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Fix redundant signal connection in TextureRegionEditor

kleonc 3 months ago
parent
commit
6b235de846
1 changed files with 4 additions and 4 deletions
  1. 4 4
      editor/plugins/texture_region_editor_plugin.cpp

+ 4 - 4
editor/plugins/texture_region_editor_plugin.cpp

@@ -818,11 +818,11 @@ void TextureRegionEditor::_update_autoslice() {
 void TextureRegionEditor::_notification(int p_what) {
 void TextureRegionEditor::_notification(int p_what) {
 	switch (p_what) {
 	switch (p_what) {
 		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
 		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-			if (!EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
-				break;
+			if (EditorSettings::get_singleton()->check_changed_settings_in_group("editors/panning")) {
+				panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EDITOR_GET("editors/panning/simple_panning")));
+				panner->setup_warped_panning(get_viewport(), EDITOR_GET("editors/panning/warped_mouse_panning"));
 			}
 			}
-			[[fallthrough]];
-		}
+		} break;
 
 
 		case NOTIFICATION_ENTER_TREE: {
 		case NOTIFICATION_ENTER_TREE: {
 			get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));
 			get_tree()->connect("node_removed", callable_mp(this, &TextureRegionEditor::_node_removed));