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Merge pull request #39023 from KoBeWi/reinventing_the_wheel

Reverse mouse wheel in animation track editor
Rémi Verschelde 5 年 前
コミット
6adc1830cb
1 ファイル変更2 行追加2 行削除
  1. 2 2
      editor/animation_track_editor.cpp

+ 2 - 2
editor/animation_track_editor.cpp

@@ -4882,12 +4882,12 @@ void AnimationTrackEditor::_box_selection_draw() {
 void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
 	Ref<InputEventMouseButton> mb = p_event;
 
-	if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+	if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
 		timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
 		scroll->accept_event();
 	}
 
-	if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+	if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
 		timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
 		scroll->accept_event();
 	}