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Fix multimesh buffer overflow in RendererStorageRD

SeleckyErik 3 years ago
parent
commit
6b04f08b28
1 changed files with 2 additions and 1 deletions
  1. 2 1
      servers/rendering/renderer_rd/renderer_storage_rd.cpp

+ 2 - 1
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -4419,7 +4419,8 @@ void RendererStorageRD::_update_dirty_multimeshes() {
 						if (multimesh->data_cache_dirty_regions[i]) {
 							uint32_t offset = i * region_size;
 							uint32_t size = multimesh->stride_cache * (uint32_t)multimesh->instances * (uint32_t)sizeof(float);
-							RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[i * region_size]);
+							uint32_t region_start_index = multimesh->stride_cache * MULTIMESH_DIRTY_REGION_SIZE * i;
+							RD::get_singleton()->buffer_update(multimesh->buffer, offset, MIN(region_size, size - offset), &data[region_start_index]);
 						}
 					}
 				}