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@@ -4,7 +4,9 @@
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3D area for detection and physics and audio influence.
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</brief_description>
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<description>
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- 3D area that detects [CollisionObject] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses.
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+ 3D area that detects [CollisionObject] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
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+ To give the area its shape, add a [CollisionShape] or a [CollisionPolygon] node as a [i]direct[/i] child (or add multiple such nodes as direct children) of the area.
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+ [b]Warning:[/b] See [ConcavePolygonShape] (also called "trimesh") for a warning about possibly unexpected behavior when using that shape for an area.
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</description>
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<tutorials>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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