Replace confusing code in GodotCapsuleShape2D::get_supports
@@ -373,8 +373,7 @@ void GodotCapsuleShape2D::get_supports(const Vector2 &p_normal, Vector2 *r_suppo
if (h > 0 && Math::abs(n.x) > segment_is_valid_support_threshold) {
// make it flat
n.y = 0.0;
- n.normalize();
- n *= radius;
+ n.x = SIGN(n.x) * radius;
r_amount = 2;
r_supports[0] = n;