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Merge pull request #57748 from fabriceci/rename-script-template-variable

Rémi Verschelde 3 năm trước cách đây
mục cha
commit
6a56314eab

+ 2 - 2
modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd

@@ -3,7 +3,7 @@
 extends _BASE_
 
 const SPEED: float = 300.0
-const JUMP_FORCE: float = -400.0
+const JUMP_VELOCITY: float = -400.0
 
 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
 var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
@@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void:
 
 	# Handle Jump.
 	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
-		motion_velocity.y = JUMP_FORCE
+		motion_velocity.y = JUMP_VELOCITY
 
 	# Get the input direction and handle the movement/deceleration.
 	# As good practice, you should replace UI actions with custom gameplay actions.

+ 2 - 2
modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd

@@ -3,7 +3,7 @@
 extends _BASE_
 
 const SPEED: float = 5.0
-const JUMP_FORCE: float = 4.5
+const JUMP_VELOCITY: float = 4.5
 
 # Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
 var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
@@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void:
 
 	# Handle Jump.
 	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
-		motion_velocity.y = JUMP_FORCE
+		motion_velocity.y = JUMP_VELOCITY
 
 	# Get the input direction and handle the movement/deceleration.
 	# As good practice, you should replace UI actions with custom gameplay actions.

+ 2 - 2
modules/mono/editor_templates/CharacterBody2D/basic_movement.cs

@@ -6,7 +6,7 @@ using System;
 public partial class _CLASS_ : _BASE_
 {
     public const float Speed = 300.0f;
-    public const float JumpForce = -400.0f;
+    public const float JumpVelocity = -400.0f;
 
     // Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
     public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity");
@@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_
 
         // Handle Jump.
         if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
-            motionVelocity.y = JumpForce;
+            motionVelocity.y = JumpVelocity;
 
         // Get the input direction and handle the movement/deceleration.
         // As good practice, you should replace UI actions with custom gameplay actions.

+ 2 - 2
modules/mono/editor_templates/CharacterBody3D/basic_movement.cs

@@ -6,7 +6,7 @@ using System;
 public partial class _CLASS_ : _BASE_
 {
     public const float Speed = 5.0f;
-    public const float JumpForce = 4.5f;
+    public const float JumpVelocity = 4.5f;
 
     // Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
     public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity");
@@ -21,7 +21,7 @@ public partial class _CLASS_ : _BASE_
 
         // Handle Jump.
         if (Input.IsActionJustPressed("ui_accept") && IsOnFloor())
-             motionVelocity.y = JumpForce;
+             motionVelocity.y = JumpVelocity;
 
         // Get the input direction and handle the movement/deceleration.
         // As good practice, you should replace UI actions with custom gameplay actions.