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Fixed a bug where clamp_uv was clamping one pixel short, stretching the last pixels.

Nathan Warden %!s(int64=7) %!d(string=hai) anos
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6adaf8f47a
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      drivers/gles3/shaders/canvas.glsl

+ 1 - 1
drivers/gles3/shaders/canvas.glsl

@@ -382,7 +382,7 @@ void main() {
 	if (clip_rect_uv) {
 
 		vec2 half_texpixel = color_texpixel_size * 0.5;
-		uv = clamp(uv,src_rect.xy+half_texpixel,src_rect.xy+abs(src_rect.zw)-color_texpixel_size);
+		uv = clamp(uv,src_rect.xy,src_rect.xy+abs(src_rect.zw));
 	}
 
 #endif