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SceneTree: Fix type hints for `global_menu_action` signal

Fixes https://github.com/godotengine/godot-headers/issues/89.
Rémi Verschelde 4 年之前
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6ba10c6c1f
共有 1 个文件被更改,包括 3 次插入1 次删除
  1. 3 1
      scene/main/scene_tree.cpp

+ 3 - 1
scene/main/scene_tree.cpp

@@ -1940,7 +1940,9 @@ void SceneTree::_bind_methods() {
 	ADD_SIGNAL(MethodInfo("physics_frame"));
 
 	ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-	ADD_SIGNAL(MethodInfo("global_menu_action", PropertyInfo(Variant::NIL, "id"), PropertyInfo(Variant::NIL, "meta")));
+	ADD_SIGNAL(MethodInfo("global_menu_action",
+			PropertyInfo(Variant::NIL, "id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT),
+			PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
 	ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
 	ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
 	ADD_SIGNAL(MethodInfo("connected_to_server"));