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@@ -144,23 +144,31 @@ void ShaderTextEditor::_load_theme_settings() {
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List<String> keywords;
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ShaderLanguage::get_keyword_list(&keywords);
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+ for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
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+ get_text_edit()->add_keyword_color(E->get(), keyword_color);
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+ }
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+
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+ // Colorize built-ins like `COLOR` differently to make them easier
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+ // to distinguish from keywords at a quick glance.
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+
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+ List<String> built_ins;
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if (shader.is_valid()) {
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for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
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for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
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- keywords.push_back(F->key());
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+ built_ins.push_back(F->key());
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}
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}
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for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).size(); i++) {
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- keywords.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]);
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+ built_ins.push_back(ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode()))[i]);
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}
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}
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- for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
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- get_text_edit()->add_keyword_color(E->get(), keyword_color);
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+ for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
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+ get_text_edit()->add_keyword_color(E->get(), member_variable_color);
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}
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- //colorize comments
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+ // Colorize comments.
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get_text_edit()->add_color_region("/*", "*/", comment_color, false);
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get_text_edit()->add_color_region("//", "", comment_color, false);
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}
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