Fix sprite frame editor crash with null `frames` pointer
@@ -953,7 +953,7 @@ void SpriteFramesEditor::_sync_animation() {
}
void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
- if (!frames->has_animation(p_name)) {
+ if (frames.is_null() || !frames->has_animation(p_name)) {
return;
edited_anim = p_name;