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Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust

Rémi Verschelde 3 years ago
parent
commit
69eaa806c8
2 changed files with 56 additions and 9 deletions
  1. 51 8
      editor/plugins/node_3d_editor_plugin.cpp
  2. 5 1
      editor/plugins/node_3d_editor_plugin.h

+ 51 - 8
editor/plugins/node_3d_editor_plugin.cpp

@@ -252,6 +252,14 @@ void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
 	viewport = p_viewport;
 }
 
+void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
+	// Set FOV override multiplier back to the default, so that the FOV
+	// setting specified in the View menu is correctly applied.
+	cursor.fov_scale = 1.0;
+
+	_update_camera(p_interp_delta);
+}
+
 void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
 	bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
 
@@ -318,6 +326,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
 		equal = false;
 	} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
 		equal = false;
+	} else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
+		equal = false;
 	}
 
 	if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
@@ -383,7 +393,7 @@ float Node3DEditorViewport::get_zfar() const {
 }
 
 float Node3DEditorViewport::get_fov() const {
-	return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
+	return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
 }
 
 Transform3D Node3DEditorViewport::_get_camera_transform() const {
@@ -1327,17 +1337,25 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 		const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
 		switch (b->get_button_index()) {
 			case MOUSE_BUTTON_WHEEL_UP: {
-				if (is_freelook_active()) {
-					scale_freelook_speed(zoom_factor);
+				if (b->is_alt_pressed()) {
+					scale_fov(-0.05);
 				} else {
-					scale_cursor_distance(1.0 / zoom_factor);
+					if (is_freelook_active()) {
+						scale_freelook_speed(zoom_factor);
+					} else {
+						scale_cursor_distance(1.0 / zoom_factor);
+					}
 				}
 			} break;
 			case MOUSE_BUTTON_WHEEL_DOWN: {
-				if (is_freelook_active()) {
-					scale_freelook_speed(1.0 / zoom_factor);
+				if (b->is_alt_pressed()) {
+					scale_fov(0.05);
 				} else {
-					scale_cursor_distance(zoom_factor);
+					if (is_freelook_active()) {
+						scale_freelook_speed(1.0 / zoom_factor);
+					} else {
+						scale_cursor_distance(zoom_factor);
+					}
 				}
 			} break;
 			case MOUSE_BUTTON_RIGHT: {
@@ -2305,6 +2323,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
 				emit_signal(SNAME("toggle_maximize_view"), this);
 			}
 		}
+
+		if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
+			scale_fov(-0.05);
+		}
+
+		if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
+			scale_fov(0.05);
+		}
+
+		if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {
+			reset_fov();
+		}
 	}
 
 	// freelook uses most of the useful shortcuts, like save, so its ok
@@ -2472,6 +2502,16 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
 	freelook_active = active_now;
 }
 
+void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {
+	cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
+	surface->update();
+}
+
+void Node3DEditorViewport::reset_fov() {
+	cursor.fov_scale = 1.0;
+	surface->update();
+}
+
 void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
 	real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
 	real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
@@ -7343,6 +7383,9 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
 	ED_SHORTCUT("spatial_editor/align_transform_with_view", TTR("Align Transform with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_M);
 	ED_SHORTCUT("spatial_editor/align_rotation_with_view", TTR("Align Rotation with View"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_F);
 	ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
+	ED_SHORTCUT("spatial_editor/decrease_fov", TTR("Decrease Field of View"), KEY_MASK_CMD + KEY_EQUAL); // Usually direct access key for `KEY_PLUS`.
+	ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KEY_MASK_CMD + KEY_MINUS);
+	ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KEY_MASK_CMD + KEY_0);
 
 	PopupMenu *p;
 
@@ -7490,7 +7533,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
 	settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
 
 	for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
-		settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_update_camera), varray(0.0));
+		settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed), varray(0.0));
 	}
 
 	/* XFORM DIALOG */

+ 5 - 1
editor/plugins/node_3d_editor_plugin.h

@@ -315,7 +315,7 @@ private:
 
 	struct Cursor {
 		Vector3 pos;
-		real_t x_rot, y_rot, distance;
+		real_t x_rot, y_rot, distance, fov_scale;
 		Vector3 eye_pos; // Used in freelook mode
 		bool region_select;
 		Point2 region_begin, region_end;
@@ -325,6 +325,7 @@ private:
 			x_rot = 0.5;
 			y_rot = -0.5;
 			distance = 4;
+			fov_scale = 1.0;
 			region_select = false;
 		}
 	};
@@ -333,6 +334,8 @@ private:
 	Cursor cursor; // Immediate cursor
 	Cursor camera_cursor; // That one may be interpolated (don't modify this one except for smoothing purposes)
 
+	void scale_fov(real_t p_fov_offset);
+	void reset_fov();
 	void scale_cursor_distance(real_t scale);
 
 	void set_freelook_active(bool active_now);
@@ -349,6 +352,7 @@ private:
 
 	void set_message(String p_message, float p_time = 5);
 
+	void _view_settings_confirmed(real_t p_interp_delta);
 	void _update_camera(real_t p_interp_delta);
 	Transform3D to_camera_transform(const Cursor &p_cursor) const;
 	void _draw();