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Merge pull request #87190 from Faless/mp/fix_cache_cleanup

[MP] Handle cleanup of "scene cache" nodes
Rémi Verschelde 1 سال پیش
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6acd4e8ebd
2فایلهای تغییر یافته به همراه109 افزوده شده و 82 حذف شده
  1. 96 68
      modules/multiplayer/scene_cache_interface.cpp
  2. 13 14
      modules/multiplayer/scene_cache_interface.h

+ 96 - 68
modules/multiplayer/scene_cache_interface.cpp

@@ -35,25 +35,61 @@
 #include "core/io/marshalls.h"
 #include "scene/main/node.h"
 #include "scene/main/window.h"
+#include "scene/scene_string_names.h"
+
+SceneCacheInterface::NodeCache &SceneCacheInterface::_track(Node *p_node) {
+	const ObjectID oid = p_node->get_instance_id();
+	NodeCache *nc = nodes_cache.getptr(oid);
+	if (!nc) {
+		nodes_cache[oid] = NodeCache();
+		p_node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache).bind(oid), Object::CONNECT_ONE_SHOT);
+	}
+	return nodes_cache[oid];
+}
+
+void SceneCacheInterface::_remove_node_cache(ObjectID p_oid) {
+	NodeCache *nc = nodes_cache.getptr(p_oid);
+	if (!nc) {
+		return;
+	}
+	for (KeyValue<int, int> &E : nc->recv_ids) {
+		PeerInfo *pinfo = peers_info.getptr(E.key);
+		ERR_CONTINUE(!pinfo);
+		pinfo->recv_nodes.erase(E.value);
+	}
+	for (KeyValue<int, bool> &E : nc->confirmed_peers) {
+		PeerInfo *pinfo = peers_info.getptr(E.key);
+		ERR_CONTINUE(!pinfo);
+		pinfo->sent_nodes.erase(p_oid);
+	}
+	nodes_cache.erase(p_oid);
+}
 
 void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
 	if (p_connected) {
-		path_get_cache.insert(p_id, PathGetCache());
+		peers_info.insert(p_id, PeerInfo());
 	} else {
-		// Cleanup get cache.
-		path_get_cache.erase(p_id);
-		// Cleanup sent cache.
-		// Some refactoring is needed to make this faster and do paths GC.
-		for (KeyValue<ObjectID, PathSentCache> &E : path_send_cache) {
-			E.value.confirmed_peers.erase(p_id);
+		PeerInfo *pinfo = peers_info.getptr(p_id);
+		ERR_FAIL_NULL(pinfo); // Bug.
+		for (KeyValue<int, ObjectID> E : pinfo->recv_nodes) {
+			NodeCache *nc = nodes_cache.getptr(E.value);
+			ERR_CONTINUE(!nc);
+			nc->recv_ids.erase(E.key);
+		}
+		for (const ObjectID &oid : pinfo->sent_nodes) {
+			NodeCache *nc = nodes_cache.getptr(oid);
+			ERR_CONTINUE(!nc);
+			nc->confirmed_peers.erase(p_id);
 		}
+		peers_info.erase(p_id);
 	}
 }
 
 void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+	ERR_FAIL_COND(!peers_info.has(p_from)); // Bug.
+	ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
 	ERR_FAIL_NULL(root_node);
-	ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
 	int ofs = 1;
 
 	String methods_md5;
@@ -63,15 +99,13 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
 	int id = decode_uint32(&p_packet[ofs]);
 	ofs += 4;
 
+	ERR_FAIL_COND_MSG(peers_info[p_from].recv_nodes.has(id), vformat("Duplicate remote cache ID %d for peer %d", id, p_from));
+
 	String paths;
 	paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
 
 	const NodePath path = paths;
 
-	if (!path_get_cache.has(p_from)) {
-		path_get_cache[p_from] = PathGetCache();
-	}
-
 	Node *node = root_node->get_node(path);
 	ERR_FAIL_NULL(node);
 	const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
@@ -79,10 +113,9 @@ void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_pac
 		ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
 	}
 
-	PathGetCache::NodeInfo ni;
-	ni.path = node->get_path();
-
-	path_get_cache[p_from].nodes[id] = ni;
+	peers_info[p_from].recv_nodes.insert(id, node->get_instance_id());
+	NodeCache &cache = _track(node);
+	cache.recv_ids.insert(p_from, id);
 
 	// Encode path to send ack.
 	CharString pname = String(path).utf8();
@@ -122,15 +155,15 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
 	Node *node = root_node->get_node(path);
 	ERR_FAIL_NULL(node);
 
-	PathSentCache *psc = path_send_cache.getptr(node->get_instance_id());
-	ERR_FAIL_NULL_MSG(psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
+	NodeCache *cache = nodes_cache.getptr(node->get_instance_id());
+	ERR_FAIL_NULL_MSG(cache, "Invalid packet received. Tries to confirm a node which was not requested.");
 
-	HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
-	ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
-	E->value = true;
+	bool *confirmed = cache->confirmed_peers.getptr(p_from);
+	ERR_FAIL_NULL_MSG(confirmed, "Invalid packet received. Tries to confirm a node which was not requested.");
+	*confirmed = true;
 }
 
-Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers) {
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers) {
 	// Encode function name.
 	const CharString path = String(multiplayer->get_root_path().rel_path_to(p_node->get_path())).utf8();
 	const int path_len = encode_cstring(path.get_data(), nullptr);
@@ -148,7 +181,7 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc,
 
 	ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
 
-	ofs += encode_uint32(psc->id, &packet.write[ofs]);
+	ofs += encode_uint32(p_cache.cache_id, &packet.write[ofs]);
 
 	ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
 
@@ -162,80 +195,74 @@ Error SceneCacheInterface::_send_confirm_path(Node *p_node, PathSentCache *psc,
 		err = multiplayer->send_command(peer_id, packet.ptr(), packet.size());
 		ERR_FAIL_COND_V(err != OK, err);
 		// Insert into confirmed, but as false since it was not confirmed.
-		psc->confirmed_peers.insert(peer_id, false);
+		p_cache.confirmed_peers.insert(peer_id, false);
+		ERR_CONTINUE(!peers_info.has(peer_id));
+		peers_info[peer_id].sent_nodes.insert(p_node->get_instance_id());
 	}
 	return err;
 }
 
 bool SceneCacheInterface::is_cache_confirmed(Node *p_node, int p_peer) {
 	ERR_FAIL_NULL_V(p_node, false);
-	const PathSentCache *psc = path_send_cache.getptr(p_node->get_instance_id());
-	ERR_FAIL_NULL_V(psc, false);
-	HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
-	ERR_FAIL_COND_V(!F, false); // Should never happen.
-	return F->value;
+	const ObjectID oid = p_node->get_instance_id();
+	NodeCache *cache = nodes_cache.getptr(oid);
+	bool *confirmed = cache ? cache->confirmed_peers.getptr(p_peer) : nullptr;
+	return confirmed && *confirmed;
 }
 
 int SceneCacheInterface::make_object_cache(Object *p_obj) {
 	Node *node = Object::cast_to<Node>(p_obj);
 	ERR_FAIL_NULL_V(node, -1);
-	const ObjectID oid = node->get_instance_id();
-	// See if the path is cached.
-	PathSentCache *psc = path_send_cache.getptr(oid);
-	if (!psc) {
-		// Path is not cached, create.
-		path_send_cache[oid] = PathSentCache();
-		psc = path_send_cache.getptr(oid);
-		psc->id = last_send_cache_id++;
+	NodeCache &cache = _track(node);
+	if (cache.cache_id == 0) {
+		cache.cache_id = last_send_cache_id++;
 	}
-	return psc->id;
+	return cache.cache_id;
 }
 
 bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
 	Node *node = Object::cast_to<Node>(p_obj);
 	ERR_FAIL_NULL_V(node, false);
-	const ObjectID oid = node->get_instance_id();
 	// See if the path is cached.
-	PathSentCache *psc = path_send_cache.getptr(oid);
-	if (!psc) {
-		// Path is not cached, create.
-		path_send_cache[oid] = PathSentCache();
-		psc = path_send_cache.getptr(oid);
-		psc->id = last_send_cache_id++;
+	NodeCache &cache = _track(node);
+	if (cache.cache_id == 0) {
+		cache.cache_id = last_send_cache_id++;
 	}
-	r_id = psc->id;
+	r_id = cache.cache_id;
 
 	bool has_all_peers = true;
 	List<int> peers_to_add; // If one is missing, take note to add it.
 
 	if (p_peer_id > 0) {
 		// Fast single peer check.
-		HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
-		if (!F) {
+		ERR_FAIL_COND_V_MSG(!peers_info.has(p_peer_id), false, "Peer doesn't exist: " + itos(p_peer_id));
+
+		bool *confirmed = cache.confirmed_peers.getptr(p_peer_id);
+		if (!confirmed) {
 			peers_to_add.push_back(p_peer_id); // Need to also be notified.
 			has_all_peers = false;
-		} else if (!F->value) {
+		} else if (!(*confirmed)) {
 			has_all_peers = false;
 		}
 	} else {
 		// Long and painful.
-		for (const int &E : multiplayer->get_connected_peers()) {
-			if (p_peer_id < 0 && E == -p_peer_id) {
+		for (KeyValue<int, PeerInfo> &E : peers_info) {
+			if (p_peer_id < 0 && E.key == -p_peer_id) {
 				continue; // Continue, excluded.
 			}
 
-			HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
-			if (!F) {
-				peers_to_add.push_back(E); // Need to also be notified.
+			bool *confirmed = cache.confirmed_peers.getptr(E.key);
+			if (!confirmed) {
+				peers_to_add.push_back(E.key); // Need to also be notified.
 				has_all_peers = false;
-			} else if (!F->value) {
+			} else if (!(*confirmed)) {
 				has_all_peers = false;
 			}
 		}
 	}
 
 	if (peers_to_add.size()) {
-		_send_confirm_path(node, psc, peers_to_add);
+		_send_confirm_path(node, cache, peers_to_add);
 	}
 
 	return has_all_peers;
@@ -244,22 +271,23 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r
 Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
 	Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
 	ERR_FAIL_NULL_V(root_node, nullptr);
-	HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
-	ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
-
-	HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
-	ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
+	PeerInfo *pinfo = peers_info.getptr(p_from);
+	ERR_FAIL_NULL_V(pinfo, nullptr);
 
-	PathGetCache::NodeInfo *ni = &F->value;
-	Node *node = root_node->get_node(ni->path);
-	if (!node) {
-		ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
-	}
+	const ObjectID *oid = pinfo->recv_nodes.getptr(p_cache_id);
+	ERR_FAIL_NULL_V_MSG(oid, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
+	Node *node = Object::cast_to<Node>(ObjectDB::get_instance(*oid));
+	ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to get cached node from peer %d with cache ID %d.", p_from, p_cache_id));
 	return node;
 }
 
 void SceneCacheInterface::clear() {
-	path_get_cache.clear();
-	path_send_cache.clear();
+	for (KeyValue<ObjectID, NodeCache> &E : nodes_cache) {
+		Object *obj = ObjectDB::get_instance(E.key);
+		ERR_CONTINUE(!obj);
+		obj->disconnect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneCacheInterface::_remove_node_cache));
+	}
+	peers_info.clear();
+	nodes_cache.clear();
 	last_send_cache_id = 1;
 }

+ 13 - 14
modules/multiplayer/scene_cache_interface.h

@@ -43,27 +43,26 @@ private:
 	SceneMultiplayer *multiplayer = nullptr;
 
 	//path sent caches
-	struct PathSentCache {
-		HashMap<int, bool> confirmed_peers;
-		int id;
+	struct NodeCache {
+		int cache_id;
+		HashMap<int, int> recv_ids; // peer id, remote cache id
+		HashMap<int, bool> confirmed_peers; // peer id, confirmed
 	};
 
-	//path get caches
-	struct PathGetCache {
-		struct NodeInfo {
-			NodePath path;
-			ObjectID instance;
-		};
-
-		HashMap<int, NodeInfo> nodes;
+	struct PeerInfo {
+		HashMap<int, ObjectID> recv_nodes; // remote cache id, ObjectID
+		HashSet<ObjectID> sent_nodes;
 	};
 
-	HashMap<ObjectID, PathSentCache> path_send_cache;
-	HashMap<int, PathGetCache> path_get_cache;
+	HashMap<ObjectID, NodeCache> nodes_cache;
+	HashMap<int, PeerInfo> peers_info;
 	int last_send_cache_id = 1;
 
+	void _remove_node_cache(ObjectID p_oid);
+	NodeCache &_track(Node *p_node);
+
 protected:
-	Error _send_confirm_path(Node *p_node, PathSentCache *psc, const List<int> &p_peers);
+	Error _send_confirm_path(Node *p_node, NodeCache &p_cache, const List<int> &p_peers);
 
 public:
 	void clear();