 					// for reasons unknown to mankind, wheel comes in screen cordinates
 					POINT coords;
-					coords.x = mb->get_pos().x;
-					coords.y = mb->get_pos().y;
+					coords.x = mb->get_position().x;
+					coords.y = mb->get_position().y;
 
 					ScreenToClient(hWnd, &coords);
 
-					mb->set_pos(Vector2(coords.x, coords.y));
+					mb->set_position(Vector2(coords.x, coords.y));
 				}
 
 				if (main_loop) {

+ 4 - 4
platform/x11/os_x11.cpp

@@ -1334,8 +1334,8 @@ void OS_X11::process_xevents() {
 
 				get_key_modifier_state(event.xbutton.state, mb);
 				mb->set_button_mask(get_mouse_button_state(event.xbutton.state));
-				mb->set_pos(Vector2(event.xbutton.x, event.xbutton.y));
-				mb->set_global_pos(mb->get_pos());
+				mb->set_position(Vector2(event.xbutton.x, event.xbutton.y));
+				mb->set_global_position(mb->get_position());
 				mb->set_button_index(event.xbutton.button);
 				if (mb->get_button_index() == 2)
 					mb->set_button_index(3);
@@ -1443,8 +1443,8 @@ void OS_X11::process_xevents() {
 
 				get_key_modifier_state(event.xmotion.state, mm);
 				mm->set_button_mask(get_mouse_button_state(event.xmotion.state));
-				mm->set_pos(pos);
-				mm->set_global_pos(pos);
+				mm->set_position(pos);
+				mm->set_global_position(pos);
 				input->set_mouse_position(pos);
 				mm->set_speed(input->get_last_mouse_speed());
 				mm->set_relative(rel);

+ 2 - 2
scene/2d/screen_button.cpp

@@ -207,7 +207,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
 		if ((st.is_valid() && st->is_pressed()) || sd.is_valid()) {
 
 			int index = st.is_valid() ? st->get_index() : sd->get_index();
-			Vector2 coord = st.is_valid() ? st->get_pos() : sd->get_pos();
+			Vector2 coord = st.is_valid() ? st->get_position() : sd->get_position();
 
 			if (finger_pressed == -1 || index == finger_pressed) {
 
@@ -254,7 +254,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
 				if (!can_press)
 					return; //already fingering
 
-				Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_pos());
+				Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(st->get_position());
 				Rect2 item_rect = get_item_rect();
 
 				bool touched = false;

+ 1 - 1
scene/gui/base_button.cpp

@@ -162,7 +162,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
 	if (mm.is_valid()) {
 		if (status.press_attempt && status.pressing_button == 0) {
 			bool last_press_inside = status.pressing_inside;
-			status.pressing_inside = has_point(mm->get_pos());
+			status.pressing_inside = has_point(mm->get_position());
 			if (last_press_inside != status.pressing_inside)
 				update();
 		}

+ 2 - 2
scene/gui/button_array.cpp

@@ -313,7 +313,7 @@ void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
 
-		int ofs = orientation == HORIZONTAL ? mb->get_pos().x : mb->get_pos().y;
+		int ofs = orientation == HORIZONTAL ? mb->get_position().x : mb->get_position().y;
 
 		for (int i = 0; i < buttons.size(); i++) {
 
@@ -330,7 +330,7 @@ void ButtonArray::_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mm.is_valid()) {
 
-		int ofs = orientation == HORIZONTAL ? mm->get_pos().x : mm->get_pos().y;
+		int ofs = orientation == HORIZONTAL ? mm->get_position().x : mm->get_position().y;
 		int new_hover = -1;
 		for (int i = 0; i < buttons.size(); i++) {
 

+ 11 - 11
scene/gui/color_picker.cpp

@@ -304,8 +304,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
 	if (bev.is_valid()) {
 		if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
 			changing_color = true;
-			float x = CLAMP((float)bev->get_pos().x, 0, 256);
-			float y = CLAMP((float)bev->get_pos().y, 0, 256);
+			float x = CLAMP((float)bev->get_position().x, 0, 256);
+			float y = CLAMP((float)bev->get_position().y, 0, 256);
 			s = x / 256;
 			v = 1.0 - y / 256.0;
 			color.set_hsv(h, s, v, color.a);
@@ -323,8 +323,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &ev) {
 	if (mev.is_valid()) {
 		if (!changing_color)
 			return;
-		float x = CLAMP((float)mev->get_pos().x, 0, 256);
-		float y = CLAMP((float)mev->get_pos().y, 0, 256);
+		float x = CLAMP((float)mev->get_position().x, 0, 256);
+		float y = CLAMP((float)mev->get_position().y, 0, 256);
 		s = x / 256;
 		v = 1.0 - y / 256.0;
 		color.set_hsv(h, s, v, color.a);
@@ -343,7 +343,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
 
 		if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
 			changing_color = true;
-			h = 1 - ((float)bev->get_pos().y) / 256.0;
+			h = 1 - ((float)bev->get_position().y) / 256.0;
 
 		} else {
 			changing_color = false;
@@ -361,7 +361,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &ev) {
 
 		if (!changing_color)
 			return;
-		float y = CLAMP((float)mev->get_pos().y, 0, 256);
+		float y = CLAMP((float)mev->get_position().y, 0, 256);
 		h = 1.0 - y / 256.0;
 		color.set_hsv(h, s, v, color.a);
 		last_hsv = color;
@@ -378,10 +378,10 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &ev) {
 	if (bev.is_valid()) {
 
 		if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
-			int index = bev->get_pos().x / (preset->get_size().x / presets.size());
+			int index = bev->get_position().x / (preset->get_size().x / presets.size());
 			set_pick_color(presets[index]);
 		} else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT) {
-			int index = bev->get_pos().x / (preset->get_size().x / presets.size());
+			int index = bev->get_position().x / (preset->get_size().x / presets.size());
 			presets.erase(presets[index]);
 			_update_presets();
 			bt_add_preset->show();
@@ -394,7 +394,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &ev) {
 
 	if (mev.is_valid()) {
 
-		int index = mev->get_pos().x * presets.size();
+		int index = mev->get_position().x * presets.size();
 		if (preset->get_size().x != 0) {
 			index /= preset->get_size().x;
 		}
@@ -422,7 +422,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &ev) {
 
 	if (mev.is_valid()) {
 		Viewport *r = get_tree()->get_root();
-		if (!r->get_visible_rect().has_point(Point2(mev->get_global_pos().x, mev->get_global_pos().y)))
+		if (!r->get_visible_rect().has_point(Point2(mev->get_global_position().x, mev->get_global_position().y)))
 			return;
 		Ref<Image> img = r->get_screen_capture();
 		if (!img.is_null()) {
@@ -431,7 +431,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &ev) {
 		}
 		if (last_capture.is_valid() && !last_capture->empty()) {
 			int pw = last_capture->get_format() == Image::FORMAT_RGBA8 ? 4 : 3;
-			int ofs = (mev->get_global_pos().y * last_capture->get_width() + mev->get_global_pos().x) * pw;
+			int ofs = (mev->get_global_position().y * last_capture->get_width() + mev->get_global_position().x) * pw;
 
 			PoolVector<uint8_t>::Read r = last_capture->get_data().read();
 

+ 5 - 5
scene/gui/color_ramp_edit.cpp

@@ -88,14 +88,14 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 	//Show color picker on double click.
 	if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_doubleclick() && mb->is_pressed()) {
-		grabbed = _get_point_from_pos(mb->get_pos().x);
+		grabbed = _get_point_from_pos(mb->get_position().x);
 		_show_color_picker();
 		accept_event();
 	}
 
 	//Delete point on right click
 	if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
-		grabbed = _get_point_from_pos(mb->get_pos().x);
+		grabbed = _get_point_from_pos(mb->get_position().x);
 		if (grabbed != -1) {
 			points.remove(grabbed);
 			grabbed = -1;
@@ -109,7 +109,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
 	//Hold alt key to duplicate selected color
 	if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->get_alt()) {
 
-		int x = mb->get_pos().x;
+		int x = mb->get_position().x;
 		grabbed = _get_point_from_pos(x);
 
 		if (grabbed != -1) {
@@ -134,7 +134,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
 	if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
 
 		update();
-		int x = mb->get_pos().x;
+		int x = mb->get_position().x;
 		int total_w = get_size().width - get_size().height - 3;
 
 		//Check if color selector was clicked.
@@ -214,7 +214,7 @@ void ColorRampEdit::_gui_input(const Ref<InputEvent> &p_event) {
 
 		int total_w = get_size().width - get_size().height - 3;
 
-		int x = mm->get_pos().x;
+		int x = mm->get_position().x;
 
 		float newofs = CLAMP(x / float(total_w), 0, 1);
 

+ 2 - 2
scene/gui/dialogs.cpp

@@ -113,7 +113,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
 
 		if (mb->is_pressed()) {
 			// Begin a possible dragging operation.
-			drag_type = _drag_hit_test(Point2(mb->get_pos().x, mb->get_pos().y));
+			drag_type = _drag_hit_test(Point2(mb->get_position().x, mb->get_position().y));
 			if (drag_type != DRAG_NONE)
 				drag_offset = get_global_mouse_position() - get_position();
 			drag_offset_far = get_position() + get_size() - get_global_mouse_position();
@@ -131,7 +131,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
 			// Update the cursor while moving along the borders.
 			CursorShape cursor = CURSOR_ARROW;
 			if (resizable) {
-				int preview_drag_type = _drag_hit_test(Point2(mm->get_pos().x, mm->get_pos().y));
+				int preview_drag_type = _drag_hit_test(Point2(mm->get_position().x, mm->get_position().y));
 				switch (preview_drag_type) {
 					case DRAG_RESIZE_TOP:
 					case DRAG_RESIZE_BOTTOM:

+ 7 - 7
scene/gui/graph_edit.cpp

@@ -374,7 +374,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
 	if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
 
 		Ref<Texture> port = get_icon("port", "GraphNode");
-		Vector2 mpos(mb->get_pos().x, mb->get_pos().y);
+		Vector2 mpos(mb->get_position().x, mb->get_position().y);
 		float grab_r = port->get_width() * 0.5 * grab_r_extend;
 		for (int i = get_child_count() - 1; i >= 0; i--) {
 
@@ -483,12 +483,12 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
 	Ref<InputEventMouseMotion> mm = p_ev;
 	if (mm.is_valid() && connecting) {
 
-		connecting_to = mm->get_pos();
+		connecting_to = mm->get_position();
 		connecting_target = false;
 		top_layer->update();
 
 		Ref<Texture> port = get_icon("port", "GraphNode");
-		Vector2 mpos = mm->get_pos();
+		Vector2 mpos = mm->get_position();
 		float grab_r = port->get_width() * 0.5 * grab_r_extend;
 		for (int i = get_child_count() - 1; i >= 0; i--) {
 
@@ -546,7 +546,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
 		} else if (!just_disconected) {
 			String from = connecting_from;
 			int from_slot = connecting_index;
-			Vector2 ofs = Vector2(mb->get_pos().x, mb->get_pos().y);
+			Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
 			emit_signal("connection_to_empty", from, from_slot, ofs);
 		}
 		connecting = false;
@@ -817,7 +817,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 					connecting = false;
 					top_layer->update();
 				} else {
-					emit_signal("popup_request", b->get_global_pos());
+					emit_signal("popup_request", b->get_global_position());
 				}
 			}
 		}
@@ -880,7 +880,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 
 			if (gn) {
 
-				if (_filter_input(b->get_pos()))
+				if (_filter_input(b->get_position()))
 					return;
 
 				dragging = true;
@@ -905,7 +905,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
 				}
 
 			} else {
-				if (_filter_input(b->get_pos()))
+				if (_filter_input(b->get_position()))
 					return;
 				if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
 					return;

+ 2 - 2
scene/gui/graph_node.cpp

@@ -586,7 +586,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
 
 		if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
 
-			Vector2 mpos = Vector2(mb->get_pos().x, mb->get_pos().y);
+			Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
 			if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
 				emit_signal("close_request");
 				accept_event();
@@ -616,7 +616,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
 
 	Ref<InputEventMouseMotion> mm = p_ev;
 	if (resizing && mm.is_valid()) {
-		Vector2 mpos = mm->get_pos();
+		Vector2 mpos = mm->get_position();
 
 		Vector2 diff = mpos - resizing_from;
 

+ 4 - 4
scene/gui/item_list.cpp

@@ -431,7 +431,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
 	if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
 
 		search_string = ""; //any mousepress cancels
-		Vector2 pos(mb->get_pos().x, mb->get_pos().y);
+		Vector2 pos(mb->get_position().x, mb->get_position().y);
 		Ref<StyleBox> bg = get_stylebox("bg");
 		pos -= bg->get_offset();
 		pos.y += scroll_bar->get_value();
@@ -475,7 +475,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
 
 				if (mb->get_button_index() == BUTTON_RIGHT) {
 
-					emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+					emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
 				}
 			} else {
 
@@ -486,7 +486,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
 
 				if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
 
-					emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+					emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
 				} else {
 					bool selected = !items[i].selected;
 
@@ -501,7 +501,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
 
 					if (mb->get_button_index() == BUTTON_RIGHT) {
 
-						emit_signal("item_rmb_selected", i, Vector2(mb->get_pos().x, mb->get_pos().y));
+						emit_signal("item_rmb_selected", i, Vector2(mb->get_position().x, mb->get_position().y));
 					} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
 
 						emit_signal("item_activated", i);

+ 2 - 2
scene/gui/line_edit.cpp

@@ -64,7 +64,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
 
 			shift_selection_check_pre(b->get_shift());
 
-			set_cursor_at_pixel_pos(b->get_pos().x);
+			set_cursor_at_pixel_pos(b->get_position().x);
 
 			if (b->get_shift()) {
 
@@ -118,7 +118,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
 		if (m->get_button_mask() & BUTTON_LEFT) {
 
 			if (selection.creating) {
-				set_cursor_at_pixel_pos(m->get_pos().x);
+				set_cursor_at_pixel_pos(m->get_position().x);
 				selection_fill_at_cursor();
 			}
 		}

+ 5 - 5
scene/gui/popup_menu.cpp

@@ -284,7 +284,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
 					//update hover
 					Ref<InputEventMouseMotion> ie;
 					ie.instance();
-					ie->set_pos(b->get_pos() + Vector2(0, s));
+					ie->set_position(b->get_position() + Vector2(0, s));
 					_gui_input(ie);
 				}
 			} break;
@@ -303,13 +303,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
 					//update hover
 					Ref<InputEventMouseMotion> ie;
 					ie.instance();
-					ie->set_pos(b->get_pos() - Vector2(0, s));
+					ie->set_position(b->get_position() - Vector2(0, s));
 					_gui_input(ie);
 				}
 			} break;
 			case BUTTON_LEFT: {
 
-				int over = _get_mouse_over(b->get_pos());
+				int over = _get_mouse_over(b->get_position());
 
 				if (invalidated_click) {
 					invalidated_click = false;
@@ -348,13 +348,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
 
 		for (List<Rect2>::Element *E = autohide_areas.front(); E; E = E->next()) {
 
-			if (!Rect2(Point2(), get_size()).has_point(m->get_pos()) && E->get().has_point(m->get_pos())) {
+			if (!Rect2(Point2(), get_size()).has_point(m->get_position()) && E->get().has_point(m->get_position())) {
 				call_deferred("hide");
 				return;
 			}
 		}
 
-		int over = _get_mouse_over(m->get_pos());
+		int over = _get_mouse_over(m->get_position());
 		int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over);
 
 		if (id < 0) {

+ 2 - 2
scene/gui/rich_text_label.cpp

@@ -751,7 +751,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
 					Item *item = NULL;
 
 					bool outside;
-					_find_click(main, b->get_pos(), &item, &line, &outside);
+					_find_click(main, b->get_position(), &item, &line, &outside);
 
 					if (item) {
 
@@ -852,7 +852,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
 
 			int line = 0;
 			Item *item = NULL;
-			_find_click(main, m->get_pos(), &item, &line);
+			_find_click(main, m->get_position(), &item, &line);
 			if (!item)
 				return; // do not update
 

+ 3 - 3
scene/gui/scroll_bar.cpp

@@ -72,7 +72,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
 
 		if (b->is_pressed()) {
 
-			double ofs = orientation == VERTICAL ? b->get_pos().y : b->get_pos().x;
+			double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
 			Ref<Texture> decr = get_icon("decrement");
 			Ref<Texture> incr = get_icon("increment");
 
@@ -130,7 +130,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
 
 		if (drag.active) {
 
-			double ofs = orientation == VERTICAL ? m->get_pos().y : m->get_pos().x;
+			double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
 			Ref<Texture> decr = get_icon("decrement");
 
 			double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
@@ -141,7 +141,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
 			set_as_ratio(drag.value_at_click + diff);
 		} else {
 
-			double ofs = orientation == VERTICAL ? m->get_pos().y : m->get_pos().x;
+			double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
 			Ref<Texture> decr = get_icon("decrement");
 			Ref<Texture> incr = get_icon("increment");
 

+ 2 - 2
scene/gui/slider.cpp

@@ -46,7 +46,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
 
 			if (mb->is_pressed()) {
 				Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
-				grab.pos = orientation == VERTICAL ? mb->get_pos().y : mb->get_pos().x;
+				grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
 
 				double grab_width = (double)grabber->get_size().width;
 				double grab_height = (double)grabber->get_size().height;
@@ -75,7 +75,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
 
 			Size2i size = get_size();
 			Ref<Texture> grabber = get_icon("grabber");
-			float motion = (orientation == VERTICAL ? mm->get_pos().y : mm->get_pos().x) - grab.pos;
+			float motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos;
 			if (orientation == VERTICAL)
 				motion = -motion;
 			float areasize = orientation == VERTICAL ? size.height - grabber->get_size().height : size.width - grabber->get_size().width;

+ 3 - 3
scene/gui/spin_box.cpp

@@ -96,7 +96,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mb.is_valid() && mb->is_pressed()) {
 
-		bool up = mb->get_pos().y < (get_size().height / 2);
+		bool up = mb->get_position().y < (get_size().height / 2);
 
 		switch (mb->get_button_index()) {
 
@@ -135,7 +135,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) {
 
 		//set_default_cursor_shape(CURSOR_VSIZE);
-		Vector2 cpos = Vector2(mb->get_pos().x, mb->get_pos().y);
+		Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y);
 		drag.mouse_pos = cpos;
 	}
 
@@ -155,7 +155,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mm.is_valid() && mm->get_button_mask() & 1) {
 
-		Vector2 cpos = mm->get_pos();
+		Vector2 cpos = mm->get_position();
 
 		if (drag.enabled) {
 

+ 5 - 5
scene/gui/split_container.cpp

@@ -286,16 +286,16 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
 
 				if (vertical) {
 
-					if (mb->get_pos().y > middle_sep && mb->get_pos().y < middle_sep + sep) {
+					if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
 						dragging = true;
-						drag_from = mb->get_pos().y;
+						drag_from = mb->get_position().y;
 						drag_ofs = expand_ofs;
 					}
 				} else {
 
-					if (mb->get_pos().x > middle_sep && mb->get_pos().x < middle_sep + sep) {
+					if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
 						dragging = true;
-						drag_from = mb->get_pos().x;
+						drag_from = mb->get_position().x;
 						drag_ofs = expand_ofs;
 					}
 				}
@@ -312,7 +312,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
 
 		if (dragging) {
 
-			expand_ofs = drag_ofs + ((vertical ? mm->get_pos().y : mm->get_pos().x) - drag_from);
+			expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
 			queue_sort();
 			emit_signal("dragged", get_split_offset());
 		}

+ 1 - 1
scene/gui/tab_container.cpp

@@ -69,7 +69,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
 
-		Point2 pos(mb->get_pos().x, mb->get_pos().y);
+		Point2 pos(mb->get_position().x, mb->get_position().y);
 		Size2 size = get_size();
 
 		// Click must be on tabs in the tab header area.

+ 2 - 2
scene/gui/tabs.cpp

@@ -85,7 +85,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
 
 	if (mm.is_valid()) {
 
-		Point2 pos = mm->get_pos();
+		Point2 pos = mm->get_position();
 
 		highlight_arrow = -1;
 		if (buttons_visible) {
@@ -165,7 +165,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
 			mb->get_button_index() == BUTTON_LEFT) {
 
 		// clicks
-		Point2 pos(mb->get_pos().x, mb->get_pos().y);
+		Point2 pos(mb->get_position().x, mb->get_position().y);
 
 		if (buttons_visible) {
 

+ 6 - 6
scene/gui/text_edit.cpp

@@ -1445,7 +1445,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
 	Ref<InputEventMouseButton> mb = p_gui_input;
 
 	if (mb.is_valid()) {
-		if (completion_active && completion_rect.has_point(mb->get_pos())) {
+		if (completion_active && completion_rect.has_point(mb->get_position())) {
 
 			if (!mb->is_pressed())
 				return;
@@ -1468,7 +1468,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
 
 			if (mb->get_button_index() == BUTTON_LEFT) {
 
-				completion_index = CLAMP(completion_line_ofs + (mb->get_pos().y - completion_rect.pos.y) / get_row_height(), 0, completion_options.size() - 1);
+				completion_index = CLAMP(completion_line_ofs + (mb->get_position().y - completion_rect.pos.y) / get_row_height(), 0, completion_options.size() - 1);
 
 				completion_current = completion_options[completion_index];
 				update();
@@ -1500,7 +1500,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
 				_reset_caret_blink_timer();
 
 				int row, col;
-				_get_mouse_pos(Point2i(mb->get_pos().x, mb->get_pos().y), row, col);
+				_get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
 
 				if (mb->get_command() && highlighted_word != String()) {
 
@@ -1511,7 +1511,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
 				// toggle breakpoint on gutter click
 				if (draw_breakpoint_gutter) {
 					int gutter = cache.style_normal->get_margin(MARGIN_LEFT);
-					if (mb->get_pos().x > gutter && mb->get_pos().x <= gutter + cache.breakpoint_gutter_width + 3) {
+					if (mb->get_position().x > gutter && mb->get_position().x <= gutter + cache.breakpoint_gutter_width + 3) {
 						set_line_as_breakpoint(row, !is_line_set_as_breakpoint(row));
 						emit_signal("breakpoint_toggled", row);
 						return;
@@ -1646,7 +1646,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
 		if (select_identifiers_enabled) {
 			if (mm->get_command() && mm->get_button_mask() == 0) {
 
-				String new_word = get_word_at_pos(mm->get_pos());
+				String new_word = get_word_at_pos(mm->get_position());
 				if (new_word != highlighted_word) {
 					highlighted_word = new_word;
 					update();
@@ -1666,7 +1666,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
 				_reset_caret_blink_timer();
 
 				int row, col;
-				_get_mouse_pos(mm->get_pos(), row, col);
+				_get_mouse_pos(mm->get_position(), row, col);
 
 				select(selection.selecting_line, selection.selecting_column, row, col);
 

+ 7 - 7
scene/gui/tree.cpp

@@ -2122,7 +2122,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 
 		Ref<StyleBox> bg = cache.bg;
 
-		Point2 pos = mm->get_pos() - bg->get_offset();
+		Point2 pos = mm->get_position() - bg->get_offset();
 
 		Cache::ClickType old_hover = cache.hover_type;
 		int old_index = cache.hover_index;
@@ -2150,7 +2150,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 
 		if (drop_mode_flags && root) {
 
-			Point2 mpos = mm->get_pos();
+			Point2 mpos = mm->get_position();
 			mpos -= cache.bg->get_offset();
 			mpos.y -= _get_title_button_height();
 			if (mpos.y >= 0) {
@@ -2180,7 +2180,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 
 			if (!range_drag_enabled) {
 
-				Vector2 cpos = mm->get_pos();
+				Vector2 cpos = mm->get_position();
 				if (cpos.distance_to(pressing_pos) > 2) {
 					range_drag_enabled = true;
 					range_drag_capture_pos = cpos;
@@ -2217,7 +2217,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 
 			if (b->get_button_index() == BUTTON_LEFT) {
 
-				Point2 pos = b->get_pos() - cache.bg->get_offset();
+				Point2 pos = b->get_position() - cache.bg->get_offset();
 				if (show_column_titles) {
 					pos.y -= _get_title_button_height();
 
@@ -2251,7 +2251,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 						warp_mouse(range_drag_capture_pos);
 					} else {
 						Rect2 rect = get_selected()->get_meta("__focus_rect");
-						if (rect.has_point(Point2(b->get_pos().x, b->get_pos().y))) {
+						if (rect.has_point(Point2(b->get_position().x, b->get_position().y))) {
 							edit_selected();
 						} else {
 							emit_signal("item_double_clicked");
@@ -2295,7 +2295,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 			case BUTTON_LEFT: {
 				Ref<StyleBox> bg = cache.bg;
 
-				Point2 pos = b->get_pos() - bg->get_offset();
+				Point2 pos = b->get_position() - bg->get_offset();
 				cache.click_type = Cache::CLICK_NONE;
 				if (show_column_titles && b->get_button_index() == BUTTON_LEFT) {
 					pos.y -= _get_title_button_height();
@@ -2333,7 +2333,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
 				blocked--;
 
 				if (pressing_for_editor) {
-					pressing_pos = b->get_pos();
+					pressing_pos = b->get_position();
 				}
 
 				if (b->get_button_index() == BUTTON_RIGHT)

+ 14 - 14
scene/main/viewport.cpp

@@ -512,7 +512,7 @@ void Viewport::_notification(int p_what) {
 
 					if (mm.is_valid()) {
 
-						pos = mm->get_pos();
+						pos = mm->get_position();
 						motion_tested = true;
 						physics_last_mousepos = pos;
 					}
@@ -520,19 +520,19 @@ void Viewport::_notification(int p_what) {
 					Ref<InputEventMouseButton> mb = ev;
 
 					if (mb.is_valid()) {
-						pos = mb->get_pos();
+						pos = mb->get_position();
 					}
 
 					Ref<InputEventScreenDrag> sd = ev;
 
 					if (sd.is_valid()) {
-						pos = sd->get_pos();
+						pos = sd->get_position();
 					}
 
 					Ref<InputEventScreenTouch> st = ev;
 
 					if (st.is_valid()) {
-						pos = st->get_pos();
+						pos = st->get_position();
 					}
 
 					if (ss2d) {
@@ -1685,7 +1685,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 
 		gui.key_event_accepted = false;
 
-		Point2 mpos = mb->get_pos();
+		Point2 mpos = mb->get_position();
 		if (mb->is_pressed()) {
 
 			Size2 pos = mpos;
@@ -1740,11 +1740,11 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 
 			mb = mb->xformed_by(Transform2D()); // make a copy of the event
 
-			mb->set_global_pos(pos);
+			mb->set_global_position(pos);
 
 			pos = gui.focus_inv_xform.xform(pos);
 
-			mb->set_pos(pos);
+			mb->set_position(pos);
 
 #ifdef DEBUG_ENABLED
 			if (ScriptDebugger::get_singleton()) {
@@ -1841,9 +1841,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 			Size2 pos = mpos;
 
 			mb = mb->xformed_by(Transform2D()); //make a copy
-			mb->set_global_pos(pos);
+			mb->set_global_position(pos);
 			pos = gui.focus_inv_xform.xform(pos);
-			mb->set_pos(pos);
+			mb->set_position(pos);
 
 			if (gui.mouse_focus->can_process()) {
 				_gui_call_input(gui.mouse_focus, mb);
@@ -1869,7 +1869,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 	if (mm.is_valid()) {
 
 		gui.key_event_accepted = false;
-		Point2 mpos = mm->get_pos();
+		Point2 mpos = mm->get_position();
 
 		gui.last_mouse_pos = mpos;
 
@@ -1961,7 +1961,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 
 		mm = mm->xformed_by(Transform2D()); //make a copy
 
-		mm->set_global_pos(mpos);
+		mm->set_global_position(mpos);
 		mm->set_speed(speed);
 		mm->set_relative(rel);
 
@@ -1999,7 +1999,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
 
 		//pos = gui.focus_inv_xform.xform(pos);
 
-		mm->set_pos(pos);
+		mm->set_position(pos);
 
 		Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
 		OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
@@ -2318,7 +2318,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
 		//send unclic
 
 		Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
-		mb->set_pos(click);
+		mb->set_position(click);
 		mb->set_button_index(gui.mouse_focus_button);
 		mb->set_pressed(false);
 		gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
@@ -2326,7 +2326,7 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
 		gui.mouse_focus = p_control;
 		gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
 		click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
-		mb->set_pos(click);
+		mb->set_position(click);
 		mb->set_button_index(gui.mouse_focus_button);
 		mb->set_pressed(true);
 		gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);