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+/**************************************************************************/
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+/* project_zip_packer.cpp */
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+/**************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/**************************************************************************/
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+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/**************************************************************************/
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+
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+#include "project_zip_packer.h"
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+
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+#include "core/config/project_settings.h"
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+#include "core/io/dir_access.h"
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+#include "core/io/file_access.h"
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+#include "core/os/os.h"
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+#include "core/os/time.h"
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+
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+String ProjectZIPPacker::get_project_zip_safe_name() {
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+ // Name the downloaded ZIP file to contain the project name and download date for easier organization.
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+ // Replace characters not allowed (or risky) in Windows file names with safe characters.
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+ // In the project name, all invalid characters become an empty string so that a name
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+ // like "Platformer 2: Godette's Revenge" becomes "platformer_2-_godette-s_revenge".
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+ const String project_name = GLOBAL_GET("application/config/name");
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+ const String project_name_safe = project_name.to_lower().replace(" ", "_");
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+ const String datetime_safe =
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+ Time::get_singleton()->get_datetime_string_from_system(false, true).replace(" ", "_");
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+ const String output_name = OS::get_singleton()->get_safe_dir_name(vformat("%s_%s.zip", project_name_safe, datetime_safe));
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+ return output_name;
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+}
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+
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+void ProjectZIPPacker::pack_project_zip(const String &p_path) {
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+ Ref<FileAccess> io_fa;
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+ zlib_filefunc_def io = zipio_create_io(&io_fa);
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+
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+ String resource_path = ProjectSettings::get_singleton()->get_resource_path();
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+ const String base_path = resource_path.substr(0, resource_path.rfind_char('/')) + "/";
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+
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+ zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io);
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+ _zip_recursive(resource_path, base_path, zip);
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+ zipClose(zip, nullptr);
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+}
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+
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+void ProjectZIPPacker::_zip_file(const String &p_path, const String &p_base_path, zipFile p_zip) {
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+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
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+ if (f.is_null()) {
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+ WARN_PRINT("Unable to open file for zipping: " + p_path);
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+ return;
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+ }
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+ Vector<uint8_t> data;
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+ uint64_t len = f->get_length();
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+ data.resize(len);
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+ f->get_buffer(data.ptrw(), len);
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+
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+ String path = p_path.replace_first(p_base_path, "");
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+ zipOpenNewFileInZip(p_zip,
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+ path.utf8().get_data(),
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+ nullptr,
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+ nullptr,
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+ 0,
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+ nullptr,
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+ 0,
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+ nullptr,
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+ Z_DEFLATED,
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+ Z_DEFAULT_COMPRESSION);
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+ zipWriteInFileInZip(p_zip, data.ptr(), data.size());
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+ zipCloseFileInZip(p_zip);
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+}
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+
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+void ProjectZIPPacker::_zip_recursive(const String &p_path, const String &p_base_path, zipFile p_zip) {
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+ Ref<DirAccess> dir = DirAccess::open(p_path);
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+ if (dir.is_null()) {
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+ WARN_PRINT("Unable to open directory for zipping: " + p_path);
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+ return;
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+ }
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+ dir->list_dir_begin();
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+ String cur = dir->get_next();
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+ String project_data_dir_name = ProjectSettings::get_singleton()->get_project_data_dir_name();
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+ while (!cur.is_empty()) {
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+ String cs = p_path.path_join(cur);
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+ if (cur == "." || cur == ".." || cur == project_data_dir_name) {
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+ // Skip
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+ } else if (dir->current_is_dir()) {
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+ String path = cs.replace_first(p_base_path, "") + "/";
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+ zipOpenNewFileInZip(p_zip,
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+ path.utf8().get_data(),
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+ nullptr,
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+ nullptr,
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+ 0,
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+ nullptr,
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+ 0,
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+ nullptr,
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+ Z_DEFLATED,
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+ Z_DEFAULT_COMPRESSION);
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+ zipCloseFileInZip(p_zip);
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+ _zip_recursive(cs, p_base_path, p_zip);
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+ } else {
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+ _zip_file(cs, p_base_path, p_zip);
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+ }
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+ cur = dir->get_next();
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+ }
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+}
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