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Remove unnecessary print with AnimationNodeStateMachinePlayback

volzhs 7 years ago
parent
commit
6a0a8bf814
1 changed files with 0 additions and 1 deletions
  1. 0 1
      scene/animation/animation_node_state_machine.cpp

+ 0 - 1
scene/animation/animation_node_state_machine.cpp

@@ -124,7 +124,6 @@ void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
 	start_request_travel = false;
 	start_request = p_state;
 	stop_request = false;
-	print_line("wants start");
 }
 void AnimationNodeStateMachinePlayback::stop() {