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@@ -1998,7 +1998,7 @@ void EditorNode::_save_scene_silently() {
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// when Save on Focus Loss kicks in.
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// when Save on Focus Loss kicks in.
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Node *scene = editor_data.get_edited_scene_root();
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Node *scene = editor_data.get_edited_scene_root();
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if (scene && !scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
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if (scene && !scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
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- _save_scene(scene->get_scene_file_path(), -1, false);
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+ _save_scene(scene->get_scene_file_path());
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save_editor_layout_delayed();
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save_editor_layout_delayed();
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}
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}
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}
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}
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@@ -2026,29 +2026,23 @@ static void _reset_animation_mixers(Node *p_node, List<Pair<AnimationMixer *, Re
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}
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}
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}
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}
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-void EditorNode::_save_scene(String p_file, int idx, bool show_progress) {
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+void EditorNode::_save_scene(String p_file, int idx) {
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ERR_FAIL_COND_MSG(!saving_scene.is_empty() && saving_scene == p_file, "Scene saved while already being saved!");
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ERR_FAIL_COND_MSG(!saving_scene.is_empty() && saving_scene == p_file, "Scene saved while already being saved!");
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Node *scene = editor_data.get_edited_scene_root(idx);
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Node *scene = editor_data.get_edited_scene_root(idx);
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- if (show_progress) {
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- save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 3));
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- save_scene_progress->step(TTR("Analyzing"), 0);
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- }
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+ save_scene_progress = memnew(EditorProgress("save", TTR("Saving Scene"), 3));
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+ save_scene_progress->step(TTR("Analyzing"), 0);
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if (!scene) {
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if (!scene) {
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show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
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show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
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- if (show_progress) {
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- _close_save_scene_progress();
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- }
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+ _close_save_scene_progress();
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return;
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return;
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}
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}
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if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
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if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
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show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
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show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
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- if (show_progress) {
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- _close_save_scene_progress();
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- }
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+ _close_save_scene_progress();
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return;
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return;
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}
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}
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@@ -2060,9 +2054,7 @@ void EditorNode::_save_scene(String p_file, int idx, bool show_progress) {
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_reset_animation_mixers(scene, &anim_backups);
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_reset_animation_mixers(scene, &anim_backups);
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_save_editor_states(p_file, idx);
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_save_editor_states(p_file, idx);
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- if (show_progress) {
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- save_scene_progress->step(TTR("Packing Scene"), 1);
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- }
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+ save_scene_progress->step(TTR("Packing Scene"), 1);
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Ref<PackedScene> sdata;
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Ref<PackedScene> sdata;
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@@ -2084,15 +2076,11 @@ void EditorNode::_save_scene(String p_file, int idx, bool show_progress) {
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if (err != OK) {
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if (err != OK) {
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show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK"));
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show_accept(TTR("Couldn't save scene. Likely dependencies (instances or inheritance) couldn't be satisfied."), TTR("OK"));
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- if (show_progress) {
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- _close_save_scene_progress();
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- }
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+ _close_save_scene_progress();
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return;
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return;
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}
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}
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- if (show_progress) {
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- save_scene_progress->step(TTR("Saving scene"), 2);
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- }
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+ save_scene_progress->step(TTR("Saving scene"), 2);
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int flg = 0;
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int flg = 0;
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if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
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if (EDITOR_GET("filesystem/on_save/compress_binary_resources")) {
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@@ -2106,9 +2094,7 @@ void EditorNode::_save_scene(String p_file, int idx, bool show_progress) {
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emit_signal(SNAME("scene_saved"), p_file);
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emit_signal(SNAME("scene_saved"), p_file);
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editor_data.notify_scene_saved(p_file);
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editor_data.notify_scene_saved(p_file);
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- if (show_progress) {
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- save_scene_progress->step(TTR("Saving external resources"), 3);
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- }
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+ save_scene_progress->step(TTR("Saving external resources"), 3);
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_save_external_resources();
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_save_external_resources();
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saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.
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saving_scene = p_file; // Some editors may save scenes of built-in resources as external data, so avoid saving this scene again.
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@@ -2134,9 +2120,7 @@ void EditorNode::_save_scene(String p_file, int idx, bool show_progress) {
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scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
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scene->propagate_notification(NOTIFICATION_EDITOR_POST_SAVE);
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_update_unsaved_cache();
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_update_unsaved_cache();
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- if (show_progress) {
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- _close_save_scene_progress();
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- }
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+ _close_save_scene_progress();
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}
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}
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void EditorNode::save_all_scenes() {
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void EditorNode::save_all_scenes() {
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@@ -2176,7 +2160,7 @@ void EditorNode::try_autosave() {
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Node *scene = editor_data.get_edited_scene_root();
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Node *scene = editor_data.get_edited_scene_root();
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if (scene && !scene->get_scene_file_path().is_empty()) { // Only autosave if there is a scene and if it has a path.
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if (scene && !scene->get_scene_file_path().is_empty()) { // Only autosave if there is a scene and if it has a path.
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- _save_scene(scene->get_scene_file_path(), -1, false);
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+ _save_scene(scene->get_scene_file_path());
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}
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}
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}
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}
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_menu_option(SCENE_SAVE_ALL_SCENES);
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_menu_option(SCENE_SAVE_ALL_SCENES);
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